hear crowd go mad: requires functional sense of hear

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires functional sense of hear 1.00
requires do something fun 0.76
be used to those who can hear 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.96
Plausible(hear crowd go mad, requires functional sense of hear)
Evidence: 0.85
¬ Salient(hear crowd go mad, requires functional sense of hear)

Similarity expansion

0.63
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.96
Plausible(hear crowd go mad, requires functional sense of hear)
Evidence: 0.84
¬ Plausible(hear crowd go mad, requires do something fun)
0.62
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.75
Evidence: 0.96
Plausible(hear crowd go mad, requires functional sense of hear)
Evidence: 0.98
¬ Plausible(hear crowd go mad, be used to those who can hear)
0.59
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.75
Evidence: 0.14
Typical(hear crowd go mad, requires functional sense of hear)
Evidence: 0.09
¬ Typical(hear crowd go mad, be used to those who can hear)
0.59
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.85
Salient(hear crowd go mad, requires functional sense of hear)
Evidence: 0.63
¬ Salient(hear crowd go mad, requires do something fun)
0.56
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.75
Evidence: 0.85
Salient(hear crowd go mad, requires functional sense of hear)
Evidence: 0.86
¬ Salient(hear crowd go mad, be used to those who can hear)
0.50
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.76
Evidence: 0.14
Typical(hear crowd go mad, requires functional sense of hear)
Evidence: 0.27
¬ Typical(hear crowd go mad, requires do something fun)
0.39
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.75
Evidence: 0.46
Remarkable(hear crowd go mad, requires functional sense of hear)
Evidence: 0.74
¬ Remarkable(hear crowd go mad, be used to those who can hear)
0.36
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.76
Evidence: 0.46
Remarkable(hear crowd go mad, requires functional sense of hear)
Evidence: 0.82
¬ Remarkable(hear crowd go mad, requires do something fun)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.85
Salient(hear crowd go mad, requires functional sense of hear)
Evidence: 0.14
¬ Typical(hear crowd go mad, requires functional sense of hear)
Evidence: 0.46
¬ Remarkable(hear crowd go mad, requires functional sense of hear)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.96
Plausible(hear crowd go mad, requires functional sense of hear)
Evidence: 0.14
¬ Typical(hear crowd go mad, requires functional sense of hear)