goal: be important building

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents field goal
Weight: 0.65
, step
Weight: 0.61
, point
Weight: 0.61
, aspect
Weight: 0.60
Siblings target
Weight: 0.62
, survival
Weight: 0.59
, retribution
Weight: 0.59
, fitness
Weight: 0.58
, hat trick
Weight: 0.54

Related properties

Property Similarity
be important building 1.00
be important to new business 0.77
be important in business 0.77
be important to business 0.77
be important for project management 0.76
be important in project management 0.76
set important in business 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.46
Rule weight: 0.66
Evidence weight: 0.90
Similarity weight: 0.77
Evidence: 0.80
Plausible(aspect, be important to business)
Evidence: 0.48
¬ Typical(goal, be important building)

Plausibility inheritance from parent to child

0.03
Rule weight: 0.09
Evidence weight: 0.38
Similarity weight: 0.77
Evidence: 0.23
Plausible(goal, be important building)
Evidence: 0.80
¬ Plausible(aspect, be important to business)

Remarkability exclusitivity betweem a parent and a child

0.40
Rule weight: 0.58
Evidence weight: 0.90
Similarity weight: 0.77
Evidence: 0.18
¬ Remarkable(goal, be important building)
Evidence: 0.54
¬ Remarkable(aspect, be important to business)

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.18
¬ Remarkable(goal, be important building)
Evidence: 0.18
¬ Remarkable(survival, be important in business)
0.10
Rule weight: 0.13
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.18
¬ Remarkable(goal, be important building)
Evidence: 0.13
¬ Remarkable(survival, be important to business)
0.10
Rule weight: 0.13
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.18
¬ Remarkable(goal, be important building)
Evidence: 0.33
¬ Remarkable(survival, be important to new business)
0.09
Rule weight: 0.13
Evidence weight: 0.87
Similarity weight: 0.77
Evidence: 0.18
¬ Remarkable(goal, be important building)
Evidence: 0.70
¬ Remarkable(target, be important to business)
0.09
Rule weight: 0.13
Evidence weight: 0.87
Similarity weight: 0.75
Evidence: 0.18
¬ Remarkable(goal, be important building)
Evidence: 0.71
¬ Remarkable(target, set important in business)

Remarkability from parent implausibility

0.31
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.80
Plausible(aspect, be important to business)
Evidence: 0.18
Remarkable(goal, be important building)
Evidence: 0.23
¬ Plausible(goal, be important building)

Remarkability from sibling implausibility

0.41
Rule weight: 0.60
Evidence weight: 0.90
Similarity weight: 0.77
Evidence: 0.23
Plausible(goal, be important building)
Evidence: 0.13
Remarkable(survival, be important to business)
Evidence: 0.15
¬ Plausible(survival, be important to business)
0.39
Rule weight: 0.60
Evidence weight: 0.83
Similarity weight: 0.77
Evidence: 0.23
Plausible(goal, be important building)
Evidence: 0.18
Remarkable(survival, be important in business)
Evidence: 0.27
¬ Plausible(survival, be important in business)
0.37
Rule weight: 0.60
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.23
Plausible(goal, be important building)
Evidence: 0.70
Remarkable(target, be important to business)
Evidence: 0.84
¬ Plausible(target, be important to business)
0.36
Rule weight: 0.60
Evidence weight: 0.80
Similarity weight: 0.75
Evidence: 0.23
Plausible(goal, be important building)
Evidence: 0.71
Remarkable(target, set important in business)
Evidence: 0.91
¬ Plausible(target, set important in business)
0.29
Rule weight: 0.60
Evidence weight: 0.63
Similarity weight: 0.77
Evidence: 0.23
Plausible(goal, be important building)
Evidence: 0.33
Remarkable(survival, be important to new business)
Evidence: 0.71
¬ Plausible(survival, be important to new business)

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.23
Plausible(goal, be important building)
Evidence: 0.19
¬ Salient(goal, be important building)

Similarity expansion

0.44
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.77
Evidence: 0.18
Remarkable(goal, be important building)
Evidence: 0.40
¬ Remarkable(goal, be important in business)
0.41
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.77
Evidence: 0.48
Typical(goal, be important building)
Evidence: 0.71
¬ Typical(goal, be important in business)
0.40
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.76
Evidence: 0.18
Remarkable(goal, be important building)
Evidence: 0.47
¬ Remarkable(goal, be important in project management)
0.40
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.76
Evidence: 0.18
Remarkable(goal, be important building)
Evidence: 0.48
¬ Remarkable(goal, be important for project management)
0.37
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.76
Evidence: 0.48
Typical(goal, be important building)
Evidence: 0.81
¬ Typical(goal, be important in project management)
...

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.19
Salient(goal, be important building)
Evidence: 0.48
¬ Typical(goal, be important building)
Evidence: 0.18
¬ Remarkable(goal, be important building)

Typical implies Plausible

0.30
Rule weight: 0.48
Evidence weight: 0.63
Similarity weight: 1.00
Evidence: 0.23
Plausible(goal, be important building)
Evidence: 0.48
¬ Typical(goal, be important building)

Typicality and Rermarkability incompatibility between a parent and a child

0.33
Rule weight: 0.51
Evidence weight: 0.84
Similarity weight: 0.77
Evidence: 0.18
¬ Remarkable(goal, be important building)
Evidence: 0.86
¬ Typical(aspect, be important to business)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.18
¬ Remarkable(goal, be important building)
Evidence: 0.43
¬ Typical(survival, be important to business)
0.10
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 0.77
Evidence: 0.18
¬ Remarkable(goal, be important building)
Evidence: 0.52
¬ Typical(survival, be important in business)
0.09
Rule weight: 0.14
Evidence weight: 0.84
Similarity weight: 0.77
Evidence: 0.18
¬ Remarkable(goal, be important building)
Evidence: 0.87
¬ Typical(survival, be important to new business)
0.09
Rule weight: 0.14
Evidence weight: 0.84
Similarity weight: 0.77
Evidence: 0.18
¬ Remarkable(goal, be important building)
Evidence: 0.87
¬ Typical(target, be important to business)
0.08
Rule weight: 0.14
Evidence weight: 0.83
Similarity weight: 0.75
Evidence: 0.18
¬ Remarkable(goal, be important building)
Evidence: 0.93
¬ Typical(target, set important in business)

Typicality inheritance from parent to child

0.20
Rule weight: 0.48
Evidence weight: 0.55
Similarity weight: 0.77
Evidence: 0.48
Typical(goal, be important building)
Evidence: 0.86
¬ Typical(aspect, be important to business)