have fun: causes stress relief

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.33
Siblings fun
Weight: 0.29
, think
Weight: 0.29
, nice
Weight: 0.28
, remember
Weight: 0.28
, stuff
Weight: 0.27

Related properties

Property Similarity
causes stress relief 1.00
causes alleviate stress 0.85
causes pain 0.79
be used to lower stress 0.79
causes emotional pain 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.99
Similarity weight: 0.79
Evidence: 0.05
¬ Remarkable(have fun, causes stress relief)
Evidence: 0.27
¬ Remarkable(remember, causes pain)
0.10
Rule weight: 0.13
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.05
¬ Remarkable(have fun, causes stress relief)
Evidence: 0.31
¬ Remarkable(remember, causes emotional pain)

Remarkability from sibling implausibility

0.45
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.79
Evidence: 0.65
Plausible(have fun, causes stress relief)
Evidence: 0.27
Remarkable(remember, causes pain)
Evidence: 0.21
¬ Plausible(remember, causes pain)
0.43
Rule weight: 0.60
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.65
Plausible(have fun, causes stress relief)
Evidence: 0.31
Remarkable(remember, causes emotional pain)
Evidence: 0.28
¬ Plausible(remember, causes emotional pain)

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.65
Plausible(have fun, causes stress relief)
Evidence: 0.11
¬ Salient(have fun, causes stress relief)

Similarity expansion

0.72
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.85
Evidence: 0.05
Remarkable(have fun, causes stress relief)
Evidence: 0.01
¬ Remarkable(have fun, causes alleviate stress)
0.71
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.85
Evidence: 0.11
Salient(have fun, causes stress relief)
Evidence: 0.03
¬ Salient(have fun, causes alleviate stress)
0.70
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.85
Evidence: 0.96
Typical(have fun, causes stress relief)
Evidence: 0.97
¬ Typical(have fun, causes alleviate stress)
0.67
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.79
Evidence: 0.05
Remarkable(have fun, causes stress relief)
Evidence: 0.00
¬ Remarkable(have fun, be used to lower stress)
0.66
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.79
Evidence: 0.11
Salient(have fun, causes stress relief)
Evidence: 0.01
¬ Salient(have fun, be used to lower stress)
0.64
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.96
Typical(have fun, causes stress relief)
Evidence: 0.98
¬ Typical(have fun, be used to lower stress)
0.55
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.85
Evidence: 0.65
Plausible(have fun, causes stress relief)
Evidence: 0.70
¬ Plausible(have fun, causes alleviate stress)
0.51
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.79
Evidence: 0.65
Plausible(have fun, causes stress relief)
Evidence: 0.70
¬ Plausible(have fun, be used to lower stress)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.11
Salient(have fun, causes stress relief)
Evidence: 0.96
¬ Typical(have fun, causes stress relief)
Evidence: 0.05
¬ Remarkable(have fun, causes stress relief)

Typical implies Plausible

0.32
Rule weight: 0.48
Evidence weight: 0.67
Similarity weight: 1.00
Evidence: 0.65
Plausible(have fun, causes stress relief)
Evidence: 0.96
¬ Typical(have fun, causes stress relief)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 0.79
Evidence: 0.05
¬ Remarkable(have fun, causes stress relief)
Evidence: 0.65
¬ Typical(remember, causes pain)
0.10
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.05
¬ Remarkable(have fun, causes stress relief)
Evidence: 0.54
¬ Typical(remember, causes emotional pain)