humanity: wants to live

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents creature
Weight: 0.68
, society
Weight: 0.65
, thing
Weight: 0.63
, act
Weight: 0.56
Siblings mankind
Weight: 0.36
, human life
Weight: 0.36
, civilization
Weight: 0.35
, soul
Weight: 0.34
, alien
Weight: 0.34

Related properties

Property Similarity
wants to live 1.00
be used to live 0.93
be used to live in 0.91
live until they die 0.80
be used to create good live condition for everyone 0.78
decide what they will do 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.29
Rule weight: 0.66
Evidence weight: 0.48
Similarity weight: 0.91
Evidence: 0.22
Plausible(society, be used to live in)
Evidence: 0.67
¬ Typical(humanity, wants to live)
0.25
Rule weight: 0.66
Evidence weight: 0.47
Similarity weight: 0.80
Evidence: 0.20
Plausible(thing, live until they die)
Evidence: 0.67
¬ Typical(humanity, wants to live)
0.21
Rule weight: 0.66
Evidence weight: 0.40
Similarity weight: 0.78
Evidence: 0.11
Plausible(society, be used to create good live condition for everyone)
Evidence: 0.67
¬ Typical(humanity, wants to live)
0.19
Rule weight: 0.66
Evidence weight: 0.38
Similarity weight: 0.77
Evidence: 0.07
Plausible(creature, decide what they will do)
Evidence: 0.67
¬ Typical(humanity, wants to live)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.79
Similarity weight: 0.91
Evidence: 0.06
Plausible(humanity, wants to live)
Evidence: 0.22
¬ Plausible(society, be used to live in)
0.07
Rule weight: 0.09
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.06
Plausible(humanity, wants to live)
Evidence: 0.07
¬ Plausible(creature, decide what they will do)
0.07
Rule weight: 0.09
Evidence weight: 0.90
Similarity weight: 0.78
Evidence: 0.06
Plausible(humanity, wants to live)
Evidence: 0.11
¬ Plausible(society, be used to create good live condition for everyone)
0.06
Rule weight: 0.09
Evidence weight: 0.81
Similarity weight: 0.80
Evidence: 0.06
Plausible(humanity, wants to live)
Evidence: 0.20
¬ Plausible(thing, live until they die)

Remarkability exclusitivity betweem a parent and a child

0.38
Rule weight: 0.58
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.53
¬ Remarkable(humanity, wants to live)
Evidence: 0.26
¬ Remarkable(creature, decide what they will do)
0.38
Rule weight: 0.58
Evidence weight: 0.71
Similarity weight: 0.91
Evidence: 0.53
¬ Remarkable(humanity, wants to live)
Evidence: 0.54
¬ Remarkable(society, be used to live in)
0.31
Rule weight: 0.58
Evidence weight: 0.69
Similarity weight: 0.78
Evidence: 0.53
¬ Remarkable(humanity, wants to live)
Evidence: 0.59
¬ Remarkable(society, be used to create good live condition for everyone)
0.31
Rule weight: 0.58
Evidence weight: 0.67
Similarity weight: 0.80
Evidence: 0.53
¬ Remarkable(humanity, wants to live)
Evidence: 0.62
¬ Remarkable(thing, live until they die)

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.79
Similarity weight: 0.93
Evidence: 0.53
¬ Remarkable(humanity, wants to live)
Evidence: 0.39
¬ Remarkable(soul, be used to live)

Remarkability from parent implausibility

0.37
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.91
Evidence: 0.22
Plausible(society, be used to live in)
Evidence: 0.53
Remarkable(humanity, wants to live)
Evidence: 0.06
¬ Plausible(humanity, wants to live)
0.33
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.20
Plausible(thing, live until they die)
Evidence: 0.53
Remarkable(humanity, wants to live)
Evidence: 0.06
¬ Plausible(humanity, wants to live)
0.32
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.11
Plausible(society, be used to create good live condition for everyone)
Evidence: 0.53
Remarkable(humanity, wants to live)
Evidence: 0.06
¬ Plausible(humanity, wants to live)
0.31
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.07
Plausible(creature, decide what they will do)
Evidence: 0.53
Remarkable(humanity, wants to live)
Evidence: 0.06
¬ Plausible(humanity, wants to live)

Remarkability from sibling implausibility

0.47
Rule weight: 0.60
Evidence weight: 0.84
Similarity weight: 0.93
Evidence: 0.06
Plausible(humanity, wants to live)
Evidence: 0.39
Remarkable(soul, be used to live)
Evidence: 0.28
¬ Plausible(soul, be used to live)

Salient implies Plausible

0.15
Rule weight: 0.28
Evidence weight: 0.54
Similarity weight: 1.00
Evidence: 0.06
Plausible(humanity, wants to live)
Evidence: 0.49
¬ Salient(humanity, wants to live)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.49
Salient(humanity, wants to live)
Evidence: 0.67
¬ Typical(humanity, wants to live)
Evidence: 0.53
¬ Remarkable(humanity, wants to live)

Typical implies Plausible

0.18
Rule weight: 0.48
Evidence weight: 0.37
Similarity weight: 1.00
Evidence: 0.06
Plausible(humanity, wants to live)
Evidence: 0.67
¬ Typical(humanity, wants to live)

Typicality and Rermarkability incompatibility between a parent and a child

0.35
Rule weight: 0.51
Evidence weight: 0.76
Similarity weight: 0.91
Evidence: 0.53
¬ Remarkable(humanity, wants to live)
Evidence: 0.45
¬ Typical(society, be used to live in)
0.30
Rule weight: 0.51
Evidence weight: 0.74
Similarity weight: 0.80
Evidence: 0.53
¬ Remarkable(humanity, wants to live)
Evidence: 0.48
¬ Typical(thing, live until they die)
0.28
Rule weight: 0.51
Evidence weight: 0.69
Similarity weight: 0.78
Evidence: 0.53
¬ Remarkable(humanity, wants to live)
Evidence: 0.58
¬ Typical(society, be used to create good live condition for everyone)
0.23
Rule weight: 0.51
Evidence weight: 0.58
Similarity weight: 0.77
Evidence: 0.53
¬ Remarkable(humanity, wants to live)
Evidence: 0.79
¬ Typical(creature, decide what they will do)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.77
Similarity weight: 0.93
Evidence: 0.53
¬ Remarkable(humanity, wants to live)
Evidence: 0.42
¬ Typical(soul, be used to live)

Typicality inheritance from parent to child

0.38
Rule weight: 0.48
Evidence weight: 0.85
Similarity weight: 0.91
Evidence: 0.67
Typical(humanity, wants to live)
Evidence: 0.45
¬ Typical(society, be used to live in)
0.33
Rule weight: 0.48
Evidence weight: 0.84
Similarity weight: 0.80
Evidence: 0.67
Typical(humanity, wants to live)
Evidence: 0.48
¬ Typical(thing, live until they die)
0.31
Rule weight: 0.48
Evidence weight: 0.81
Similarity weight: 0.78
Evidence: 0.67
Typical(humanity, wants to live)
Evidence: 0.58
¬ Typical(society, be used to create good live condition for everyone)
0.27
Rule weight: 0.48
Evidence weight: 0.74
Similarity weight: 0.77
Evidence: 0.67
Typical(humanity, wants to live)
Evidence: 0.79
¬ Typical(creature, decide what they will do)