toy car: be used to play game

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents toy
Weight: 0.72
, item
Weight: 0.69
, gift
Weight: 0.65
, thing
Weight: 0.63
, merchandise
Weight: 0.60
Siblings toy soldier
Weight: 0.39
, car seat
Weight: 0.36
, doll
Weight: 0.36
, scooter
Weight: 0.36
, car wash
Weight: 0.36

Related properties

Property Similarity
be used to play game 1.00
be used to play 0.94
be used to play war game 0.92
be used to play pretend game 0.90
be used to play with 0.90
be play with 0.89
be fun to play with 0.84
be used to play house 0.84
be defined as thing to play 0.83
be used to play with kid 0.82

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.50
Rule weight: 0.66
Evidence weight: 0.84
Similarity weight: 0.89
Evidence: 0.71
Plausible(toy, be play with)
Evidence: 0.55
¬ Typical(toy car, be used to play game)
0.46
Rule weight: 0.66
Evidence weight: 0.84
Similarity weight: 0.83
Evidence: 0.71
Plausible(toy, be defined as thing to play)
Evidence: 0.55
¬ Typical(toy car, be used to play game)
0.46
Rule weight: 0.66
Evidence weight: 0.73
Similarity weight: 0.94
Evidence: 0.51
Plausible(toy, be used to play)
Evidence: 0.55
¬ Typical(toy car, be used to play game)
0.42
Rule weight: 0.66
Evidence weight: 0.71
Similarity weight: 0.90
Evidence: 0.46
Plausible(toy, be used to play with)
Evidence: 0.55
¬ Typical(toy car, be used to play game)
0.37
Rule weight: 0.66
Evidence weight: 0.65
Similarity weight: 0.84
Evidence: 0.36
Plausible(toy, be fun to play with)
Evidence: 0.55
¬ Typical(toy car, be used to play game)
0.31
Rule weight: 0.66
Evidence weight: 0.57
Similarity weight: 0.82
Evidence: 0.21
Plausible(toy, be used to play with kid)
Evidence: 0.55
¬ Typical(toy car, be used to play game)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.82
Similarity weight: 0.82
Evidence: 0.11
Plausible(toy car, be used to play game)
Evidence: 0.21
¬ Plausible(toy, be used to play with kid)
0.05
Rule weight: 0.09
Evidence weight: 0.68
Similarity weight: 0.84
Evidence: 0.11
Plausible(toy car, be used to play game)
Evidence: 0.36
¬ Plausible(toy, be fun to play with)
0.05
Rule weight: 0.09
Evidence weight: 0.59
Similarity weight: 0.90
Evidence: 0.11
Plausible(toy car, be used to play game)
Evidence: 0.46
¬ Plausible(toy, be used to play with)
0.05
Rule weight: 0.09
Evidence weight: 0.55
Similarity weight: 0.94
Evidence: 0.11
Plausible(toy car, be used to play game)
Evidence: 0.51
¬ Plausible(toy, be used to play)
0.03
Rule weight: 0.09
Evidence weight: 0.37
Similarity weight: 0.89
Evidence: 0.11
Plausible(toy car, be used to play game)
Evidence: 0.71
¬ Plausible(toy, be play with)
0.03
Rule weight: 0.09
Evidence weight: 0.37
Similarity weight: 0.83
Evidence: 0.11
Plausible(toy car, be used to play game)
Evidence: 0.71
¬ Plausible(toy, be defined as thing to play)

Remarkability exclusitivity betweem a parent and a child

0.26
Rule weight: 0.58
Evidence weight: 0.49
Similarity weight: 0.94
Evidence: 0.65
¬ Remarkable(toy car, be used to play game)
Evidence: 0.79
¬ Remarkable(toy, be used to play)
0.26
Rule weight: 0.58
Evidence weight: 0.51
Similarity weight: 0.89
Evidence: 0.65
¬ Remarkable(toy car, be used to play game)
Evidence: 0.75
¬ Remarkable(toy, be play with)
0.25
Rule weight: 0.58
Evidence weight: 0.48
Similarity weight: 0.90
Evidence: 0.65
¬ Remarkable(toy car, be used to play game)
Evidence: 0.80
¬ Remarkable(toy, be used to play with)
0.22
Rule weight: 0.58
Evidence weight: 0.47
Similarity weight: 0.82
Evidence: 0.65
¬ Remarkable(toy car, be used to play game)
Evidence: 0.81
¬ Remarkable(toy, be used to play with kid)
0.21
Rule weight: 0.58
Evidence weight: 0.45
Similarity weight: 0.83
Evidence: 0.65
¬ Remarkable(toy car, be used to play game)
Evidence: 0.85
¬ Remarkable(toy, be defined as thing to play)
0.21
Rule weight: 0.58
Evidence weight: 0.44
Similarity weight: 0.84
Evidence: 0.65
¬ Remarkable(toy car, be used to play game)
Evidence: 0.87
¬ Remarkable(toy, be fun to play with)

