jewelry: has quality bad

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents gift
Weight: 0.64
, artifact
Weight: 0.63
, vehicle
Weight: 0.60
, accessory
Weight: 0.59
, item
Weight: 0.59
Siblings wedding
Weight: 0.62
, earring
Weight: 0.61
, wrist watch
Weight: 0.60
, wristwatch
Weight: 0.53
, fob
Weight: 0.42

Related properties

Property Similarity
has quality bad 1.00
has quality good 0.96
has quality change 0.86
has quality worth 0.82
be bad for game 0.78
bad luck 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.54
Rule weight: 0.66
Evidence weight: 0.85
Similarity weight: 0.96
Evidence: 0.72
Plausible(gift, has quality good)
Evidence: 0.56
¬ Typical(jewelry, has quality bad)
0.42
Rule weight: 0.66
Evidence weight: 0.81
Similarity weight: 0.78
Evidence: 0.67
Plausible(item, be bad for game)
Evidence: 0.56
¬ Typical(jewelry, has quality bad)

Plausibility inheritance from parent to child

0.04
Rule weight: 0.09
Evidence weight: 0.50
Similarity weight: 0.96
Evidence: 0.30
Plausible(jewelry, has quality bad)
Evidence: 0.72
¬ Plausible(gift, has quality good)
0.04
Rule weight: 0.09
Evidence weight: 0.53
Similarity weight: 0.78
Evidence: 0.30
Plausible(jewelry, has quality bad)
Evidence: 0.67
¬ Plausible(item, be bad for game)

Remarkability exclusitivity betweem a parent and a child

0.47
Rule weight: 0.58
Evidence weight: 0.85
Similarity weight: 0.96
Evidence: 0.20
¬ Remarkable(jewelry, has quality bad)
Evidence: 0.77
¬ Remarkable(gift, has quality good)
0.38
Rule weight: 0.58
Evidence weight: 0.85
Similarity weight: 0.78
Evidence: 0.20
¬ Remarkable(jewelry, has quality bad)
Evidence: 0.79
¬ Remarkable(item, be bad for game)

Remarkability exclusitivity between siblings

0.13
Rule weight: 0.13
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.20
¬ Remarkable(jewelry, has quality bad)
Evidence: 0.24
¬ Remarkable(fob, has quality bad)
0.12
Rule weight: 0.13
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.20
¬ Remarkable(jewelry, has quality bad)
Evidence: 0.47
¬ Remarkable(earring, has quality bad)
0.10
Rule weight: 0.13
Evidence weight: 0.99
Similarity weight: 0.75
Evidence: 0.20
¬ Remarkable(jewelry, has quality bad)
Evidence: 0.04
¬ Remarkable(wedding, bad luck)

Remarkability from parent implausibility

0.37
Rule weight: 0.42
Evidence weight: 0.93
Similarity weight: 0.96
Evidence: 0.72
Plausible(gift, has quality good)
Evidence: 0.20
Remarkable(jewelry, has quality bad)
Evidence: 0.30
¬ Plausible(jewelry, has quality bad)
0.30
Rule weight: 0.42
Evidence weight: 0.92
Similarity weight: 0.78
Evidence: 0.67
Plausible(item, be bad for game)
Evidence: 0.20
Remarkable(jewelry, has quality bad)
Evidence: 0.30
¬ Plausible(jewelry, has quality bad)

Remarkability from sibling implausibility

0.46
Rule weight: 0.60
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.30
Plausible(jewelry, has quality bad)
Evidence: 0.24
Remarkable(fob, has quality bad)
Evidence: 0.44
¬ Plausible(fob, has quality bad)
0.44
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.75
Evidence: 0.30
Plausible(jewelry, has quality bad)
Evidence: 0.04
Remarkable(wedding, bad luck)
Evidence: 0.04
¬ Plausible(wedding, bad luck)
0.42
Rule weight: 0.60
Evidence weight: 0.70
Similarity weight: 1.00
Evidence: 0.30
Plausible(jewelry, has quality bad)
Evidence: 0.47
Remarkable(earring, has quality bad)
Evidence: 0.81
¬ Plausible(earring, has quality bad)

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.30
Plausible(jewelry, has quality bad)
Evidence: 0.23
¬ Salient(jewelry, has quality bad)

