grenade: feel bad

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents item
Weight: 0.59
, equipment
Weight: 0.56
, projectile
Weight: 0.56
, weapon
Weight: 0.56
, explosion
Weight: 0.54
Siblings submachine gun
Weight: 0.35
, assault rifle
Weight: 0.34
, bullet
Weight: 0.34

Related properties

Property Similarity
feel bad 1.00
has quality bad 0.80
has quality good 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.48
Rule weight: 0.66
Evidence weight: 0.89
Similarity weight: 0.80
Evidence: 0.48
Plausible(weapon, has quality bad)
Evidence: 0.21
¬ Typical(grenade, feel bad)
0.48
Rule weight: 0.66
Evidence weight: 0.96
Similarity weight: 0.75
Evidence: 0.79
Plausible(weapon, has quality good)
Evidence: 0.21
¬ Typical(grenade, feel bad)
0.47
Rule weight: 0.66
Evidence weight: 0.88
Similarity weight: 0.80
Evidence: 0.44
Plausible(explosion, has quality bad)
Evidence: 0.21
¬ Typical(grenade, feel bad)

Plausibility inheritance from parent to child

0.04
Rule weight: 0.09
Evidence weight: 0.57
Similarity weight: 0.80
Evidence: 0.03
Plausible(grenade, feel bad)
Evidence: 0.44
¬ Plausible(explosion, has quality bad)
0.04
Rule weight: 0.09
Evidence weight: 0.54
Similarity weight: 0.80
Evidence: 0.03
Plausible(grenade, feel bad)
Evidence: 0.48
¬ Plausible(weapon, has quality bad)
0.02
Rule weight: 0.09
Evidence weight: 0.23
Similarity weight: 0.75
Evidence: 0.03
Plausible(grenade, feel bad)
Evidence: 0.79
¬ Plausible(weapon, has quality good)

Remarkability exclusitivity betweem a parent and a child

0.46
Rule weight: 0.58
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.04
¬ Remarkable(grenade, feel bad)
Evidence: 0.29
¬ Remarkable(explosion, has quality bad)
0.46
Rule weight: 0.58
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.04
¬ Remarkable(grenade, feel bad)
Evidence: 0.29
¬ Remarkable(weapon, has quality bad)
0.42
Rule weight: 0.58
Evidence weight: 0.97
Similarity weight: 0.75
Evidence: 0.04
¬ Remarkable(grenade, feel bad)
Evidence: 0.60
¬ Remarkable(weapon, has quality good)

Remarkability from parent implausibility

0.33
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.48
Plausible(weapon, has quality bad)
Evidence: 0.04
Remarkable(grenade, feel bad)
Evidence: 0.03
¬ Plausible(grenade, feel bad)
0.33
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.44
Plausible(explosion, has quality bad)
Evidence: 0.04
Remarkable(grenade, feel bad)
Evidence: 0.03
¬ Plausible(grenade, feel bad)
0.31
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.75
Evidence: 0.79
Plausible(weapon, has quality good)
Evidence: 0.04
Remarkable(grenade, feel bad)
Evidence: 0.03
¬ Plausible(grenade, feel bad)

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.03
Plausible(grenade, feel bad)
Evidence: 0.04
¬ Salient(grenade, feel bad)

Similarity expansion

0.51
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.80
Evidence: 0.04
Remarkable(grenade, feel bad)
Evidence: 0.26
¬ Remarkable(grenade, has quality bad)
0.46
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.80
Evidence: 0.04
Salient(grenade, feel bad)
Evidence: 0.34
¬ Salient(grenade, has quality bad)
0.38
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.80
Evidence: 0.03
Plausible(grenade, feel bad)
Evidence: 0.45
¬ Plausible(grenade, has quality bad)
0.32
Rule weight: 0.85
Evidence weight: 0.47
Similarity weight: 0.80
Evidence: 0.21
Typical(grenade, feel bad)
Evidence: 0.67
¬ Typical(grenade, has quality bad)
0.31
Rule weight: 0.85
Evidence weight: 0.48
Similarity weight: 0.75
Evidence: 0.04
Remarkable(grenade, feel bad)
Evidence: 0.54
¬ Remarkable(grenade, has quality good)
0.23
Rule weight: 0.85
Evidence weight: 0.36
Similarity weight: 0.75
Evidence: 0.21
Typical(grenade, feel bad)
Evidence: 0.80
¬ Typical(grenade, has quality good)
0.19
Rule weight: 0.85
Evidence weight: 0.30
Similarity weight: 0.75
Evidence: 0.03
Plausible(grenade, feel bad)
Evidence: 0.72
¬ Plausible(grenade, has quality good)
0.16
Rule weight: 0.85
Evidence weight: 0.25
Similarity weight: 0.75
Evidence: 0.04
Salient(grenade, feel bad)
Evidence: 0.78
¬ Salient(grenade, has quality good)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.04
Salient(grenade, feel bad)
Evidence: 0.21
¬ Typical(grenade, feel bad)
Evidence: 0.04
¬ Remarkable(grenade, feel bad)

Typical implies Plausible

0.38
Rule weight: 0.48
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.03
Plausible(grenade, feel bad)
Evidence: 0.21
¬ Typical(grenade, feel bad)

Typicality and Rermarkability incompatibility between a parent and a child

0.40
Rule weight: 0.51
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.04
¬ Remarkable(grenade, feel bad)
Evidence: 0.64
¬ Typical(explosion, has quality bad)
0.40
Rule weight: 0.51
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.04
¬ Remarkable(grenade, feel bad)
Evidence: 0.70
¬ Typical(weapon, has quality bad)
0.37
Rule weight: 0.51
Evidence weight: 0.96
Similarity weight: 0.75
Evidence: 0.04
¬ Remarkable(grenade, feel bad)
Evidence: 0.87
¬ Typical(weapon, has quality good)

Typicality inheritance from parent to child

0.19
Rule weight: 0.48
Evidence weight: 0.50
Similarity weight: 0.80
Evidence: 0.21
Typical(grenade, feel bad)
Evidence: 0.64
¬ Typical(explosion, has quality bad)
0.17
Rule weight: 0.48
Evidence weight: 0.45
Similarity weight: 0.80
Evidence: 0.21
Typical(grenade, feel bad)
Evidence: 0.70
¬ Typical(weapon, has quality bad)
0.11
Rule weight: 0.48
Evidence weight: 0.31
Similarity weight: 0.75
Evidence: 0.21
Typical(grenade, feel bad)
Evidence: 0.87
¬ Typical(weapon, has quality good)