hear music: be used to enjoy yourself

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to enjoy yourself 1.00
causes enjoy music 0.81
be used to fun 0.78
be used to get pleasure 0.77
be motivated by hear music be fun for person 0.77
be used to enjoyment 0.76
be motivated by music be enjoyable 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.86
Plausible(hear music, be used to enjoy yourself)
Evidence: 0.55
¬ Salient(hear music, be used to enjoy yourself)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.81
Evidence: 0.27
Typical(hear music, be used to enjoy yourself)
Evidence: 0.10
¬ Typical(hear music, causes enjoy music)
0.61
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.78
Evidence: 0.86
Plausible(hear music, be used to enjoy yourself)
Evidence: 0.64
¬ Plausible(hear music, be used to fun)
0.60
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.81
Evidence: 0.86
Plausible(hear music, be used to enjoy yourself)
Evidence: 0.96
¬ Plausible(hear music, causes enjoy music)
0.59
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.27
Typical(hear music, be used to enjoy yourself)
Evidence: 0.13
¬ Typical(hear music, be used to enjoyment)
0.57
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.86
Plausible(hear music, be used to enjoy yourself)
Evidence: 0.91
¬ Plausible(hear music, be used to get pleasure)
0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.78
Evidence: 0.76
Remarkable(hear music, be used to enjoy yourself)
Evidence: 0.60
¬ Remarkable(hear music, be used to fun)
0.57
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.75
Evidence: 0.86
Plausible(hear music, be used to enjoy yourself)
Evidence: 0.84
¬ Plausible(hear music, be motivated by music be enjoyable)
0.57
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.76
Evidence: 0.86
Plausible(hear music, be used to enjoy yourself)
Evidence: 0.95
¬ Plausible(hear music, be used to enjoyment)
0.56
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.27
Typical(hear music, be used to enjoy yourself)
Evidence: 0.19
¬ Typical(hear music, be used to get pleasure)
0.55
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.78
Evidence: 0.55
Salient(hear music, be used to enjoy yourself)
Evidence: 0.40
¬ Salient(hear music, be used to fun)
0.55
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.81
Evidence: 0.76
Remarkable(hear music, be used to enjoy yourself)
Evidence: 0.86
¬ Remarkable(hear music, causes enjoy music)
0.53
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.77
Evidence: 0.76
Remarkable(hear music, be used to enjoy yourself)
Evidence: 0.80
¬ Remarkable(hear music, be used to get pleasure)
0.53
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.76
Evidence: 0.76
Remarkable(hear music, be used to enjoy yourself)
Evidence: 0.77
¬ Remarkable(hear music, be used to enjoyment)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.75
Evidence: 0.27
Typical(hear music, be used to enjoy yourself)
Evidence: 0.27
¬ Typical(hear music, be motivated by music be enjoyable)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.75
Evidence: 0.76
Remarkable(hear music, be used to enjoy yourself)
Evidence: 0.83
¬ Remarkable(hear music, be motivated by music be enjoyable)
0.46
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.75
Evidence: 0.55
Salient(hear music, be used to enjoy yourself)
Evidence: 0.63
¬ Salient(hear music, be motivated by music be enjoyable)
0.44
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.77
Evidence: 0.55
Salient(hear music, be used to enjoy yourself)
Evidence: 0.71
¬ Salient(hear music, be used to get pleasure)
0.44
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.81
Evidence: 0.55
Salient(hear music, be used to enjoy yourself)
Evidence: 0.80
¬ Salient(hear music, causes enjoy music)
0.42
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.76
Evidence: 0.55
Salient(hear music, be used to enjoy yourself)
Evidence: 0.79
¬ Salient(hear music, be used to enjoyment)
0.38
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.78
Evidence: 0.27
Typical(hear music, be used to enjoy yourself)
Evidence: 0.59
¬ Typical(hear music, be used to fun)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.55
Salient(hear music, be used to enjoy yourself)
Evidence: 0.27
¬ Typical(hear music, be used to enjoy yourself)
Evidence: 0.76
¬ Remarkable(hear music, be used to enjoy yourself)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.86
Plausible(hear music, be used to enjoy yourself)
Evidence: 0.27
¬ Typical(hear music, be used to enjoy yourself)