have fun: be very important

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.33
Siblings fun
Weight: 0.29
, think
Weight: 0.29
, nice
Weight: 0.28
, remember
Weight: 0.28
, stuff
Weight: 0.27

Related properties

Property Similarity
be very important 1.00
requires think very hard 0.86
be essential to happy life 0.82
requires think really hard 0.81
requires think hard 0.79
be quite serious endeavor 0.77
requires think 0.77
be at we do not understand 0.77
requires know something first 0.76
be good 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.31
Rule weight: 0.66
Evidence weight: 0.60
Similarity weight: 0.77
Evidence: 0.42
Plausible(thing, be at we do not understand)
Evidence: 0.70
¬ Typical(have fun, be very important)

Plausibility inheritance from parent to child

0.05
Rule weight: 0.09
Evidence weight: 0.65
Similarity weight: 0.77
Evidence: 0.16
Plausible(have fun, be very important)
Evidence: 0.42
¬ Plausible(thing, be at we do not understand)

Remarkability exclusitivity betweem a parent and a child

0.34
Rule weight: 0.58
Evidence weight: 0.76
Similarity weight: 0.77
Evidence: 0.42
¬ Remarkable(have fun, be very important)
Evidence: 0.56
¬ Remarkable(thing, be at we do not understand)

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.42
¬ Remarkable(have fun, be very important)
Evidence: 0.14
¬ Remarkable(fun, be quite serious endeavor)
0.08
Rule weight: 0.13
Evidence weight: 0.74
Similarity weight: 0.82
Evidence: 0.42
¬ Remarkable(have fun, be very important)
Evidence: 0.61
¬ Remarkable(fun, be essential to happy life)
0.07
Rule weight: 0.13
Evidence weight: 0.73
Similarity weight: 0.76
Evidence: 0.42
¬ Remarkable(have fun, be very important)
Evidence: 0.64
¬ Remarkable(fun, be good)
0.07
Rule weight: 0.13
Evidence weight: 0.62
Similarity weight: 0.86
Evidence: 0.42
¬ Remarkable(have fun, be very important)
Evidence: 0.90
¬ Remarkable(remember, requires think very hard)
0.07
Rule weight: 0.13
Evidence weight: 0.61
Similarity weight: 0.81
Evidence: 0.42
¬ Remarkable(have fun, be very important)
Evidence: 0.92
¬ Remarkable(remember, requires think really hard)
0.06
Rule weight: 0.13
Evidence weight: 0.61
Similarity weight: 0.79
Evidence: 0.42
¬ Remarkable(have fun, be very important)
Evidence: 0.91
¬ Remarkable(remember, requires think hard)
0.06
Rule weight: 0.13
Evidence weight: 0.60
Similarity weight: 0.77
Evidence: 0.42
¬ Remarkable(have fun, be very important)
Evidence: 0.94
¬ Remarkable(think, requires think)

Remarkability from parent implausibility

0.31
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.42
Plausible(thing, be at we do not understand)
Evidence: 0.42
Remarkable(have fun, be very important)
Evidence: 0.16
¬ Plausible(have fun, be very important)

Remarkability from sibling implausibility

0.49
Rule weight: 0.60
Evidence weight: 0.94
Similarity weight: 0.86
Evidence: 0.16
Plausible(have fun, be very important)
Evidence: 0.90
Remarkable(remember, requires think very hard)
Evidence: 0.69
¬ Plausible(remember, requires think very hard)
0.46
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.81
Evidence: 0.16
Plausible(have fun, be very important)
Evidence: 0.92
Remarkable(remember, requires think really hard)
Evidence: 0.82
¬ Plausible(remember, requires think really hard)
0.45
Rule weight: 0.60
Evidence weight: 0.91
Similarity weight: 0.82
Evidence: 0.16
Plausible(have fun, be very important)
Evidence: 0.61
Remarkable(fun, be essential to happy life)
Evidence: 0.27
¬ Plausible(fun, be essential to happy life)
0.45
Rule weight: 0.60
Evidence weight: 0.94
Similarity weight: 0.79
Evidence: 0.16
Plausible(have fun, be very important)
Evidence: 0.91
Remarkable(remember, requires think hard)
Evidence: 0.83
¬ Plausible(remember, requires think hard)
0.44
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.16
Plausible(have fun, be very important)
Evidence: 0.94
Remarkable(think, requires think)
Evidence: 0.98
¬ Plausible(think, requires think)
0.43
Rule weight: 0.60
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.16
Plausible(have fun, be very important)
Evidence: 0.14
Remarkable(fun, be quite serious endeavor)
Evidence: 0.09
¬ Plausible(fun, be quite serious endeavor)
0.37
Rule weight: 0.60
Evidence weight: 0.82
Similarity weight: 0.76
Evidence: 0.16
Plausible(have fun, be very important)
Evidence: 0.64
Remarkable(fun, be good)
Evidence: 0.61
¬ Plausible(fun, be good)

Salient implies Plausible

0.15
Rule weight: 0.28
Evidence weight: 0.53
Similarity weight: 1.00
Evidence: 0.16
Plausible(have fun, be very important)
Evidence: 0.56
¬ Salient(have fun, be very important)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.56
Salient(have fun, be very important)
Evidence: 0.70
¬ Typical(have fun, be very important)
Evidence: 0.42
¬ Remarkable(have fun, be very important)

Typical implies Plausible

0.20
Rule weight: 0.48
Evidence weight: 0.42
Similarity weight: 1.00
Evidence: 0.16
Plausible(have fun, be very important)
Evidence: 0.70
¬ Typical(have fun, be very important)

Typicality and Rermarkability incompatibility between a parent and a child

0.34
Rule weight: 0.51
Evidence weight: 0.87
Similarity weight: 0.77
Evidence: 0.42
¬ Remarkable(have fun, be very important)
Evidence: 0.30
¬ Typical(thing, be at we do not understand)

Typicality and Rermarkability incompatibility between siblings

0.11
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 0.86
Evidence: 0.42
¬ Remarkable(have fun, be very important)
Evidence: 0.13
¬ Typical(remember, requires think very hard)
0.11
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 0.81
Evidence: 0.42
¬ Remarkable(have fun, be very important)
Evidence: 0.07
¬ Typical(remember, requires think really hard)
0.10
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 0.79
Evidence: 0.42
¬ Remarkable(have fun, be very important)
Evidence: 0.07
¬ Typical(remember, requires think hard)
0.10
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.42
¬ Remarkable(have fun, be very important)
Evidence: 0.03
¬ Typical(think, requires think)
0.10
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.42
¬ Remarkable(have fun, be very important)
Evidence: 0.19
¬ Typical(fun, be good)
0.09
Rule weight: 0.14
Evidence weight: 0.84
Similarity weight: 0.82
Evidence: 0.42
¬ Remarkable(have fun, be very important)
Evidence: 0.37
¬ Typical(fun, be essential to happy life)
0.07
Rule weight: 0.14
Evidence weight: 0.64
Similarity weight: 0.77
Evidence: 0.42
¬ Remarkable(have fun, be very important)
Evidence: 0.84
¬ Typical(fun, be quite serious endeavor)

Typicality inheritance from parent to child

0.34
Rule weight: 0.48
Evidence weight: 0.91
Similarity weight: 0.77
Evidence: 0.70
Typical(have fun, be very important)
Evidence: 0.30
¬ Typical(thing, be at we do not understand)