guard: be okay with summoners

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents security guard
Weight: 0.67
, person
Weight: 0.61
, position
Weight: 0.61
, servant
Weight: 0.59
Siblings rip
Weight: 0.51
, across
Weight: 0.42
, west berlin
Weight: 0.36
, cornerback
Weight: 0.33
, linebacker
Weight: 0.33

Related properties

Property Similarity
be okay with summoners 1.00
feel good 0.79
be happy time 0.78
is happy 0.78
be bad with teemo 0.78
know everything 0.77
be on can wrong side of everything 0.77
get things wrong 0.77
get tired they eat 0.77
get annoyed with percy 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.48
Rule weight: 0.66
Evidence weight: 0.92
Similarity weight: 0.78
Evidence: 0.85
Plausible(person, is happy)
Evidence: 0.55
¬ Typical(guard, be okay with summoners)
0.45
Rule weight: 0.66
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.77
Plausible(person, be happy time)
Evidence: 0.55
¬ Typical(guard, be okay with summoners)
0.42
Rule weight: 0.66
Evidence weight: 0.80
Similarity weight: 0.79
Evidence: 0.63
Plausible(position, feel good)
Evidence: 0.55
¬ Typical(guard, be okay with summoners)
0.33
Rule weight: 0.66
Evidence weight: 0.65
Similarity weight: 0.77
Evidence: 0.36
Plausible(security guard, get annoyed with percy)
Evidence: 0.55
¬ Typical(guard, be okay with summoners)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.83
Similarity weight: 0.77
Evidence: 0.54
Plausible(guard, be okay with summoners)
Evidence: 0.36
¬ Plausible(security guard, get annoyed with percy)
0.05
Rule weight: 0.09
Evidence weight: 0.71
Similarity weight: 0.79
Evidence: 0.54
Plausible(guard, be okay with summoners)
Evidence: 0.63
¬ Plausible(position, feel good)
0.05
Rule weight: 0.09
Evidence weight: 0.65
Similarity weight: 0.78
Evidence: 0.54
Plausible(guard, be okay with summoners)
Evidence: 0.77
¬ Plausible(person, be happy time)
0.04
Rule weight: 0.09
Evidence weight: 0.61
Similarity weight: 0.78
Evidence: 0.54
Plausible(guard, be okay with summoners)
Evidence: 0.85
¬ Plausible(person, is happy)

Remarkability exclusitivity betweem a parent and a child

0.37
Rule weight: 0.58
Evidence weight: 0.84
Similarity weight: 0.77
Evidence: 0.66
¬ Remarkable(guard, be okay with summoners)
Evidence: 0.24
¬ Remarkable(security guard, get annoyed with percy)
0.23
Rule weight: 0.58
Evidence weight: 0.50
Similarity weight: 0.79
Evidence: 0.66
¬ Remarkable(guard, be okay with summoners)
Evidence: 0.75
¬ Remarkable(position, feel good)
0.21
Rule weight: 0.58
Evidence weight: 0.48
Similarity weight: 0.78
Evidence: 0.66
¬ Remarkable(guard, be okay with summoners)
Evidence: 0.79
¬ Remarkable(person, is happy)
0.20
Rule weight: 0.58
Evidence weight: 0.45
Similarity weight: 0.78
Evidence: 0.66
¬ Remarkable(guard, be okay with summoners)
Evidence: 0.83
¬ Remarkable(person, be happy time)

Remarkability from parent implausibility

0.32
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.85
Plausible(person, is happy)
Evidence: 0.66
Remarkable(guard, be okay with summoners)
Evidence: 0.54
¬ Plausible(guard, be okay with summoners)
0.32
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.77
Plausible(person, be happy time)
Evidence: 0.66
Remarkable(guard, be okay with summoners)
Evidence: 0.54
¬ Plausible(guard, be okay with summoners)
0.31
Rule weight: 0.42
Evidence weight: 0.93
Similarity weight: 0.79
Evidence: 0.63
Plausible(position, feel good)
Evidence: 0.66
Remarkable(guard, be okay with summoners)
Evidence: 0.54
¬ Plausible(guard, be okay with summoners)
0.28
Rule weight: 0.42
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.36
Plausible(security guard, get annoyed with percy)
Evidence: 0.66
Remarkable(guard, be okay with summoners)
Evidence: 0.54
¬ Plausible(guard, be okay with summoners)

Salient implies Plausible

0.20
Rule weight: 0.28
Evidence weight: 0.71
Similarity weight: 1.00
Evidence: 0.54
Plausible(guard, be okay with summoners)
Evidence: 0.63
¬ Salient(guard, be okay with summoners)

Similarity expansion

0.54
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.77
Evidence: 0.66
Remarkable(guard, be okay with summoners)
Evidence: 0.53
¬ Remarkable(guard, know everything)
0.52
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.77
Evidence: 0.63
Salient(guard, be okay with summoners)
Evidence: 0.58
¬ Salient(guard, know everything)
0.50
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.77
Evidence: 0.54
Plausible(guard, be okay with summoners)
Evidence: 0.54
¬ Plausible(guard, know everything)
0.48
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.77
Evidence: 0.55
Typical(guard, be okay with summoners)
Evidence: 0.61
¬ Typical(guard, know everything)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.63
Salient(guard, be okay with summoners)
Evidence: 0.55
¬ Typical(guard, be okay with summoners)
Evidence: 0.66
¬ Remarkable(guard, be okay with summoners)

Typical implies Plausible

0.36
Rule weight: 0.48
Evidence weight: 0.74
Similarity weight: 1.00
Evidence: 0.54
Plausible(guard, be okay with summoners)
Evidence: 0.55
¬ Typical(guard, be okay with summoners)

Typicality and Rermarkability incompatibility between a parent and a child

0.24
Rule weight: 0.51
Evidence weight: 0.62
Similarity weight: 0.77
Evidence: 0.66
¬ Remarkable(guard, be okay with summoners)
Evidence: 0.58
¬ Typical(security guard, get annoyed with percy)
0.24
Rule weight: 0.51
Evidence weight: 0.59
Similarity weight: 0.79
Evidence: 0.66
¬ Remarkable(guard, be okay with summoners)
Evidence: 0.62
¬ Typical(position, feel good)
0.20
Rule weight: 0.51
Evidence weight: 0.51
Similarity weight: 0.78
Evidence: 0.66
¬ Remarkable(guard, be okay with summoners)
Evidence: 0.74
¬ Typical(person, be happy time)
0.17
Rule weight: 0.51
Evidence weight: 0.43
Similarity weight: 0.78
Evidence: 0.66
¬ Remarkable(guard, be okay with summoners)
Evidence: 0.86
¬ Typical(person, is happy)

Typicality inheritance from parent to child

0.28
Rule weight: 0.48
Evidence weight: 0.72
Similarity weight: 0.79
Evidence: 0.55
Typical(guard, be okay with summoners)
Evidence: 0.62
¬ Typical(position, feel good)
0.28
Rule weight: 0.48
Evidence weight: 0.74
Similarity weight: 0.77
Evidence: 0.55
Typical(guard, be okay with summoners)
Evidence: 0.58
¬ Typical(security guard, get annoyed with percy)
0.26
Rule weight: 0.48
Evidence weight: 0.67
Similarity weight: 0.78
Evidence: 0.55
Typical(guard, be okay with summoners)
Evidence: 0.74
¬ Typical(person, be happy time)
0.23
Rule weight: 0.48
Evidence weight: 0.62
Similarity weight: 0.78
Evidence: 0.55
Typical(guard, be okay with summoners)
Evidence: 0.86
¬ Typical(person, is happy)