jacket: hurt bad

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents piece
Weight: 0.60
, item
Weight: 0.59
, outfit
Weight: 0.59
, t shirt
Weight: 0.58
Siblings raincoat
Weight: 0.54
, parka
Weight: 0.46
, sweatshirt
Weight: 0.36
, coat
Weight: 0.35
, scarf
Weight: 0.34

Related properties

Property Similarity
hurt bad 1.00
stings hurt 0.82
be bad year 2018 0.80
be bad year 0.80
be bad year 2017 0.80
be bad for game 0.78
has quality bad 0.77
get damaged during move 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.43
Rule weight: 0.66
Evidence weight: 0.83
Similarity weight: 0.78
Evidence: 0.67
Plausible(item, be bad for game)
Evidence: 0.50
¬ Typical(jacket, hurt bad)
0.40
Rule weight: 0.66
Evidence weight: 0.78
Similarity weight: 0.77
Evidence: 0.57
Plausible(outfit, has quality bad)
Evidence: 0.50
¬ Typical(jacket, hurt bad)

Plausibility inheritance from parent to child

0.04
Rule weight: 0.09
Evidence weight: 0.55
Similarity weight: 0.77
Evidence: 0.21
Plausible(jacket, hurt bad)
Evidence: 0.57
¬ Plausible(outfit, has quality bad)
0.03
Rule weight: 0.09
Evidence weight: 0.47
Similarity weight: 0.78
Evidence: 0.21
Plausible(jacket, hurt bad)
Evidence: 0.67
¬ Plausible(item, be bad for game)

Remarkability exclusitivity betweem a parent and a child

0.41
Rule weight: 0.58
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.14
¬ Remarkable(jacket, hurt bad)
Evidence: 0.54
¬ Remarkable(outfit, has quality bad)
0.40
Rule weight: 0.58
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.14
¬ Remarkable(jacket, hurt bad)
Evidence: 0.79
¬ Remarkable(item, be bad for game)

Remarkability from parent implausibility

0.31
Rule weight: 0.42
Evidence weight: 0.94
Similarity weight: 0.78
Evidence: 0.67
Plausible(item, be bad for game)
Evidence: 0.14
Remarkable(jacket, hurt bad)
Evidence: 0.21
¬ Plausible(jacket, hurt bad)
0.30
Rule weight: 0.42
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.57
Plausible(outfit, has quality bad)
Evidence: 0.14
Remarkable(jacket, hurt bad)
Evidence: 0.21
¬ Plausible(jacket, hurt bad)

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.21
Plausible(jacket, hurt bad)
Evidence: 0.17
¬ Salient(jacket, hurt bad)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.82
Evidence: 0.14
Remarkable(jacket, hurt bad)
Evidence: 0.11
¬ Remarkable(jacket, stings hurt)
0.62
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.82
Evidence: 0.17
Salient(jacket, hurt bad)
Evidence: 0.14
¬ Salient(jacket, stings hurt)
0.62
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.82
Evidence: 0.21
Plausible(jacket, hurt bad)
Evidence: 0.15
¬ Plausible(jacket, stings hurt)
0.55
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.82
Evidence: 0.50
Typical(jacket, hurt bad)
Evidence: 0.45
¬ Typical(jacket, stings hurt)
0.50
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.80
Evidence: 0.14
Remarkable(jacket, hurt bad)
Evidence: 0.31
¬ Remarkable(jacket, be bad year)
0.49
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.80
Evidence: 0.14
Remarkable(jacket, hurt bad)
Evidence: 0.33
¬ Remarkable(jacket, be bad year 2018)
0.44
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.80
Evidence: 0.14
Remarkable(jacket, hurt bad)
Evidence: 0.41
¬ Remarkable(jacket, be bad year 2017)
0.44
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.77
Evidence: 0.14
Remarkable(jacket, hurt bad)
Evidence: 0.39
¬ Remarkable(jacket, has quality bad)
0.43
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.80
Evidence: 0.50
Typical(jacket, hurt bad)
Evidence: 0.73
¬ Typical(jacket, be bad year 2018)
0.42
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.80
Evidence: 0.50
Typical(jacket, hurt bad)
Evidence: 0.75
¬ Typical(jacket, be bad year)
0.42
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.80
Evidence: 0.17
Salient(jacket, hurt bad)
Evidence: 0.46
¬ Salient(jacket, be bad year)
0.41
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.80
Evidence: 0.17
Salient(jacket, hurt bad)
Evidence: 0.47
¬ Salient(jacket, be bad year 2018)
0.41
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.80
Evidence: 0.50
Typical(jacket, hurt bad)
Evidence: 0.78
¬ Typical(jacket, be bad year 2017)
0.41
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.77
Evidence: 0.50
Typical(jacket, hurt bad)
Evidence: 0.77
¬ Typical(jacket, has quality bad)
0.38
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.80
Evidence: 0.21
Plausible(jacket, hurt bad)
Evidence: 0.56
¬ Plausible(jacket, be bad year 2018)
0.38
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.80
Evidence: 0.21
Plausible(jacket, hurt bad)
Evidence: 0.56
¬ Plausible(jacket, be bad year)
0.34
Rule weight: 0.85
Evidence weight: 0.51
Similarity weight: 0.77
Evidence: 0.21
Plausible(jacket, hurt bad)
Evidence: 0.62
¬ Plausible(jacket, has quality bad)
0.33
Rule weight: 0.85
Evidence weight: 0.51
Similarity weight: 0.77
Evidence: 0.17
Salient(jacket, hurt bad)
Evidence: 0.60
¬ Salient(jacket, has quality bad)
0.33
Rule weight: 0.85
Evidence weight: 0.48
Similarity weight: 0.80
Evidence: 0.21
Plausible(jacket, hurt bad)
Evidence: 0.65
¬ Plausible(jacket, be bad year 2017)
0.32
Rule weight: 0.85
Evidence weight: 0.47
Similarity weight: 0.80
Evidence: 0.17
Salient(jacket, hurt bad)
Evidence: 0.64
¬ Salient(jacket, be bad year 2017)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.17
Salient(jacket, hurt bad)
Evidence: 0.50
¬ Typical(jacket, hurt bad)
Evidence: 0.14
¬ Remarkable(jacket, hurt bad)

Typical implies Plausible

0.29
Rule weight: 0.48
Evidence weight: 0.60
Similarity weight: 1.00
Evidence: 0.21
Plausible(jacket, hurt bad)
Evidence: 0.50
¬ Typical(jacket, hurt bad)

Typicality and Rermarkability incompatibility between a parent and a child

0.36
Rule weight: 0.51
Evidence weight: 0.91
Similarity weight: 0.78
Evidence: 0.14
¬ Remarkable(jacket, hurt bad)
Evidence: 0.65
¬ Typical(item, be bad for game)
0.36
Rule weight: 0.51
Evidence weight: 0.91
Similarity weight: 0.77
Evidence: 0.14
¬ Remarkable(jacket, hurt bad)
Evidence: 0.63
¬ Typical(outfit, has quality bad)

Typicality inheritance from parent to child

0.26
Rule weight: 0.48
Evidence weight: 0.68
Similarity weight: 0.77
Evidence: 0.50
Typical(jacket, hurt bad)
Evidence: 0.63
¬ Typical(outfit, has quality bad)
0.26
Rule weight: 0.48
Evidence weight: 0.68
Similarity weight: 0.78
Evidence: 0.50
Typical(jacket, hurt bad)
Evidence: 0.65
¬ Typical(item, be bad for game)