gold: cost lot of money

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents heavy metal
Weight: 0.70
, medal
Weight: 0.64
, mineral
Weight: 0.63
, metal
Weight: 0.63
, gift
Weight: 0.62
Siblings emerald
Weight: 0.54
, silver
Weight: 0.39
, copper
Weight: 0.38
, zinc
Weight: 0.35
, diamond
Weight: 0.35

Related properties

Property Similarity
cost lot of money 1.00
cost great amount of money 0.94
be used to make money 0.85
be used to make into money 0.81
be used to use your money 0.80
be more expensive than sand 0.77
be used to build many thing 0.76
be very expensive 0.76
be used to make many thing 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.41
Rule weight: 0.66
Evidence weight: 0.82
Similarity weight: 0.76
Evidence: 0.73
Plausible(metal, be used to make many thing)
Evidence: 0.66
¬ Typical(gold, cost lot of money)
0.39
Rule weight: 0.66
Evidence weight: 0.74
Similarity weight: 0.80
Evidence: 0.61
Plausible(gift, be used to use your money)
Evidence: 0.66
¬ Typical(gold, cost lot of money)
0.36
Rule weight: 0.66
Evidence weight: 0.72
Similarity weight: 0.76
Evidence: 0.57
Plausible(metal, be used to build many thing)
Evidence: 0.66
¬ Typical(gold, cost lot of money)

Plausibility inheritance from parent to child

0.04
Rule weight: 0.09
Evidence weight: 0.49
Similarity weight: 0.76
Evidence: 0.12
Plausible(gold, cost lot of money)
Evidence: 0.57
¬ Plausible(metal, be used to build many thing)
0.03
Rule weight: 0.09
Evidence weight: 0.46
Similarity weight: 0.80
Evidence: 0.12
Plausible(gold, cost lot of money)
Evidence: 0.61
¬ Plausible(gift, be used to use your money)
0.03
Rule weight: 0.09
Evidence weight: 0.36
Similarity weight: 0.76
Evidence: 0.12
Plausible(gold, cost lot of money)
Evidence: 0.73
¬ Plausible(metal, be used to make many thing)

Remarkability exclusitivity betweem a parent and a child

0.39
Rule weight: 0.58
Evidence weight: 0.86
Similarity weight: 0.80
Evidence: 0.32
¬ Remarkable(gold, cost lot of money)
Evidence: 0.43
¬ Remarkable(gift, be used to use your money)
0.32
Rule weight: 0.58
Evidence weight: 0.74
Similarity weight: 0.76
Evidence: 0.32
¬ Remarkable(gold, cost lot of money)
Evidence: 0.80
¬ Remarkable(metal, be used to make many thing)
0.32
Rule weight: 0.58
Evidence weight: 0.73
Similarity weight: 0.76
Evidence: 0.32
¬ Remarkable(gold, cost lot of money)
Evidence: 0.84
¬ Remarkable(metal, be used to build many thing)

Remarkability exclusitivity between siblings

0.11
Rule weight: 0.13
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.32
¬ Remarkable(gold, cost lot of money)
Evidence: 0.54
¬ Remarkable(diamond, cost lot of money)
0.10
Rule weight: 0.13
Evidence weight: 0.82
Similarity weight: 0.94
Evidence: 0.32
¬ Remarkable(gold, cost lot of money)
Evidence: 0.57
¬ Remarkable(diamond, cost great amount of money)
0.10
Rule weight: 0.13
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.32
¬ Remarkable(gold, cost lot of money)
Evidence: 0.10
¬ Remarkable(diamond, be more expensive than sand)
0.10
Rule weight: 0.13
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.32
¬ Remarkable(gold, cost lot of money)
Evidence: 0.13
¬ Remarkable(emerald, be very expensive)
0.09
Rule weight: 0.13
Evidence weight: 0.77
Similarity weight: 0.85
Evidence: 0.32
¬ Remarkable(gold, cost lot of money)
Evidence: 0.72
¬ Remarkable(silver, be used to make money)
0.09
Rule weight: 0.13
Evidence weight: 0.80
Similarity weight: 0.81
Evidence: 0.32
¬ Remarkable(gold, cost lot of money)
Evidence: 0.62
¬ Remarkable(silver, be used to make into money)
0.08
Rule weight: 0.13
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.32
¬ Remarkable(gold, cost lot of money)
Evidence: 0.54
¬ Remarkable(diamond, be very expensive)

Remarkability from parent implausibility

0.32
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.61
Plausible(gift, be used to use your money)
Evidence: 0.32
Remarkable(gold, cost lot of money)
Evidence: 0.12
¬ Plausible(gold, cost lot of money)
0.31
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.73
Plausible(metal, be used to make many thing)
Evidence: 0.32
Remarkable(gold, cost lot of money)
Evidence: 0.12
¬ Plausible(gold, cost lot of money)
0.31
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.57
Plausible(metal, be used to build many thing)
Evidence: 0.32
Remarkable(gold, cost lot of money)
Evidence: 0.12
¬ Plausible(gold, cost lot of money)