Remarkability exclusitivity between siblings

0.06
Rule weight: 0.13
Evidence weight: 0.58
Similarity weight: 0.84
Evidence: 0.65
¬ Remarkable(toy car, be used to play game)
Evidence: 0.64
¬ Remarkable(doll, be used to play house)
0.06
Rule weight: 0.13
Evidence weight: 0.53
Similarity weight: 0.90
Evidence: 0.65
¬ Remarkable(toy car, be used to play game)
Evidence: 0.72
¬ Remarkable(doll, be used to play pretend game)
0.06
Rule weight: 0.13
Evidence weight: 0.50
Similarity weight: 0.94
Evidence: 0.65
¬ Remarkable(toy car, be used to play game)
Evidence: 0.77
¬ Remarkable(doll, be used to play)
0.06
Rule weight: 0.13
Evidence weight: 0.49
Similarity weight: 0.94
Evidence: 0.65
¬ Remarkable(toy car, be used to play game)
Evidence: 0.79
¬ Remarkable(toy soldier, be used to play)
0.06
Rule weight: 0.13
Evidence weight: 0.46
Similarity weight: 0.92
Evidence: 0.65
¬ Remarkable(toy car, be used to play game)
Evidence: 0.83
¬ Remarkable(toy soldier, be used to play war game)

Remarkability from parent implausibility

0.39
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.94
Evidence: 0.51
Plausible(toy, be used to play)
Evidence: 0.65
Remarkable(toy car, be used to play game)
Evidence: 0.11
¬ Plausible(toy car, be used to play game)
0.37
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.89
Evidence: 0.71
Plausible(toy, be play with)
Evidence: 0.65
Remarkable(toy car, be used to play game)
Evidence: 0.11
¬ Plausible(toy car, be used to play game)
0.37
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.90
Evidence: 0.46
Plausible(toy, be used to play with)
Evidence: 0.65
Remarkable(toy car, be used to play game)
Evidence: 0.11
¬ Plausible(toy car, be used to play game)
0.34
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.84
Evidence: 0.36
Plausible(toy, be fun to play with)
Evidence: 0.65
Remarkable(toy car, be used to play game)
Evidence: 0.11
¬ Plausible(toy car, be used to play game)
0.34
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.83
Evidence: 0.71
Plausible(toy, be defined as thing to play)
Evidence: 0.65
Remarkable(toy car, be used to play game)
Evidence: 0.11
¬ Plausible(toy car, be used to play game)
0.33
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.82
Evidence: 0.21
Plausible(toy, be used to play with kid)
Evidence: 0.65
Remarkable(toy car, be used to play game)
Evidence: 0.11
¬ Plausible(toy car, be used to play game)

Remarkability from sibling implausibility

0.54
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.92
Evidence: 0.11
Plausible(toy car, be used to play game)
Evidence: 0.83
Remarkable(toy soldier, be used to play war game)
Evidence: 0.11
¬ Plausible(toy soldier, be used to play war game)
0.53
Rule weight: 0.60
Evidence weight: 0.94
Similarity weight: 0.94
Evidence: 0.11
Plausible(toy car, be used to play game)
Evidence: 0.77
Remarkable(doll, be used to play)
Evidence: 0.29
¬ Plausible(doll, be used to play)
0.51
Rule weight: 0.60
Evidence weight: 0.93
Similarity weight: 0.90
Evidence: 0.11
Plausible(toy car, be used to play game)
Evidence: 0.72
Remarkable(doll, be used to play pretend game)
Evidence: 0.27
¬ Plausible(doll, be used to play pretend game)
0.50
Rule weight: 0.60
Evidence weight: 0.89
Similarity weight: 0.94
Evidence: 0.11
Plausible(toy car, be used to play game)
Evidence: 0.79
Remarkable(toy soldier, be used to play)
Evidence: 0.61
¬ Plausible(toy soldier, be used to play)
0.46
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 0.84
Evidence: 0.11
Plausible(toy car, be used to play game)
Evidence: 0.64
Remarkable(doll, be used to play house)
Evidence: 0.25
¬ Plausible(doll, be used to play house)

Salient implies Plausible

0.12
Rule weight: 0.28
Evidence weight: 0.42
Similarity weight: 1.00
Evidence: 0.11
Plausible(toy car, be used to play game)
Evidence: 0.65
¬ Salient(toy car, be used to play game)

