interface: is useful

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents design
Weight: 0.60
, electronic device
Weight: 0.60
, network device
Weight: 0.59
, issue
Weight: 0.57
Siblings touchscreen
Weight: 0.67
, remote control
Weight: 0.66
, monitor
Weight: 0.59
, console
Weight: 0.56
, touchpad
Weight: 0.52

Related properties

Property Similarity
is useful 1.00
helpful for companies 0.79
be important to gilgamesh 0.79
think useful methodology 0.78
be important in theatre 0.77
is interesting 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.54
Rule weight: 0.66
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.77
Plausible(electronic device, is useful)
Evidence: 0.77
¬ Typical(interface, is useful)
0.44
Rule weight: 0.66
Evidence weight: 0.85
Similarity weight: 0.79
Evidence: 0.80
Plausible(issue, be important to gilgamesh)
Evidence: 0.77
¬ Typical(interface, is useful)
0.42
Rule weight: 0.66
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.78
Plausible(design, is interesting)
Evidence: 0.77
¬ Typical(interface, is useful)
0.37
Rule weight: 0.66
Evidence weight: 0.55
Similarity weight: 1.00
Evidence: 0.42
Plausible(design, is useful)
Evidence: 0.77
¬ Typical(interface, is useful)
0.36
Rule weight: 0.66
Evidence weight: 0.69
Similarity weight: 0.79
Evidence: 0.60
Plausible(design, helpful for companies)
Evidence: 0.77
¬ Typical(interface, is useful)
0.35
Rule weight: 0.66
Evidence weight: 0.68
Similarity weight: 0.78
Evidence: 0.59
Plausible(design, think useful methodology)
Evidence: 0.77
¬ Typical(interface, is useful)
0.29
Rule weight: 0.66
Evidence weight: 0.56
Similarity weight: 0.77
Evidence: 0.43
Plausible(design, be important in theatre)
Evidence: 0.77
¬ Typical(interface, is useful)

Plausibility inheritance from parent to child

0.08
Rule weight: 0.09
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.77
Plausible(interface, is useful)
Evidence: 0.42
¬ Plausible(design, is useful)
0.08
Rule weight: 0.09
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.77
Plausible(interface, is useful)
Evidence: 0.77
¬ Plausible(electronic device, is useful)
0.07
Rule weight: 0.09
Evidence weight: 0.90
Similarity weight: 0.77
Evidence: 0.77
Plausible(interface, is useful)
Evidence: 0.43
¬ Plausible(design, be important in theatre)
0.06
Rule weight: 0.09
Evidence weight: 0.86
Similarity weight: 0.79
Evidence: 0.77
Plausible(interface, is useful)
Evidence: 0.60
¬ Plausible(design, helpful for companies)
0.06
Rule weight: 0.09
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.77
Plausible(interface, is useful)
Evidence: 0.59
¬ Plausible(design, think useful methodology)
0.06
Rule weight: 0.09
Evidence weight: 0.82
Similarity weight: 0.79
Evidence: 0.77
Plausible(interface, is useful)
Evidence: 0.80
¬ Plausible(issue, be important to gilgamesh)
0.06
Rule weight: 0.09
Evidence weight: 0.82
Similarity weight: 0.76
Evidence: 0.77
Plausible(interface, is useful)
Evidence: 0.78
¬ Plausible(design, is interesting)

Remarkability exclusitivity betweem a parent and a child

0.33
Rule weight: 0.58
Evidence weight: 0.75
Similarity weight: 0.77
Evidence: 0.74
¬ Remarkable(interface, is useful)
Evidence: 0.34
¬ Remarkable(design, be important in theatre)
0.28
Rule weight: 0.58
Evidence weight: 0.61
Similarity weight: 0.79
Evidence: 0.74
¬ Remarkable(interface, is useful)
Evidence: 0.52
¬ Remarkable(issue, be important to gilgamesh)
0.24
Rule weight: 0.58
Evidence weight: 0.41
Similarity weight: 1.00
Evidence: 0.74
¬ Remarkable(interface, is useful)
Evidence: 0.79
¬ Remarkable(electronic device, is useful)
0.18
Rule weight: 0.58
Evidence weight: 0.42
Similarity weight: 0.76
Evidence: 0.74
¬ Remarkable(interface, is useful)
Evidence: 0.78
¬ Remarkable(design, is interesting)
0.17
Rule weight: 0.58
Evidence weight: 0.30
Similarity weight: 1.00
Evidence: 0.74
¬ Remarkable(interface, is useful)
Evidence: 0.94
¬ Remarkable(design, is useful)
0.16
Rule weight: 0.58
Evidence weight: 0.35
Similarity weight: 0.78
Evidence: 0.74
¬ Remarkable(interface, is useful)
Evidence: 0.87
¬ Remarkable(design, think useful methodology)
0.16
Rule weight: 0.58
Evidence weight: 0.34
Similarity weight: 0.79
Evidence: 0.74
¬ Remarkable(interface, is useful)
Evidence: 0.88
¬ Remarkable(design, helpful for companies)

