society: be used to create good live condition for everyone

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents institution
Weight: 0.70
, organism
Weight: 0.65
, country
Weight: 0.64
, force
Weight: 0.63
Siblings humanity
Weight: 0.65
, foundation
Weight: 0.61
, cuba
Weight: 0.61
, argument
Weight: 0.59
, cooperation
Weight: 0.57

Related properties

Property Similarity
be used to create good live condition for everyone 1.00
be used to person live in 0.83
be used to live in 0.80
be necessary to create win-win situation 0.79
be used to protect one way of life 0.79
wants to live 0.78
be defined as friend one keep 0.78
be used to do make up 0.77
result in bad feel 0.77
be used to build house on 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.35
Rule weight: 0.66
Evidence weight: 0.63
Similarity weight: 0.83
Evidence: 0.36
Plausible(country, be used to person live in)
Evidence: 0.58
¬ Typical(society, be used to create good live condition for everyone)

Plausibility inheritance from parent to child

0.05
Rule weight: 0.09
Evidence weight: 0.68
Similarity weight: 0.83
Evidence: 0.11
Plausible(society, be used to create good live condition for everyone)
Evidence: 0.36
¬ Plausible(country, be used to person live in)

Remarkability exclusitivity betweem a parent and a child

0.30
Rule weight: 0.58
Evidence weight: 0.62
Similarity weight: 0.83
Evidence: 0.59
¬ Remarkable(society, be used to create good live condition for everyone)
Evidence: 0.64
¬ Remarkable(country, be used to person live in)

Remarkability exclusitivity between siblings

0.07
Rule weight: 0.13
Evidence weight: 0.69
Similarity weight: 0.78
Evidence: 0.59
¬ Remarkable(society, be used to create good live condition for everyone)
Evidence: 0.53
¬ Remarkable(humanity, wants to live)
0.07
Rule weight: 0.13
Evidence weight: 0.70
Similarity weight: 0.77
Evidence: 0.59
¬ Remarkable(society, be used to create good live condition for everyone)
Evidence: 0.51
¬ Remarkable(argument, result in bad feel)
0.07
Rule weight: 0.13
Evidence weight: 0.66
Similarity weight: 0.79
Evidence: 0.59
¬ Remarkable(society, be used to create good live condition for everyone)
Evidence: 0.58
¬ Remarkable(cooperation, be necessary to create win-win situation)
0.06
Rule weight: 0.13
Evidence weight: 0.58
Similarity weight: 0.77
Evidence: 0.59
¬ Remarkable(society, be used to create good live condition for everyone)
Evidence: 0.72
¬ Remarkable(foundation, be used to do make up)
0.06
Rule weight: 0.13
Evidence weight: 0.56
Similarity weight: 0.76
Evidence: 0.59
¬ Remarkable(society, be used to create good live condition for everyone)
Evidence: 0.75
¬ Remarkable(foundation, be used to build house on)

Remarkability from parent implausibility

0.34
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.83
Evidence: 0.36
Plausible(country, be used to person live in)
Evidence: 0.59
Remarkable(society, be used to create good live condition for everyone)
Evidence: 0.11
¬ Plausible(society, be used to create good live condition for everyone)

Remarkability from sibling implausibility

0.47
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.79
Evidence: 0.11
Plausible(society, be used to create good live condition for everyone)
Evidence: 0.58
Remarkable(cooperation, be necessary to create win-win situation)
Evidence: 0.03
¬ Plausible(cooperation, be necessary to create win-win situation)
0.46
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.11
Plausible(society, be used to create good live condition for everyone)
Evidence: 0.53
Remarkable(humanity, wants to live)
Evidence: 0.06
¬ Plausible(humanity, wants to live)
0.44
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.11
Plausible(society, be used to create good live condition for everyone)
Evidence: 0.51
Remarkable(argument, result in bad feel)
Evidence: 0.10
¬ Plausible(argument, result in bad feel)
0.44
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.11
Plausible(society, be used to create good live condition for everyone)
Evidence: 0.75
Remarkable(foundation, be used to build house on)
Evidence: 0.19
¬ Plausible(foundation, be used to build house on)
0.42
Rule weight: 0.60
Evidence weight: 0.91
Similarity weight: 0.77
Evidence: 0.11
Plausible(society, be used to create good live condition for everyone)
Evidence: 0.72
Remarkable(foundation, be used to do make up)
Evidence: 0.35
¬ Plausible(foundation, be used to do make up)

