jump rope: causes good prepare for box match

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents item
Weight: 0.60
, toy
Weight: 0.59
, exercise
Weight: 0.59
, rope
Weight: 0.58
, equipment
Weight: 0.58
Siblings trampoline
Weight: 0.32
, jumper cable
Weight: 0.32
, toy car
Weight: 0.32
, drop
Weight: 0.32
, parachute
Weight: 0.32

Related properties

Property Similarity
causes good prepare for box match 1.00
be used to prepare for fight 0.81
be at box 0.79
be used to play game 0.77
be used to play time 0.76
be used to get fit 0.76
causes you get good body shape 0.76
be used to keep you fit 0.76
be good for person 0.76
causes you get in shape 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.50
Rule weight: 0.66
Evidence weight: 1.00
Similarity weight: 0.76
Evidence: 1.00
Plausible(exercise, causes you get good body shape)
Evidence: 0.84
¬ Typical(jump rope, causes good prepare for box match)
0.49
Rule weight: 0.66
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.97
Plausible(exercise, be used to keep you fit)
Evidence: 0.84
¬ Typical(jump rope, causes good prepare for box match)
0.49
Rule weight: 0.66
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.96
Plausible(exercise, be good for person)
Evidence: 0.84
¬ Typical(jump rope, causes good prepare for box match)
0.16
Rule weight: 0.66
Evidence weight: 0.31
Similarity weight: 0.79
Evidence: 0.18
Plausible(toy, be at box)
Evidence: 0.84
¬ Typical(jump rope, causes good prepare for box match)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.83
Similarity weight: 0.79
Evidence: 0.05
Plausible(jump rope, causes good prepare for box match)
Evidence: 0.18
¬ Plausible(toy, be at box)
0.01
Rule weight: 0.09
Evidence weight: 0.08
Similarity weight: 0.76
Evidence: 0.05
Plausible(jump rope, causes good prepare for box match)
Evidence: 0.96
¬ Plausible(exercise, be good for person)
0.01
Rule weight: 0.09
Evidence weight: 0.07
Similarity weight: 0.76
Evidence: 0.05
Plausible(jump rope, causes good prepare for box match)
Evidence: 0.97
¬ Plausible(exercise, be used to keep you fit)
0.00
Rule weight: 0.09
Evidence weight: 0.05
Similarity weight: 0.76
Evidence: 0.05
Plausible(jump rope, causes good prepare for box match)
Evidence: 1.00
¬ Plausible(exercise, causes you get good body shape)

Remarkability exclusitivity betweem a parent and a child

0.43
Rule weight: 0.58
Evidence weight: 0.94
Similarity weight: 0.79
Evidence: 0.49
¬ Remarkable(jump rope, causes good prepare for box match)
Evidence: 0.12
¬ Remarkable(toy, be at box)
0.23
Rule weight: 0.58
Evidence weight: 0.53
Similarity weight: 0.76
Evidence: 0.49
¬ Remarkable(jump rope, causes good prepare for box match)
Evidence: 0.95
¬ Remarkable(exercise, be used to keep you fit)
0.23
Rule weight: 0.58
Evidence weight: 0.52
Similarity weight: 0.76
Evidence: 0.49
¬ Remarkable(jump rope, causes good prepare for box match)
Evidence: 0.97
¬ Remarkable(exercise, be good for person)
0.23
Rule weight: 0.58
Evidence weight: 0.52
Similarity weight: 0.76
Evidence: 0.49
¬ Remarkable(jump rope, causes good prepare for box match)
Evidence: 0.98
¬ Remarkable(exercise, causes you get good body shape)

Remarkability exclusitivity between siblings

0.07
Rule weight: 0.13
Evidence weight: 0.68
Similarity weight: 0.77
Evidence: 0.49
¬ Remarkable(jump rope, causes good prepare for box match)
Evidence: 0.65
¬ Remarkable(toy car, be used to play game)

Remarkability from parent implausibility

0.33
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.79
Evidence: 0.18
Plausible(toy, be at box)
Evidence: 0.49
Remarkable(jump rope, causes good prepare for box match)
Evidence: 0.05
¬ Plausible(jump rope, causes good prepare for box match)
0.32
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.76
Evidence: 1.00
Plausible(exercise, causes you get good body shape)
Evidence: 0.49
Remarkable(jump rope, causes good prepare for box match)
Evidence: 0.05
¬ Plausible(jump rope, causes good prepare for box match)
0.32
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.76
Evidence: 0.97
Plausible(exercise, be used to keep you fit)
Evidence: 0.49
Remarkable(jump rope, causes good prepare for box match)
Evidence: 0.05
¬ Plausible(jump rope, causes good prepare for box match)
0.32
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.76
Evidence: 0.96
Plausible(exercise, be good for person)
Evidence: 0.49
Remarkable(jump rope, causes good prepare for box match)
Evidence: 0.05
¬ Plausible(jump rope, causes good prepare for box match)

Remarkability from sibling implausibility

0.44
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.05
Plausible(jump rope, causes good prepare for box match)
Evidence: 0.65
Remarkable(toy car, be used to play game)
Evidence: 0.11
¬ Plausible(toy car, be used to play game)

