grenade: be used to murder

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents item
Weight: 0.59
, equipment
Weight: 0.56
, projectile
Weight: 0.56
, weapon
Weight: 0.56
, explosion
Weight: 0.54
Siblings bullet
Weight: 0.34
, rifle
Weight: 0.34
, bomb
Weight: 0.33
, pistol
Weight: 0.33
, machine gun
Weight: 0.33

Related properties

Property Similarity
be used to murder 1.00
be used to murder war death 0.94

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.13
Rule weight: 0.13
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.04
¬ Remarkable(grenade, be used to murder)
Evidence: 0.34
¬ Remarkable(rifle, be used to murder)
0.13
Rule weight: 0.13
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.04
¬ Remarkable(grenade, be used to murder)
Evidence: 0.52
¬ Remarkable(bullet, be used to murder)
0.12
Rule weight: 0.13
Evidence weight: 1.00
Similarity weight: 0.94
Evidence: 0.04
¬ Remarkable(grenade, be used to murder)
Evidence: 0.10
¬ Remarkable(machine gun, be used to murder war death)

Remarkability from sibling implausibility

0.59
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.57
Plausible(grenade, be used to murder)
Evidence: 0.34
Remarkable(rifle, be used to murder)
Evidence: 0.04
¬ Plausible(rifle, be used to murder)
0.59
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.57
Plausible(grenade, be used to murder)
Evidence: 0.52
Remarkable(bullet, be used to murder)
Evidence: 0.10
¬ Plausible(bullet, be used to murder)
0.54
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.94
Evidence: 0.57
Plausible(grenade, be used to murder)
Evidence: 0.10
Remarkable(machine gun, be used to murder war death)
Evidence: 0.09
¬ Plausible(machine gun, be used to murder war death)

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.57
Plausible(grenade, be used to murder)
Evidence: 0.02
¬ Salient(grenade, be used to murder)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.02
Salient(grenade, be used to murder)
Evidence: 0.93
¬ Typical(grenade, be used to murder)
Evidence: 0.04
¬ Remarkable(grenade, be used to murder)

Typical implies Plausible

0.29
Rule weight: 0.48
Evidence weight: 0.60
Similarity weight: 1.00
Evidence: 0.57
Plausible(grenade, be used to murder)
Evidence: 0.93
¬ Typical(grenade, be used to murder)

Typicality and Rermarkability incompatibility between siblings

0.13
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.04
¬ Remarkable(grenade, be used to murder)
Evidence: 0.62
¬ Typical(bullet, be used to murder)
0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.04
¬ Remarkable(grenade, be used to murder)
Evidence: 0.85
¬ Typical(rifle, be used to murder)
0.12
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 0.94
Evidence: 0.04
¬ Remarkable(grenade, be used to murder)
Evidence: 0.87
¬ Typical(machine gun, be used to murder war death)