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hear crowd go mad
:
requires functional sense of hear
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
requires functional sense of hear
1.00
requires do something fun
0.76
be used to those who can hear
0.75
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.27
Rule weight:
0.28
Evidence weight:
0.97
Similarity weight:
1.00
Evidence:
0.96
Plausible(
hear crowd go mad
,
requires functional sense of hear
)
⋁
Evidence:
0.85
¬ Salient(
hear crowd go mad
,
requires functional sense of hear
)
Similarity expansion
0.63
Rule weight:
0.85
Evidence weight:
0.97
Similarity weight:
0.76
Evidence:
0.96
Plausible(
hear crowd go mad
,
requires functional sense of hear
)
⋁
Evidence:
0.84
¬ Plausible(
hear crowd go mad
,
requires do something fun
)
0.62
Rule weight:
0.85
Evidence weight:
0.96
Similarity weight:
0.75
Evidence:
0.96
Plausible(
hear crowd go mad
,
requires functional sense of hear
)
⋁
Evidence:
0.98
¬ Plausible(
hear crowd go mad
,
be used to those who can hear
)
0.59
Rule weight:
0.85
Evidence weight:
0.93
Similarity weight:
0.75
Evidence:
0.14
Typical(
hear crowd go mad
,
requires functional sense of hear
)
⋁
Evidence:
0.09
¬ Typical(
hear crowd go mad
,
be used to those who can hear
)
0.59
Rule weight:
0.85
Evidence weight:
0.90
Similarity weight:
0.76
Evidence:
0.85
Salient(
hear crowd go mad
,
requires functional sense of hear
)
⋁
Evidence:
0.63
¬ Salient(
hear crowd go mad
,
requires do something fun
)
0.56
Rule weight:
0.85
Evidence weight:
0.87
Similarity weight:
0.75
Evidence:
0.85
Salient(
hear crowd go mad
,
requires functional sense of hear
)
⋁
Evidence:
0.86
¬ Salient(
hear crowd go mad
,
be used to those who can hear
)
0.50
Rule weight:
0.85
Evidence weight:
0.77
Similarity weight:
0.76
Evidence:
0.14
Typical(
hear crowd go mad
,
requires functional sense of hear
)
⋁
Evidence:
0.27
¬ Typical(
hear crowd go mad
,
requires do something fun
)
0.39
Rule weight:
0.85
Evidence weight:
0.60
Similarity weight:
0.75
Evidence:
0.46
Remarkable(
hear crowd go mad
,
requires functional sense of hear
)
⋁
Evidence:
0.74
¬ Remarkable(
hear crowd go mad
,
be used to those who can hear
)
0.36
Rule weight:
0.85
Evidence weight:
0.56
Similarity weight:
0.76
Evidence:
0.46
Remarkable(
hear crowd go mad
,
requires functional sense of hear
)
⋁
Evidence:
0.82
¬ Remarkable(
hear crowd go mad
,
requires do something fun
)
Typical and Remarkable implies Salient
0.14
Rule weight:
0.14
Evidence weight:
0.99
Similarity weight:
1.00
Evidence:
0.85
Salient(
hear crowd go mad
,
requires functional sense of hear
)
⋁
Evidence:
0.14
¬ Typical(
hear crowd go mad
,
requires functional sense of hear
)
⋁
Evidence:
0.46
¬ Remarkable(
hear crowd go mad
,
requires functional sense of hear
)
Typical implies Plausible
0.48
Rule weight:
0.48
Evidence weight:
0.99
Similarity weight:
1.00
Evidence:
0.96
Plausible(
hear crowd go mad
,
requires functional sense of hear
)
⋁
Evidence:
0.14
¬ Typical(
hear crowd go mad
,
requires functional sense of hear
)