grenade: be used to blow something up

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents item
Weight: 0.59
, equipment
Weight: 0.56
, projectile
Weight: 0.56
, weapon
Weight: 0.56
, explosion
Weight: 0.54
Siblings bullet
Weight: 0.34
, rifle
Weight: 0.34
, bomb
Weight: 0.33
, pistol
Weight: 0.33
, machine gun
Weight: 0.33

Related properties

Property Similarity
be used to blow something up 1.00
be used to blow up thing 0.98
be used to blow up stuff 0.95
be used to blow up build 0.95
be used to blow up car 0.94
be used to blow up enemy 0.89
be used to scare someone 0.76
be used to hurt or kill live thing 0.76
be used to destroy thing 0.76
be used to kill thing 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.42
Rule weight: 0.66
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.54
Plausible(weapon, be used to hurt or kill live thing)
Evidence: 0.36
¬ Typical(grenade, be used to blow something up)

Plausibility inheritance from parent to child

0.05
Rule weight: 0.09
Evidence weight: 0.66
Similarity weight: 0.76
Evidence: 0.36
Plausible(grenade, be used to blow something up)
Evidence: 0.54
¬ Plausible(weapon, be used to hurt or kill live thing)

Remarkability exclusitivity betweem a parent and a child

0.33
Rule weight: 0.58
Evidence weight: 0.75
Similarity weight: 0.76
Evidence: 0.29
¬ Remarkable(grenade, be used to blow something up)
Evidence: 0.87
¬ Remarkable(weapon, be used to hurt or kill live thing)

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.29
¬ Remarkable(grenade, be used to blow something up)
Evidence: 0.79
¬ Remarkable(bomb, be used to blow something up)
0.10
Rule weight: 0.13
Evidence weight: 0.80
Similarity weight: 0.95
Evidence: 0.29
¬ Remarkable(grenade, be used to blow something up)
Evidence: 0.69
¬ Remarkable(bomb, be used to blow up build)
0.10
Rule weight: 0.13
Evidence weight: 0.78
Similarity weight: 0.95
Evidence: 0.29
¬ Remarkable(grenade, be used to blow something up)
Evidence: 0.77
¬ Remarkable(bomb, be used to blow up stuff)
0.09
Rule weight: 0.13
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.29
¬ Remarkable(grenade, be used to blow something up)
Evidence: 0.29
¬ Remarkable(pistol, be used to scare someone)
0.08
Rule weight: 0.13
Evidence weight: 0.80
Similarity weight: 0.76
Evidence: 0.29
¬ Remarkable(grenade, be used to blow something up)
Evidence: 0.67
¬ Remarkable(rifle, be used to kill thing)
0.08
Rule weight: 0.13
Evidence weight: 0.79
Similarity weight: 0.76
Evidence: 0.29
¬ Remarkable(grenade, be used to blow something up)
Evidence: 0.73
¬ Remarkable(pistol, be used to kill thing)
0.07
Rule weight: 0.13
Evidence weight: 0.73
Similarity weight: 0.76
Evidence: 0.29
¬ Remarkable(grenade, be used to blow something up)
Evidence: 0.91
¬ Remarkable(bomb, be used to destroy thing)

Remarkability from parent implausibility

0.28
Rule weight: 0.42
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.54
Plausible(weapon, be used to hurt or kill live thing)
Evidence: 0.29
Remarkable(grenade, be used to blow something up)
Evidence: 0.36
¬ Plausible(grenade, be used to blow something up)

Remarkability from sibling implausibility

0.55
Rule weight: 0.60
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.36
Plausible(grenade, be used to blow something up)
Evidence: 0.79
Remarkable(bomb, be used to blow something up)
Evidence: 0.65
¬ Plausible(bomb, be used to blow something up)
0.53
Rule weight: 0.60
Evidence weight: 0.93
Similarity weight: 0.95
Evidence: 0.36
Plausible(grenade, be used to blow something up)
Evidence: 0.69
Remarkable(bomb, be used to blow up build)
Evidence: 0.34
¬ Plausible(bomb, be used to blow up build)
0.52
Rule weight: 0.60
Evidence weight: 0.91
Similarity weight: 0.95
Evidence: 0.36
Plausible(grenade, be used to blow something up)
Evidence: 0.77
Remarkable(bomb, be used to blow up stuff)
Evidence: 0.63
¬ Plausible(bomb, be used to blow up stuff)
0.45
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.36
Plausible(grenade, be used to blow something up)
Evidence: 0.29
Remarkable(pistol, be used to scare someone)
Evidence: 0.07
¬ Plausible(pistol, be used to scare someone)
0.44
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.36
Plausible(grenade, be used to blow something up)
Evidence: 0.67
Remarkable(rifle, be used to kill thing)
Evidence: 0.12
¬ Plausible(rifle, be used to kill thing)
0.44
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.36
Plausible(grenade, be used to blow something up)
Evidence: 0.73
Remarkable(pistol, be used to kill thing)
Evidence: 0.15
¬ Plausible(pistol, be used to kill thing)
0.44
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.36
Plausible(grenade, be used to blow something up)
Evidence: 0.91
Remarkable(bomb, be used to destroy thing)
Evidence: 0.82
¬ Plausible(bomb, be used to destroy thing)