Similarity expansion

0.63
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.90
Evidence: 0.55
Typical(toy car, be used to play game)
Evidence: 0.39
¬ Typical(toy car, be used to play with)
0.60
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.90
Evidence: 0.11
Plausible(toy car, be used to play game)
Evidence: 0.25
¬ Plausible(toy car, be used to play with)
0.60
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.90
Evidence: 0.65
Remarkable(toy car, be used to play game)
Evidence: 0.64
¬ Remarkable(toy car, be used to play with)
0.57
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.90
Evidence: 0.65
Salient(toy car, be used to play game)
Evidence: 0.73
¬ Salient(toy car, be used to play with)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.65
Salient(toy car, be used to play game)
Evidence: 0.55
¬ Typical(toy car, be used to play game)
Evidence: 0.65
¬ Remarkable(toy car, be used to play game)

Typical implies Plausible

0.25
Rule weight: 0.48
Evidence weight: 0.52
Similarity weight: 1.00
Evidence: 0.11
Plausible(toy car, be used to play game)
Evidence: 0.55
¬ Typical(toy car, be used to play game)

Typicality and Rermarkability incompatibility between a parent and a child

0.41
Rule weight: 0.51
Evidence weight: 0.91
Similarity weight: 0.89
Evidence: 0.65
¬ Remarkable(toy car, be used to play game)
Evidence: 0.14
¬ Typical(toy, be play with)
0.41
Rule weight: 0.51
Evidence weight: 0.86
Similarity weight: 0.94
Evidence: 0.65
¬ Remarkable(toy car, be used to play game)
Evidence: 0.21
¬ Typical(toy, be used to play)
0.39
Rule weight: 0.51
Evidence weight: 0.86
Similarity weight: 0.90
Evidence: 0.65
¬ Remarkable(toy car, be used to play game)
Evidence: 0.22
¬ Typical(toy, be used to play with)
0.39
Rule weight: 0.51
Evidence weight: 0.92
Similarity weight: 0.83
Evidence: 0.65
¬ Remarkable(toy car, be used to play game)
Evidence: 0.12
¬ Typical(toy, be defined as thing to play)
0.36
Rule weight: 0.51
Evidence weight: 0.84
Similarity weight: 0.84
Evidence: 0.65
¬ Remarkable(toy car, be used to play game)
Evidence: 0.24
¬ Typical(toy, be fun to play with)
0.31
Rule weight: 0.51
Evidence weight: 0.74
Similarity weight: 0.82
Evidence: 0.65
¬ Remarkable(toy car, be used to play game)
Evidence: 0.40
¬ Typical(toy, be used to play with kid)

Typicality and Rermarkability incompatibility between siblings

0.11
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 0.94
Evidence: 0.65
¬ Remarkable(toy car, be used to play game)
Evidence: 0.16
¬ Typical(toy soldier, be used to play)
0.10
Rule weight: 0.14
Evidence weight: 0.79
Similarity weight: 0.94
Evidence: 0.65
¬ Remarkable(toy car, be used to play game)
Evidence: 0.33
¬ Typical(doll, be used to play)
0.09
Rule weight: 0.14
Evidence weight: 0.77
Similarity weight: 0.90
Evidence: 0.65
¬ Remarkable(toy car, be used to play game)
Evidence: 0.36
¬ Typical(doll, be used to play pretend game)
0.09
Rule weight: 0.14
Evidence weight: 0.71
Similarity weight: 0.92
Evidence: 0.65
¬ Remarkable(toy car, be used to play game)
Evidence: 0.45
¬ Typical(toy soldier, be used to play war game)
0.08
Rule weight: 0.14
Evidence weight: 0.73
Similarity weight: 0.84
Evidence: 0.65
¬ Remarkable(toy car, be used to play game)
Evidence: 0.42
¬ Typical(doll, be used to play house)

Typicality inheritance from parent to child

0.41
Rule weight: 0.48
Evidence weight: 0.91
Similarity weight: 0.94
Evidence: 0.55
Typical(toy car, be used to play game)
Evidence: 0.21
¬ Typical(toy, be used to play)
0.41
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 0.89
Evidence: 0.55
Typical(toy car, be used to play game)
Evidence: 0.14
¬ Typical(toy, be play with)
0.39
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 0.90
Evidence: 0.55
Typical(toy car, be used to play game)
Evidence: 0.22
¬ Typical(toy, be used to play with)
0.38
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 0.83
Evidence: 0.55
Typical(toy car, be used to play game)
Evidence: 0.12
¬ Typical(toy, be defined as thing to play)
0.36
Rule weight: 0.48
Evidence weight: 0.89
Similarity weight: 0.84
Evidence: 0.55
Typical(toy car, be used to play game)
Evidence: 0.24
¬ Typical(toy, be fun to play with)
0.33
Rule weight: 0.48
Evidence weight: 0.82
Similarity weight: 0.82
Evidence: 0.55
Typical(toy car, be used to play game)
Evidence: 0.40
¬ Typical(toy, be used to play with kid)