Salient implies Plausible

0.15
Rule weight: 0.28
Evidence weight: 0.53
Similarity weight: 1.00
Evidence: 0.11
Plausible(society, be used to create good live condition for everyone)
Evidence: 0.53
¬ Salient(society, be used to create good live condition for everyone)

Similarity expansion

0.59
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.78
Evidence: 0.58
Typical(society, be used to create good live condition for everyone)
Evidence: 0.28
¬ Typical(society, be defined as friend one keep)
0.57
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.79
Evidence: 0.58
Typical(society, be used to create good live condition for everyone)
Evidence: 0.35
¬ Typical(society, be used to protect one way of life)
0.55
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.80
Evidence: 0.58
Typical(society, be used to create good live condition for everyone)
Evidence: 0.45
¬ Typical(society, be used to live in)
0.55
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.80
Evidence: 0.11
Plausible(society, be used to create good live condition for everyone)
Evidence: 0.22
¬ Plausible(society, be used to live in)
0.53
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.80
Evidence: 0.59
Remarkable(society, be used to create good live condition for everyone)
Evidence: 0.54
¬ Remarkable(society, be used to live in)
0.50
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.79
Evidence: 0.11
Plausible(society, be used to create good live condition for everyone)
Evidence: 0.28
¬ Plausible(society, be used to protect one way of life)
0.48
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.80
Evidence: 0.53
Salient(society, be used to create good live condition for everyone)
Evidence: 0.64
¬ Salient(society, be used to live in)
0.47
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.78
Evidence: 0.59
Remarkable(society, be used to create good live condition for everyone)
Evidence: 0.69
¬ Remarkable(society, be defined as friend one keep)
0.47
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.79
Evidence: 0.59
Remarkable(society, be used to create good live condition for everyone)
Evidence: 0.71
¬ Remarkable(society, be used to protect one way of life)
0.44
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.78
Evidence: 0.11
Plausible(society, be used to create good live condition for everyone)
Evidence: 0.38
¬ Plausible(society, be defined as friend one keep)
0.43
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.79
Evidence: 0.53
Salient(society, be used to create good live condition for everyone)
Evidence: 0.77
¬ Salient(society, be used to protect one way of life)
0.41
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.78
Evidence: 0.53
Salient(society, be used to create good live condition for everyone)
Evidence: 0.82
¬ Salient(society, be defined as friend one keep)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.53
Salient(society, be used to create good live condition for everyone)
Evidence: 0.58
¬ Typical(society, be used to create good live condition for everyone)
Evidence: 0.59
¬ Remarkable(society, be used to create good live condition for everyone)

Typical implies Plausible

0.23
Rule weight: 0.48
Evidence weight: 0.49
Similarity weight: 1.00
Evidence: 0.11
Plausible(society, be used to create good live condition for everyone)
Evidence: 0.58
¬ Typical(society, be used to create good live condition for everyone)

Typicality and Rermarkability incompatibility between a parent and a child

0.35
Rule weight: 0.51
Evidence weight: 0.82
Similarity weight: 0.83
Evidence: 0.59
¬ Remarkable(society, be used to create good live condition for everyone)
Evidence: 0.30
¬ Typical(country, be used to person live in)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.83
Similarity weight: 0.77
Evidence: 0.59
¬ Remarkable(society, be used to create good live condition for everyone)
Evidence: 0.29
¬ Typical(foundation, be used to do make up)
0.08
Rule weight: 0.14
Evidence weight: 0.75
Similarity weight: 0.76
Evidence: 0.59
¬ Remarkable(society, be used to create good live condition for everyone)
Evidence: 0.43
¬ Typical(foundation, be used to build house on)
0.07
Rule weight: 0.14
Evidence weight: 0.65
Similarity weight: 0.77
Evidence: 0.59
¬ Remarkable(society, be used to create good live condition for everyone)
Evidence: 0.60
¬ Typical(argument, result in bad feel)
0.06
Rule weight: 0.14
Evidence weight: 0.61
Similarity weight: 0.78
Evidence: 0.59
¬ Remarkable(society, be used to create good live condition for everyone)
Evidence: 0.67
¬ Typical(humanity, wants to live)
0.06
Rule weight: 0.14
Evidence weight: 0.53
Similarity weight: 0.79
Evidence: 0.59
¬ Remarkable(society, be used to create good live condition for everyone)
Evidence: 0.80
¬ Typical(cooperation, be necessary to create win-win situation)

Typicality inheritance from parent to child

0.35
Rule weight: 0.48
Evidence weight: 0.87
Similarity weight: 0.83
Evidence: 0.58
Typical(society, be used to create good live condition for everyone)
Evidence: 0.30
¬ Typical(country, be used to person live in)