have fun: causes alleviate stress

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.33
Siblings fun
Weight: 0.29
, think
Weight: 0.29
, nice
Weight: 0.28
, remember
Weight: 0.28
, stuff
Weight: 0.27

Related properties

Property Similarity
causes alleviate stress 1.00
causes stress relief 0.85
be used to lower stress 0.79
causes pain 0.78
causes solve problem 0.77
causes emotional pain 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 1.00
Similarity weight: 0.78
Evidence: 0.01
¬ Remarkable(have fun, causes alleviate stress)
Evidence: 0.27
¬ Remarkable(remember, causes pain)
0.10
Rule weight: 0.13
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.01
¬ Remarkable(have fun, causes alleviate stress)
Evidence: 0.79
¬ Remarkable(think, causes solve problem)
0.10
Rule weight: 0.13
Evidence weight: 1.00
Similarity weight: 0.75
Evidence: 0.01
¬ Remarkable(have fun, causes alleviate stress)
Evidence: 0.31
¬ Remarkable(remember, causes emotional pain)

Remarkability from sibling implausibility

0.45
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.70
Plausible(have fun, causes alleviate stress)
Evidence: 0.79
Remarkable(think, causes solve problem)
Evidence: 0.40
¬ Plausible(think, causes solve problem)
0.45
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.78
Evidence: 0.70
Plausible(have fun, causes alleviate stress)
Evidence: 0.27
Remarkable(remember, causes pain)
Evidence: 0.21
¬ Plausible(remember, causes pain)
0.42
Rule weight: 0.60
Evidence weight: 0.94
Similarity weight: 0.75
Evidence: 0.70
Plausible(have fun, causes alleviate stress)
Evidence: 0.31
Remarkable(remember, causes emotional pain)
Evidence: 0.28
¬ Plausible(remember, causes emotional pain)

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.70
Plausible(have fun, causes alleviate stress)
Evidence: 0.03
¬ Salient(have fun, causes alleviate stress)

Similarity expansion

0.71
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.85
Evidence: 0.97
Typical(have fun, causes alleviate stress)
Evidence: 0.96
¬ Typical(have fun, causes stress relief)
0.70
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.85
Evidence: 0.01
Remarkable(have fun, causes alleviate stress)
Evidence: 0.05
¬ Remarkable(have fun, causes stress relief)
0.67
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.79
Evidence: 0.01
Remarkable(have fun, causes alleviate stress)
Evidence: 0.00
¬ Remarkable(have fun, be used to lower stress)
0.67
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.79
Evidence: 0.03
Salient(have fun, causes alleviate stress)
Evidence: 0.01
¬ Salient(have fun, be used to lower stress)
0.66
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.79
Evidence: 0.97
Typical(have fun, causes alleviate stress)
Evidence: 0.98
¬ Typical(have fun, be used to lower stress)
0.65
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.85
Evidence: 0.03
Salient(have fun, causes alleviate stress)
Evidence: 0.11
¬ Salient(have fun, causes stress relief)
0.59
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.85
Evidence: 0.70
Plausible(have fun, causes alleviate stress)
Evidence: 0.65
¬ Plausible(have fun, causes stress relief)
0.53
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.79
Evidence: 0.70
Plausible(have fun, causes alleviate stress)
Evidence: 0.70
¬ Plausible(have fun, be used to lower stress)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.03
Salient(have fun, causes alleviate stress)
Evidence: 0.97
¬ Typical(have fun, causes alleviate stress)
Evidence: 0.01
¬ Remarkable(have fun, causes alleviate stress)

Typical implies Plausible

0.34
Rule weight: 0.48
Evidence weight: 0.70
Similarity weight: 1.00
Evidence: 0.70
Plausible(have fun, causes alleviate stress)
Evidence: 0.97
¬ Typical(have fun, causes alleviate stress)

Typicality and Rermarkability incompatibility between siblings

0.11
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 0.78
Evidence: 0.01
¬ Remarkable(have fun, causes alleviate stress)
Evidence: 0.65
¬ Typical(remember, causes pain)
0.10
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 0.77
Evidence: 0.01
¬ Remarkable(have fun, causes alleviate stress)
Evidence: 0.31
¬ Typical(think, causes solve problem)
0.10
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 0.75
Evidence: 0.01
¬ Remarkable(have fun, causes alleviate stress)
Evidence: 0.54
¬ Typical(remember, causes emotional pain)