hear music: be used to feel good

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to feel good 1.00
be used to have great time 0.84
be motivated by feel emotion it bring 0.82
requires have sense of hear 0.80
requires pick out something you like 0.79
be motivated by set certain mood for yourself 0.76
causes you might relax 0.76
be motivated by someone be play 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.88
Plausible(hear music, be used to feel good)
Evidence: 0.67
¬ Salient(hear music, be used to feel good)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.84
Evidence: 0.88
Plausible(hear music, be used to feel good)
Evidence: 0.52
¬ Plausible(hear music, be used to have great time)
0.65
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.25
Typical(hear music, be used to feel good)
Evidence: 0.06
¬ Typical(hear music, requires have sense of hear)
0.64
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.82
Evidence: 0.88
Plausible(hear music, be used to feel good)
Evidence: 0.76
¬ Plausible(hear music, be motivated by feel emotion it bring)
0.64
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.84
Evidence: 0.67
Salient(hear music, be used to feel good)
Evidence: 0.35
¬ Salient(hear music, be used to have great time)
0.62
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.84
Evidence: 0.68
Remarkable(hear music, be used to feel good)
Evidence: 0.43
¬ Remarkable(hear music, be used to have great time)
0.61
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.79
Evidence: 0.25
Typical(hear music, be used to feel good)
Evidence: 0.13
¬ Typical(hear music, requires pick out something you like)
0.60
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.80
Evidence: 0.88
Plausible(hear music, be used to feel good)
Evidence: 0.99
¬ Plausible(hear music, requires have sense of hear)
0.60
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.79
Evidence: 0.88
Plausible(hear music, be used to feel good)
Evidence: 0.95
¬ Plausible(hear music, requires pick out something you like)
0.59
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.82
Evidence: 0.67
Salient(hear music, be used to feel good)
Evidence: 0.49
¬ Salient(hear music, be motivated by feel emotion it bring)
0.58
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.75
Evidence: 0.88
Plausible(hear music, be used to feel good)
Evidence: 0.78
¬ Plausible(hear music, be motivated by someone be play)
0.55
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.75
Evidence: 0.67
Salient(hear music, be used to feel good)
Evidence: 0.45
¬ Salient(hear music, be motivated by someone be play)
0.54
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.82
Evidence: 0.68
Remarkable(hear music, be used to feel good)
Evidence: 0.73
¬ Remarkable(hear music, be motivated by feel emotion it bring)
0.51
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.79
Evidence: 0.68
Remarkable(hear music, be used to feel good)
Evidence: 0.78
¬ Remarkable(hear music, requires pick out something you like)
0.50
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.80
Evidence: 0.68
Remarkable(hear music, be used to feel good)
Evidence: 0.81
¬ Remarkable(hear music, requires have sense of hear)
0.50
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.79
Evidence: 0.67
Salient(hear music, be used to feel good)
Evidence: 0.79
¬ Salient(hear music, requires pick out something you like)
0.49
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.75
Evidence: 0.68
Remarkable(hear music, be used to feel good)
Evidence: 0.74
¬ Remarkable(hear music, be motivated by someone be play)
0.49
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.82
Evidence: 0.25
Typical(hear music, be used to feel good)
Evidence: 0.41
¬ Typical(hear music, be motivated by feel emotion it bring)
0.48
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.80
Evidence: 0.67
Salient(hear music, be used to feel good)
Evidence: 0.91
¬ Salient(hear music, requires have sense of hear)
0.46
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.75
Evidence: 0.25
Typical(hear music, be used to feel good)
Evidence: 0.39
¬ Typical(hear music, be motivated by someone be play)
0.31
Rule weight: 0.85
Evidence weight: 0.44
Similarity weight: 0.84
Evidence: 0.25
Typical(hear music, be used to feel good)
Evidence: 0.76
¬ Typical(hear music, be used to have great time)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.67
Salient(hear music, be used to feel good)
Evidence: 0.25
¬ Typical(hear music, be used to feel good)
Evidence: 0.68
¬ Remarkable(hear music, be used to feel good)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.88
Plausible(hear music, be used to feel good)
Evidence: 0.25
¬ Typical(hear music, be used to feel good)