hear music: be used to fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to fun 1.00
be motivated by music be enjoyable 0.83
be motivated by hear music be fun for person 0.82
be used to enjoy yourself 0.78
be used to get pleasure 0.78
be used to enjoyment of experience 0.77
be used to enjoyment 0.76
causes enjoy music 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.64
Plausible(hear music, be used to fun)
Evidence: 0.40
¬ Salient(hear music, be used to fun)

Similarity expansion

0.63
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.83
Evidence: 0.59
Typical(hear music, be used to fun)
Evidence: 0.27
¬ Typical(hear music, be motivated by music be enjoyable)
0.62
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.59
Typical(hear music, be used to fun)
Evidence: 0.10
¬ Typical(hear music, causes enjoy music)
0.62
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.59
Typical(hear music, be used to fun)
Evidence: 0.13
¬ Typical(hear music, be used to enjoyment)
0.61
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.78
Evidence: 0.59
Typical(hear music, be used to fun)
Evidence: 0.19
¬ Typical(hear music, be used to get pleasure)
0.60
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.59
Typical(hear music, be used to fun)
Evidence: 0.27
¬ Typical(hear music, be used to enjoy yourself)
0.59
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.77
Evidence: 0.59
Typical(hear music, be used to fun)
Evidence: 0.25
¬ Typical(hear music, be used to enjoyment of experience)
0.49
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.83
Evidence: 0.64
Plausible(hear music, be used to fun)
Evidence: 0.84
¬ Plausible(hear music, be motivated by music be enjoyable)
0.47
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.83
Evidence: 0.60
Remarkable(hear music, be used to fun)
Evidence: 0.83
¬ Remarkable(hear music, be motivated by music be enjoyable)
0.46
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.78
Evidence: 0.60
Remarkable(hear music, be used to fun)
Evidence: 0.76
¬ Remarkable(hear music, be used to enjoy yourself)
0.46
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.78
Evidence: 0.64
Plausible(hear music, be used to fun)
Evidence: 0.86
¬ Plausible(hear music, be used to enjoy yourself)
0.46
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.77
Evidence: 0.60
Remarkable(hear music, be used to fun)
Evidence: 0.74
¬ Remarkable(hear music, be used to enjoyment of experience)
0.45
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.78
Evidence: 0.60
Remarkable(hear music, be used to fun)
Evidence: 0.80
¬ Remarkable(hear music, be used to get pleasure)
0.45
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.76
Evidence: 0.60
Remarkable(hear music, be used to fun)
Evidence: 0.77
¬ Remarkable(hear music, be used to enjoyment)
0.45
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.78
Evidence: 0.40
Salient(hear music, be used to fun)
Evidence: 0.55
¬ Salient(hear music, be used to enjoy yourself)
0.45
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.77
Evidence: 0.64
Plausible(hear music, be used to fun)
Evidence: 0.87
¬ Plausible(hear music, be used to enjoyment of experience)
0.44
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.78
Evidence: 0.64
Plausible(hear music, be used to fun)
Evidence: 0.91
¬ Plausible(hear music, be used to get pleasure)
0.44
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.83
Evidence: 0.40
Salient(hear music, be used to fun)
Evidence: 0.63
¬ Salient(hear music, be motivated by music be enjoyable)
0.43
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.76
Evidence: 0.64
Plausible(hear music, be used to fun)
Evidence: 0.95
¬ Plausible(hear music, be used to enjoyment)
0.42
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.76
Evidence: 0.64
Plausible(hear music, be used to fun)
Evidence: 0.96
¬ Plausible(hear music, causes enjoy music)
0.42
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.76
Evidence: 0.60
Remarkable(hear music, be used to fun)
Evidence: 0.86
¬ Remarkable(hear music, causes enjoy music)
0.39
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.77
Evidence: 0.40
Salient(hear music, be used to fun)
Evidence: 0.66
¬ Salient(hear music, be used to enjoyment of experience)
0.38
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.78
Evidence: 0.40
Salient(hear music, be used to fun)
Evidence: 0.71
¬ Salient(hear music, be used to get pleasure)
0.34
Rule weight: 0.85
Evidence weight: 0.52
Similarity weight: 0.76
Evidence: 0.40
Salient(hear music, be used to fun)
Evidence: 0.79
¬ Salient(hear music, be used to enjoyment)
0.33
Rule weight: 0.85
Evidence weight: 0.52
Similarity weight: 0.76
Evidence: 0.40
Salient(hear music, be used to fun)
Evidence: 0.80
¬ Salient(hear music, causes enjoy music)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.40
Salient(hear music, be used to fun)
Evidence: 0.59
¬ Typical(hear music, be used to fun)
Evidence: 0.60
¬ Remarkable(hear music, be used to fun)

Typical implies Plausible

0.38
Rule weight: 0.48
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.64
Plausible(hear music, be used to fun)
Evidence: 0.59
¬ Typical(hear music, be used to fun)