Remarkability from sibling implausibility

0.55
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.12
Plausible(gold, cost lot of money)
Evidence: 0.54
Remarkable(diamond, cost lot of money)
Evidence: 0.19
¬ Plausible(diamond, cost lot of money)
0.49
Rule weight: 0.60
Evidence weight: 0.86
Similarity weight: 0.94
Evidence: 0.12
Plausible(gold, cost lot of money)
Evidence: 0.57
Remarkable(diamond, cost great amount of money)
Evidence: 0.36
¬ Plausible(diamond, cost great amount of money)
0.45
Rule weight: 0.60
Evidence weight: 0.89
Similarity weight: 0.85
Evidence: 0.12
Plausible(gold, cost lot of money)
Evidence: 0.72
Remarkable(silver, be used to make money)
Evidence: 0.44
¬ Plausible(silver, be used to make money)
0.45
Rule weight: 0.60
Evidence weight: 0.93
Similarity weight: 0.81
Evidence: 0.12
Plausible(gold, cost lot of money)
Evidence: 0.62
Remarkable(silver, be used to make into money)
Evidence: 0.21
¬ Plausible(silver, be used to make into money)
0.43
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.12
Plausible(gold, cost lot of money)
Evidence: 0.54
Remarkable(diamond, be very expensive)
Evidence: 0.12
¬ Plausible(diamond, be very expensive)
0.43
Rule weight: 0.60
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.12
Plausible(gold, cost lot of money)
Evidence: 0.13
Remarkable(emerald, be very expensive)
Evidence: 0.08
¬ Plausible(emerald, be very expensive)
0.37
Rule weight: 0.60
Evidence weight: 0.81
Similarity weight: 0.77
Evidence: 0.12
Plausible(gold, cost lot of money)
Evidence: 0.10
Remarkable(diamond, be more expensive than sand)
Evidence: 0.23
¬ Plausible(diamond, be more expensive than sand)

Salient implies Plausible

0.19
Rule weight: 0.28
Evidence weight: 0.66
Similarity weight: 1.00
Evidence: 0.12
Plausible(gold, cost lot of money)
Evidence: 0.38
¬ Salient(gold, cost lot of money)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.38
Salient(gold, cost lot of money)
Evidence: 0.66
¬ Typical(gold, cost lot of money)
Evidence: 0.32
¬ Remarkable(gold, cost lot of money)

Typical implies Plausible

0.20
Rule weight: 0.48
Evidence weight: 0.41
Similarity weight: 1.00
Evidence: 0.12
Plausible(gold, cost lot of money)
Evidence: 0.66
¬ Typical(gold, cost lot of money)

Typicality and Rermarkability incompatibility between a parent and a child

0.38
Rule weight: 0.51
Evidence weight: 0.93
Similarity weight: 0.80
Evidence: 0.32
¬ Remarkable(gold, cost lot of money)
Evidence: 0.22
¬ Typical(gift, be used to use your money)
0.37
Rule weight: 0.51
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.32
¬ Remarkable(gold, cost lot of money)
Evidence: 0.12
¬ Typical(metal, be used to make many thing)
0.37
Rule weight: 0.51
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.32
¬ Remarkable(gold, cost lot of money)
Evidence: 0.16
¬ Typical(metal, be used to build many thing)

Typicality and Rermarkability incompatibility between siblings

0.11
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 0.94
Evidence: 0.32
¬ Remarkable(gold, cost lot of money)
Evidence: 0.32
¬ Typical(diamond, cost great amount of money)
0.11
Rule weight: 0.14
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.32
¬ Remarkable(gold, cost lot of money)
Evidence: 0.51
¬ Typical(diamond, cost lot of money)
0.11
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 0.85
Evidence: 0.32
¬ Remarkable(gold, cost lot of money)
Evidence: 0.23
¬ Typical(silver, be used to make money)
0.09
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 0.81
Evidence: 0.32
¬ Remarkable(gold, cost lot of money)
Evidence: 0.43
¬ Typical(silver, be used to make into money)
0.08
Rule weight: 0.14
Evidence weight: 0.81
Similarity weight: 0.76
Evidence: 0.32
¬ Remarkable(gold, cost lot of money)
Evidence: 0.59
¬ Typical(diamond, be very expensive)
0.08
Rule weight: 0.14
Evidence weight: 0.78
Similarity weight: 0.77
Evidence: 0.32
¬ Remarkable(gold, cost lot of money)
Evidence: 0.68
¬ Typical(diamond, be more expensive than sand)
0.08
Rule weight: 0.14
Evidence weight: 0.74
Similarity weight: 0.76
Evidence: 0.32
¬ Remarkable(gold, cost lot of money)
Evidence: 0.80
¬ Typical(emerald, be very expensive)

Typicality inheritance from parent to child

0.36
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 0.80
Evidence: 0.66
Typical(gold, cost lot of money)
Evidence: 0.22
¬ Typical(gift, be used to use your money)
0.35
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.66
Typical(gold, cost lot of money)
Evidence: 0.12
¬ Typical(metal, be used to make many thing)
0.35
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.66
Typical(gold, cost lot of money)
Evidence: 0.16
¬ Typical(metal, be used to build many thing)