hear music: be used to have great time

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to have great time 1.00
be used to feel good 0.84
requires pick out something you like 0.79
requires have sense of hear 0.76
be motivated by feel emotion it bring 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.52
Plausible(hear music, be used to have great time)
Evidence: 0.35
¬ Salient(hear music, be used to have great time)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.84
Evidence: 0.76
Typical(hear music, be used to have great time)
Evidence: 0.25
¬ Typical(hear music, be used to feel good)
0.65
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.79
Evidence: 0.76
Typical(hear music, be used to have great time)
Evidence: 0.13
¬ Typical(hear music, requires pick out something you like)
0.64
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.76
Typical(hear music, be used to have great time)
Evidence: 0.06
¬ Typical(hear music, requires have sense of hear)
0.58
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.75
Evidence: 0.76
Typical(hear music, be used to have great time)
Evidence: 0.41
¬ Typical(hear music, be motivated by feel emotion it bring)
0.44
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.84
Evidence: 0.43
Remarkable(hear music, be used to have great time)
Evidence: 0.68
¬ Remarkable(hear music, be used to feel good)
0.44
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.75
Evidence: 0.35
Salient(hear music, be used to have great time)
Evidence: 0.49
¬ Salient(hear music, be motivated by feel emotion it bring)
0.41
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.84
Evidence: 0.52
Plausible(hear music, be used to have great time)
Evidence: 0.88
¬ Plausible(hear music, be used to feel good)
0.41
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.75
Evidence: 0.52
Plausible(hear music, be used to have great time)
Evidence: 0.76
¬ Plausible(hear music, be motivated by feel emotion it bring)
0.40
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.84
Evidence: 0.35
Salient(hear music, be used to have great time)
Evidence: 0.67
¬ Salient(hear music, be used to feel good)
0.38
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.75
Evidence: 0.43
Remarkable(hear music, be used to have great time)
Evidence: 0.73
¬ Remarkable(hear music, be motivated by feel emotion it bring)
0.38
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.79
Evidence: 0.43
Remarkable(hear music, be used to have great time)
Evidence: 0.78
¬ Remarkable(hear music, requires pick out something you like)
0.37
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.79
Evidence: 0.52
Plausible(hear music, be used to have great time)
Evidence: 0.95
¬ Plausible(hear music, requires pick out something you like)
0.35
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.76
Evidence: 0.43
Remarkable(hear music, be used to have great time)
Evidence: 0.81
¬ Remarkable(hear music, requires have sense of hear)
0.34
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.76
Evidence: 0.52
Plausible(hear music, be used to have great time)
Evidence: 0.99
¬ Plausible(hear music, requires have sense of hear)
0.33
Rule weight: 0.85
Evidence weight: 0.49
Similarity weight: 0.79
Evidence: 0.35
Salient(hear music, be used to have great time)
Evidence: 0.79
¬ Salient(hear music, requires pick out something you like)
0.26
Rule weight: 0.85
Evidence weight: 0.41
Similarity weight: 0.76
Evidence: 0.35
Salient(hear music, be used to have great time)
Evidence: 0.91
¬ Salient(hear music, requires have sense of hear)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.35
Salient(hear music, be used to have great time)
Evidence: 0.76
¬ Typical(hear music, be used to have great time)
Evidence: 0.43
¬ Remarkable(hear music, be used to have great time)

Typical implies Plausible

0.31
Rule weight: 0.48
Evidence weight: 0.64
Similarity weight: 1.00
Evidence: 0.52
Plausible(hear music, be used to have great time)
Evidence: 0.76
¬ Typical(hear music, be used to have great time)