Similarity expansion

0.54
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.82
Evidence: 0.56
Typical(jewelry, has quality bad)
Evidence: 0.51
¬ Typical(jewelry, has quality worth)
0.51
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.86
Evidence: 0.56
Typical(jewelry, has quality bad)
Evidence: 0.67
¬ Typical(jewelry, has quality change)
0.51
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.96
Evidence: 0.56
Typical(jewelry, has quality bad)
Evidence: 0.85
¬ Typical(jewelry, has quality good)
0.48
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.86
Evidence: 0.20
Remarkable(jewelry, has quality bad)
Evidence: 0.43
¬ Remarkable(jewelry, has quality change)
0.45
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.86
Evidence: 0.30
Plausible(jewelry, has quality bad)
Evidence: 0.55
¬ Plausible(jewelry, has quality change)
0.43
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.86
Evidence: 0.23
Salient(jewelry, has quality bad)
Evidence: 0.54
¬ Salient(jewelry, has quality change)
0.40
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.82
Evidence: 0.30
Plausible(jewelry, has quality bad)
Evidence: 0.61
¬ Plausible(jewelry, has quality worth)
0.34
Rule weight: 0.85
Evidence weight: 0.42
Similarity weight: 0.96
Evidence: 0.30
Plausible(jewelry, has quality bad)
Evidence: 0.84
¬ Plausible(jewelry, has quality good)
0.33
Rule weight: 0.85
Evidence weight: 0.41
Similarity weight: 0.96
Evidence: 0.20
Remarkable(jewelry, has quality bad)
Evidence: 0.74
¬ Remarkable(jewelry, has quality good)
0.25
Rule weight: 0.85
Evidence weight: 0.36
Similarity weight: 0.82
Evidence: 0.23
Salient(jewelry, has quality bad)
Evidence: 0.83
¬ Salient(jewelry, has quality worth)
0.23
Rule weight: 0.85
Evidence weight: 0.28
Similarity weight: 0.96
Evidence: 0.23
Salient(jewelry, has quality bad)
Evidence: 0.94
¬ Salient(jewelry, has quality good)
0.21
Rule weight: 0.85
Evidence weight: 0.30
Similarity weight: 0.82
Evidence: 0.20
Remarkable(jewelry, has quality bad)
Evidence: 0.87
¬ Remarkable(jewelry, has quality worth)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.23
Salient(jewelry, has quality bad)
Evidence: 0.56
¬ Typical(jewelry, has quality bad)
Evidence: 0.20
¬ Remarkable(jewelry, has quality bad)

Typical implies Plausible

0.29
Rule weight: 0.48
Evidence weight: 0.61
Similarity weight: 1.00
Evidence: 0.30
Plausible(jewelry, has quality bad)
Evidence: 0.56
¬ Typical(jewelry, has quality bad)

Typicality and Rermarkability incompatibility between a parent and a child

0.42
Rule weight: 0.51
Evidence weight: 0.86
Similarity weight: 0.96
Evidence: 0.20
¬ Remarkable(jewelry, has quality bad)
Evidence: 0.71
¬ Typical(gift, has quality good)
0.35
Rule weight: 0.51
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.20
¬ Remarkable(jewelry, has quality bad)
Evidence: 0.65
¬ Typical(item, be bad for game)

Typicality and Rermarkability incompatibility between siblings

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.20
¬ Remarkable(jewelry, has quality bad)
Evidence: 0.67
¬ Typical(fob, has quality bad)
0.11
Rule weight: 0.14
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.20
¬ Remarkable(jewelry, has quality bad)
Evidence: 0.90
¬ Typical(earring, has quality bad)
0.10
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 0.75
Evidence: 0.20
¬ Remarkable(jewelry, has quality bad)
Evidence: 0.26
¬ Typical(wedding, bad luck)

Typicality inheritance from parent to child

0.32
Rule weight: 0.48
Evidence weight: 0.69
Similarity weight: 0.96
Evidence: 0.56
Typical(jewelry, has quality bad)
Evidence: 0.71
¬ Typical(gift, has quality good)
0.27
Rule weight: 0.48
Evidence weight: 0.71
Similarity weight: 0.78
Evidence: 0.56
Typical(jewelry, has quality bad)
Evidence: 0.65
¬ Typical(item, be bad for game)