Salient implies Plausible

0.15
Rule weight: 0.28
Evidence weight: 0.52
Similarity weight: 1.00
Evidence: 0.05
Plausible(jump rope, causes good prepare for box match)
Evidence: 0.50
¬ Salient(jump rope, causes good prepare for box match)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.81
Evidence: 0.05
Plausible(jump rope, causes good prepare for box match)
Evidence: 0.04
¬ Plausible(jump rope, be used to prepare for fight)
0.59
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.84
Typical(jump rope, causes good prepare for box match)
Evidence: 0.58
¬ Typical(jump rope, be used to play time)
0.59
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.81
Evidence: 0.84
Typical(jump rope, causes good prepare for box match)
Evidence: 0.89
¬ Typical(jump rope, be used to prepare for fight)
0.59
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.84
Typical(jump rope, causes good prepare for box match)
Evidence: 0.62
¬ Typical(jump rope, be used to get fit)
0.57
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.77
Evidence: 0.84
Typical(jump rope, causes good prepare for box match)
Evidence: 0.82
¬ Typical(jump rope, be used to play game)
0.56
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.76
Evidence: 0.05
Plausible(jump rope, causes good prepare for box match)
Evidence: 0.14
¬ Plausible(jump rope, be used to get fit)
0.54
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.77
Evidence: 0.50
Salient(jump rope, causes good prepare for box match)
Evidence: 0.34
¬ Salient(jump rope, be used to play game)
0.54
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.81
Evidence: 0.49
Remarkable(jump rope, causes good prepare for box match)
Evidence: 0.43
¬ Remarkable(jump rope, be used to prepare for fight)
0.52
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.76
Evidence: 0.50
Salient(jump rope, causes good prepare for box match)
Evidence: 0.41
¬ Salient(jump rope, be used to play time)
0.51
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.81
Evidence: 0.50
Salient(jump rope, causes good prepare for box match)
Evidence: 0.52
¬ Salient(jump rope, be used to prepare for fight)
0.50
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.77
Evidence: 0.49
Remarkable(jump rope, causes good prepare for box match)
Evidence: 0.46
¬ Remarkable(jump rope, be used to play game)
0.46
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.76
Evidence: 0.49
Remarkable(jump rope, causes good prepare for box match)
Evidence: 0.57
¬ Remarkable(jump rope, be used to get fit)
0.44
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.76
Evidence: 0.49
Remarkable(jump rope, causes good prepare for box match)
Evidence: 0.64
¬ Remarkable(jump rope, be used to play time)
0.43
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.76
Evidence: 0.50
Salient(jump rope, causes good prepare for box match)
Evidence: 0.68
¬ Salient(jump rope, be used to get fit)
0.36
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.77
Evidence: 0.05
Plausible(jump rope, causes good prepare for box match)
Evidence: 0.47
¬ Plausible(jump rope, be used to play game)
0.24
Rule weight: 0.85
Evidence weight: 0.37
Similarity weight: 0.76
Evidence: 0.05
Plausible(jump rope, causes good prepare for box match)
Evidence: 0.66
¬ Plausible(jump rope, be used to play time)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.50
Salient(jump rope, causes good prepare for box match)
Evidence: 0.84
¬ Typical(jump rope, causes good prepare for box match)
Evidence: 0.49
¬ Remarkable(jump rope, causes good prepare for box match)

Typical implies Plausible

0.09
Rule weight: 0.48
Evidence weight: 0.19
Similarity weight: 1.00
Evidence: 0.05
Plausible(jump rope, causes good prepare for box match)
Evidence: 0.84
¬ Typical(jump rope, causes good prepare for box match)

Typicality and Rermarkability incompatibility between a parent and a child

0.38
Rule weight: 0.51
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.49
¬ Remarkable(jump rope, causes good prepare for box match)
Evidence: 0.02
¬ Typical(exercise, causes you get good body shape)
0.38
Rule weight: 0.51
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.49
¬ Remarkable(jump rope, causes good prepare for box match)
Evidence: 0.03
¬ Typical(exercise, be good for person)
0.38
Rule weight: 0.51
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.49
¬ Remarkable(jump rope, causes good prepare for box match)
Evidence: 0.03
¬ Typical(exercise, be used to keep you fit)
0.26
Rule weight: 0.51
Evidence weight: 0.63
Similarity weight: 0.79
Evidence: 0.49
¬ Remarkable(jump rope, causes good prepare for box match)
Evidence: 0.74
¬ Typical(toy, be at box)

Typicality and Rermarkability incompatibility between siblings

0.08
Rule weight: 0.14
Evidence weight: 0.73
Similarity weight: 0.77
Evidence: 0.49
¬ Remarkable(jump rope, causes good prepare for box match)
Evidence: 0.55
¬ Typical(toy car, be used to play game)

Typicality inheritance from parent to child

0.37
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 0.76
Evidence: 0.84
Typical(jump rope, causes good prepare for box match)
Evidence: 0.02
¬ Typical(exercise, causes you get good body shape)
0.37
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 0.76
Evidence: 0.84
Typical(jump rope, causes good prepare for box match)
Evidence: 0.03
¬ Typical(exercise, be used to keep you fit)
0.37
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 0.76
Evidence: 0.84
Typical(jump rope, causes good prepare for box match)
Evidence: 0.03
¬ Typical(exercise, be good for person)
0.34
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 0.79
Evidence: 0.84
Typical(jump rope, causes good prepare for box match)
Evidence: 0.74
¬ Typical(toy, be at box)