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.36
Plausible(grenade, be used to blow something up)
Evidence: 0.35
¬ Salient(grenade, be used to blow something up)

Similarity expansion

0.77
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.94
Evidence: 0.35
Salient(grenade, be used to blow something up)
Evidence: 0.05
¬ Salient(grenade, be used to blow up car)
0.76
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.94
Evidence: 0.29
Remarkable(grenade, be used to blow something up)
Evidence: 0.06
¬ Remarkable(grenade, be used to blow up car)
0.73
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.98
Evidence: 0.35
Salient(grenade, be used to blow something up)
Evidence: 0.20
¬ Salient(grenade, be used to blow up thing)
0.72
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.98
Evidence: 0.29
Remarkable(grenade, be used to blow something up)
Evidence: 0.19
¬ Remarkable(grenade, be used to blow up thing)
0.69
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.94
Evidence: 0.36
Plausible(grenade, be used to blow something up)
Evidence: 0.22
¬ Plausible(grenade, be used to blow up car)
0.68
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.89
Evidence: 0.36
Plausible(grenade, be used to blow something up)
Evidence: 0.17
¬ Plausible(grenade, be used to blow up enemy)
0.68
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.98
Evidence: 0.36
Plausible(grenade, be used to blow something up)
Evidence: 0.30
¬ Plausible(grenade, be used to blow up thing)
0.66
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.89
Evidence: 0.35
Salient(grenade, be used to blow something up)
Evidence: 0.21
¬ Salient(grenade, be used to blow up enemy)
0.62
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.89
Evidence: 0.29
Remarkable(grenade, be used to blow something up)
Evidence: 0.25
¬ Remarkable(grenade, be used to blow up enemy)
0.59
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.98
Evidence: 0.36
Typical(grenade, be used to blow something up)
Evidence: 0.46
¬ Typical(grenade, be used to blow up thing)
0.47
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.89
Evidence: 0.36
Typical(grenade, be used to blow something up)
Evidence: 0.60
¬ Typical(grenade, be used to blow up enemy)
0.43
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.94
Evidence: 0.36
Typical(grenade, be used to blow something up)
Evidence: 0.72
¬ Typical(grenade, be used to blow up car)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.35
Salient(grenade, be used to blow something up)
Evidence: 0.36
¬ Typical(grenade, be used to blow something up)
Evidence: 0.29
¬ Remarkable(grenade, be used to blow something up)

Typical implies Plausible

0.37
Rule weight: 0.48
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.36
Plausible(grenade, be used to blow something up)
Evidence: 0.36
¬ Typical(grenade, be used to blow something up)

Typicality and Rermarkability incompatibility between a parent and a child

0.37
Rule weight: 0.51
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.29
¬ Remarkable(grenade, be used to blow something up)
Evidence: 0.16
¬ Typical(weapon, be used to hurt or kill live thing)

Typicality and Rermarkability incompatibility between siblings

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.29
¬ Remarkable(grenade, be used to blow something up)
Evidence: 0.14
¬ Typical(bomb, be used to blow something up)
0.12
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 0.95
Evidence: 0.29
¬ Remarkable(grenade, be used to blow something up)
Evidence: 0.16
¬ Typical(bomb, be used to blow up stuff)
0.12
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 0.95
Evidence: 0.29
¬ Remarkable(grenade, be used to blow something up)
Evidence: 0.31
¬ Typical(bomb, be used to blow up build)
0.10
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.29
¬ Remarkable(grenade, be used to blow something up)
Evidence: 0.06
¬ Typical(bomb, be used to destroy thing)
0.09
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 0.76
Evidence: 0.29
¬ Remarkable(grenade, be used to blow something up)
Evidence: 0.44
¬ Typical(pistol, be used to kill thing)
0.09
Rule weight: 0.14
Evidence weight: 0.85
Similarity weight: 0.76
Evidence: 0.29
¬ Remarkable(grenade, be used to blow something up)
Evidence: 0.51
¬ Typical(rifle, be used to kill thing)
0.08
Rule weight: 0.14
Evidence weight: 0.79
Similarity weight: 0.76
Evidence: 0.29
¬ Remarkable(grenade, be used to blow something up)
Evidence: 0.73
¬ Typical(pistol, be used to scare someone)

Typicality inheritance from parent to child

0.33
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.36
Typical(grenade, be used to blow something up)
Evidence: 0.16
¬ Typical(weapon, be used to hurt or kill live thing)