grass: be called grass

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents vegetation
Weight: 0.62
, crop
Weight: 0.61
, green
Weight: 0.59
, creature
Weight: 0.57
, habitat
Weight: 0.57
Siblings sod
Weight: 0.49
, clover
Weight: 0.35
, grassland
Weight: 0.35
, alfalfa
Weight: 0.35
, heather
Weight: 0.34

Related properties

Property Similarity
be called grass 1.00
be called sod 0.79
using lawn mower 0.77
appear before shrubs 0.77
be clover in game 0.77
grow in lawn 0.76
be clover in second game 0.75
be different from turf 0.75
be at top of tall mountain different from vegetation 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.50
Rule weight: 0.66
Evidence weight: 0.99
Similarity weight: 0.75
Evidence: 0.92
Plausible(vegetation, be at top of tall mountain different from vegetation)
Evidence: 0.09
¬ Typical(grass, be called grass)

Plausibility inheritance from parent to child

0.03
Rule weight: 0.09
Evidence weight: 0.38
Similarity weight: 0.75
Evidence: 0.32
Plausible(grass, be called grass)
Evidence: 0.92
¬ Plausible(vegetation, be at top of tall mountain different from vegetation)

Remarkability exclusitivity betweem a parent and a child

0.20
Rule weight: 0.58
Evidence weight: 0.45
Similarity weight: 0.75
Evidence: 0.98
¬ Remarkable(grass, be called grass)
Evidence: 0.56
¬ Remarkable(vegetation, be at top of tall mountain different from vegetation)

Remarkability exclusitivity between siblings

0.06
Rule weight: 0.13
Evidence weight: 0.63
Similarity weight: 0.75
Evidence: 0.98
¬ Remarkable(grass, be called grass)
Evidence: 0.38
¬ Remarkable(sod, be different from turf)
0.06
Rule weight: 0.13
Evidence weight: 0.57
Similarity weight: 0.76
Evidence: 0.98
¬ Remarkable(grass, be called grass)
Evidence: 0.44
¬ Remarkable(clover, grow in lawn)
0.04
Rule weight: 0.13
Evidence weight: 0.42
Similarity weight: 0.75
Evidence: 0.98
¬ Remarkable(grass, be called grass)
Evidence: 0.59
¬ Remarkable(clover, be clover in second game)
0.04
Rule weight: 0.13
Evidence weight: 0.36
Similarity weight: 0.77
Evidence: 0.98
¬ Remarkable(grass, be called grass)
Evidence: 0.66
¬ Remarkable(clover, be clover in game)
0.02
Rule weight: 0.13
Evidence weight: 0.20
Similarity weight: 0.79
Evidence: 0.98
¬ Remarkable(grass, be called grass)
Evidence: 0.82
¬ Remarkable(sod, be called sod)

Remarkability from parent implausibility

0.32
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.75
Evidence: 0.92
Plausible(vegetation, be at top of tall mountain different from vegetation)
Evidence: 0.98
Remarkable(grass, be called grass)
Evidence: 0.32
¬ Plausible(grass, be called grass)

Remarkability from sibling implausibility

0.44
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 0.79
Evidence: 0.32
Plausible(grass, be called grass)
Evidence: 0.82
Remarkable(sod, be called sod)
Evidence: 0.68
¬ Plausible(sod, be called sod)
0.38
Rule weight: 0.60
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.32
Plausible(grass, be called grass)
Evidence: 0.44
Remarkable(clover, grow in lawn)
Evidence: 0.42
¬ Plausible(clover, grow in lawn)
0.36
Rule weight: 0.60
Evidence weight: 0.78
Similarity weight: 0.77
Evidence: 0.32
Plausible(grass, be called grass)
Evidence: 0.66
Remarkable(clover, be clover in game)
Evidence: 0.94
¬ Plausible(clover, be clover in game)
0.33
Rule weight: 0.60
Evidence weight: 0.73
Similarity weight: 0.75
Evidence: 0.32
Plausible(grass, be called grass)
Evidence: 0.59
Remarkable(clover, be clover in second game)
Evidence: 0.97
¬ Plausible(clover, be clover in second game)
0.28
Rule weight: 0.60
Evidence weight: 0.62
Similarity weight: 0.75
Evidence: 0.32
Plausible(grass, be called grass)
Evidence: 0.38
Remarkable(sod, be different from turf)
Evidence: 0.89
¬ Plausible(sod, be different from turf)

Salient implies Plausible

0.17
Rule weight: 0.28
Evidence weight: 0.60
Similarity weight: 1.00
Evidence: 0.32
Plausible(grass, be called grass)
Evidence: 0.59
¬ Salient(grass, be called grass)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.98
Remarkable(grass, be called grass)
Evidence: 0.70
¬ Remarkable(grass, using lawn mower)
0.64
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.98
Remarkable(grass, be called grass)
Evidence: 0.91
¬ Remarkable(grass, appear before shrubs)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.59
Salient(grass, be called grass)
Evidence: 0.50
¬ Salient(grass, using lawn mower)
0.45
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.77
Evidence: 0.32
Plausible(grass, be called grass)
Evidence: 0.45
¬ Plausible(grass, using lawn mower)
0.44
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.77
Evidence: 0.59
Salient(grass, be called grass)
Evidence: 0.78
¬ Salient(grass, appear before shrubs)
...

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.59
Salient(grass, be called grass)
Evidence: 0.09
¬ Typical(grass, be called grass)
Evidence: 0.98
¬ Remarkable(grass, be called grass)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.32
Plausible(grass, be called grass)
Evidence: 0.09
¬ Typical(grass, be called grass)

Typicality and Rermarkability incompatibility between a parent and a child

0.02
Rule weight: 0.51
Evidence weight: 0.06
Similarity weight: 0.75
Evidence: 0.98
¬ Remarkable(grass, be called grass)
Evidence: 0.96
¬ Typical(vegetation, be at top of tall mountain different from vegetation)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 0.79
Evidence: 0.98
¬ Remarkable(grass, be called grass)
Evidence: 0.09
¬ Typical(sod, be called sod)
0.05
Rule weight: 0.14
Evidence weight: 0.51
Similarity weight: 0.76
Evidence: 0.98
¬ Remarkable(grass, be called grass)
Evidence: 0.50
¬ Typical(clover, grow in lawn)
0.04
Rule weight: 0.14
Evidence weight: 0.44
Similarity weight: 0.75
Evidence: 0.98
¬ Remarkable(grass, be called grass)
Evidence: 0.58
¬ Typical(sod, be different from turf)
0.01
Rule weight: 0.14
Evidence weight: 0.05
Similarity weight: 0.77
Evidence: 0.98
¬ Remarkable(grass, be called grass)
Evidence: 0.97
¬ Typical(clover, be clover in game)
0.00
Rule weight: 0.14
Evidence weight: 0.03
Similarity weight: 0.75
Evidence: 0.98
¬ Remarkable(grass, be called grass)
Evidence: 1.00
¬ Typical(clover, be clover in second game)

Typicality inheritance from parent to child

0.05
Rule weight: 0.48
Evidence weight: 0.13
Similarity weight: 0.75
Evidence: 0.09
Typical(grass, be called grass)
Evidence: 0.96
¬ Typical(vegetation, be at top of tall mountain different from vegetation)