Remarkability from parent implausibility

0.40
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.77
Plausible(electronic device, is useful)
Evidence: 0.74
Remarkable(interface, is useful)
Evidence: 0.77
¬ Plausible(interface, is useful)
0.37
Rule weight: 0.42
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.42
Plausible(design, is useful)
Evidence: 0.74
Remarkable(interface, is useful)
Evidence: 0.77
¬ Plausible(interface, is useful)
0.32
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.80
Plausible(issue, be important to gilgamesh)
Evidence: 0.74
Remarkable(interface, is useful)
Evidence: 0.77
¬ Plausible(interface, is useful)
0.31
Rule weight: 0.42
Evidence weight: 0.92
Similarity weight: 0.79
Evidence: 0.60
Plausible(design, helpful for companies)
Evidence: 0.74
Remarkable(interface, is useful)
Evidence: 0.77
¬ Plausible(interface, is useful)
0.30
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.78
Plausible(design, is interesting)
Evidence: 0.74
Remarkable(interface, is useful)
Evidence: 0.77
¬ Plausible(interface, is useful)
0.30
Rule weight: 0.42
Evidence weight: 0.92
Similarity weight: 0.78
Evidence: 0.59
Plausible(design, think useful methodology)
Evidence: 0.74
Remarkable(interface, is useful)
Evidence: 0.77
¬ Plausible(interface, is useful)
0.29
Rule weight: 0.42
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.43
Plausible(design, be important in theatre)
Evidence: 0.74
Remarkable(interface, is useful)
Evidence: 0.77
¬ Plausible(interface, is useful)

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.77
Plausible(interface, is useful)
Evidence: 0.89
¬ Salient(interface, is useful)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.89
Salient(interface, is useful)
Evidence: 0.77
¬ Typical(interface, is useful)
Evidence: 0.74
¬ Remarkable(interface, is useful)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.77
Plausible(interface, is useful)
Evidence: 0.77
¬ Typical(interface, is useful)

Typicality and Rermarkability incompatibility between a parent and a child

0.43
Rule weight: 0.51
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.74
¬ Remarkable(interface, is useful)
Evidence: 0.21
¬ Typical(design, is useful)
0.26
Rule weight: 0.51
Evidence weight: 0.64
Similarity weight: 0.79
Evidence: 0.74
¬ Remarkable(interface, is useful)
Evidence: 0.48
¬ Typical(design, helpful for companies)
0.26
Rule weight: 0.51
Evidence weight: 0.65
Similarity weight: 0.78
Evidence: 0.74
¬ Remarkable(interface, is useful)
Evidence: 0.47
¬ Typical(design, think useful methodology)
0.23
Rule weight: 0.51
Evidence weight: 0.46
Similarity weight: 1.00
Evidence: 0.74
¬ Remarkable(interface, is useful)
Evidence: 0.73
¬ Typical(electronic device, is useful)
0.22
Rule weight: 0.51
Evidence weight: 0.56
Similarity weight: 0.77
Evidence: 0.74
¬ Remarkable(interface, is useful)
Evidence: 0.59
¬ Typical(design, be important in theatre)
0.17
Rule weight: 0.51
Evidence weight: 0.44
Similarity weight: 0.76
Evidence: 0.74
¬ Remarkable(interface, is useful)
Evidence: 0.76
¬ Typical(design, is interesting)
0.14
Rule weight: 0.51
Evidence weight: 0.35
Similarity weight: 0.79
Evidence: 0.74
¬ Remarkable(interface, is useful)
Evidence: 0.88
¬ Typical(issue, be important to gilgamesh)

Typicality inheritance from parent to child

0.46
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.77
Typical(interface, is useful)
Evidence: 0.21
¬ Typical(design, is useful)
0.40
Rule weight: 0.48
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.77
Typical(interface, is useful)
Evidence: 0.73
¬ Typical(electronic device, is useful)
0.34
Rule weight: 0.48
Evidence weight: 0.89
Similarity weight: 0.79
Evidence: 0.77
Typical(interface, is useful)
Evidence: 0.48
¬ Typical(design, helpful for companies)
0.34
Rule weight: 0.48
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.77
Typical(interface, is useful)
Evidence: 0.47
¬ Typical(design, think useful methodology)
0.32
Rule weight: 0.48
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.77
Typical(interface, is useful)
Evidence: 0.59
¬ Typical(design, be important in theatre)
0.31
Rule weight: 0.48
Evidence weight: 0.80
Similarity weight: 0.79
Evidence: 0.77
Typical(interface, is useful)
Evidence: 0.88
¬ Typical(issue, be important to gilgamesh)
0.30
Rule weight: 0.48
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.77
Typical(interface, is useful)
Evidence: 0.76
¬ Typical(design, is interesting)