toy car: be used to play with

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents toy
Weight: 0.72
, item
Weight: 0.69
, gift
Weight: 0.65
, thing
Weight: 0.63
, merchandise
Weight: 0.60
Siblings toy soldier
Weight: 0.39
, car seat
Weight: 0.36
, doll
Weight: 0.36
, scooter
Weight: 0.36
, car wash
Weight: 0.36

Related properties

Property Similarity
be used to play with 1.00
be play with 0.98
be used to play 0.95
be used to play game 0.90
be fun to play with 0.89
be used to play with child 0.87
be play with in live room 0.86
be used to play pretend game 0.86
be used to play with kid 0.85
be used to play house 0.85

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.58
Rule weight: 0.66
Evidence weight: 0.89
Similarity weight: 0.98
Evidence: 0.71
Plausible(toy, be play with)
Evidence: 0.39
¬ Typical(toy car, be used to play with)
0.52
Rule weight: 0.66
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.46
Plausible(toy, be used to play with)
Evidence: 0.39
¬ Typical(toy car, be used to play with)
0.51
Rule weight: 0.66
Evidence weight: 0.81
Similarity weight: 0.95
Evidence: 0.51
Plausible(toy, be used to play)
Evidence: 0.39
¬ Typical(toy car, be used to play with)
0.44
Rule weight: 0.66
Evidence weight: 0.75
Similarity weight: 0.89
Evidence: 0.36
Plausible(toy, be fun to play with)
Evidence: 0.39
¬ Typical(toy car, be used to play with)
0.41
Rule weight: 0.66
Evidence weight: 0.71
Similarity weight: 0.87
Evidence: 0.27
Plausible(toy, be used to play with child)
Evidence: 0.39
¬ Typical(toy car, be used to play with)
0.39
Rule weight: 0.66
Evidence weight: 0.69
Similarity weight: 0.85
Evidence: 0.21
Plausible(toy, be used to play with kid)
Evidence: 0.39
¬ Typical(toy car, be used to play with)
0.39
Rule weight: 0.66
Evidence weight: 0.68
Similarity weight: 0.86
Evidence: 0.18
Plausible(toy, be play with in live room)
Evidence: 0.39
¬ Typical(toy car, be used to play with)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.86
Similarity weight: 0.86
Evidence: 0.25
Plausible(toy car, be used to play with)
Evidence: 0.18
¬ Plausible(toy, be play with in live room)
0.07
Rule weight: 0.09
Evidence weight: 0.84
Similarity weight: 0.85
Evidence: 0.25
Plausible(toy car, be used to play with)
Evidence: 0.21
¬ Plausible(toy, be used to play with kid)
0.06
Rule weight: 0.09
Evidence weight: 0.79
Similarity weight: 0.87
Evidence: 0.25
Plausible(toy car, be used to play with)
Evidence: 0.27
¬ Plausible(toy, be used to play with child)
0.06
Rule weight: 0.09
Evidence weight: 0.65
Similarity weight: 1.00
Evidence: 0.25
Plausible(toy car, be used to play with)
Evidence: 0.46
¬ Plausible(toy, be used to play with)
0.06
Rule weight: 0.09
Evidence weight: 0.73
Similarity weight: 0.89
Evidence: 0.25
Plausible(toy car, be used to play with)
Evidence: 0.36
¬ Plausible(toy, be fun to play with)
0.05
Rule weight: 0.09
Evidence weight: 0.62
Similarity weight: 0.95
Evidence: 0.25
Plausible(toy car, be used to play with)
Evidence: 0.51
¬ Plausible(toy, be used to play)
0.04
Rule weight: 0.09
Evidence weight: 0.47
Similarity weight: 0.98
Evidence: 0.25
Plausible(toy car, be used to play with)
Evidence: 0.71
¬ Plausible(toy, be play with)

Remarkability exclusitivity betweem a parent and a child

0.33
Rule weight: 0.58
Evidence weight: 0.67
Similarity weight: 0.86
Evidence: 0.64
¬ Remarkable(toy car, be used to play with)
Evidence: 0.51
¬ Remarkable(toy, be play with in live room)
0.30
Rule weight: 0.58
Evidence weight: 0.52
Similarity weight: 0.98
Evidence: 0.64
¬ Remarkable(toy car, be used to play with)
Evidence: 0.75
¬ Remarkable(toy, be play with)
0.28
Rule weight: 0.58
Evidence weight: 0.49
Similarity weight: 1.00
Evidence: 0.64
¬ Remarkable(toy car, be used to play with)
Evidence: 0.80
¬ Remarkable(toy, be used to play with)
0.27
Rule weight: 0.58
Evidence weight: 0.50
Similarity weight: 0.95
Evidence: 0.64
¬ Remarkable(toy car, be used to play with)
Evidence: 0.79
¬ Remarkable(toy, be used to play)
0.24
Rule weight: 0.58
Evidence weight: 0.48
Similarity weight: 0.85
Evidence: 0.64
¬ Remarkable(toy car, be used to play with)
Evidence: 0.81
¬ Remarkable(toy, be used to play with kid)
0.23
Rule weight: 0.58
Evidence weight: 0.46
Similarity weight: 0.87
Evidence: 0.64
¬ Remarkable(toy car, be used to play with)
Evidence: 0.85
¬ Remarkable(toy, be used to play with child)
0.23
Rule weight: 0.58
Evidence weight: 0.45
Similarity weight: 0.89
Evidence: 0.64
¬ Remarkable(toy car, be used to play with)
Evidence: 0.87
¬ Remarkable(toy, be fun to play with)

Remarkability exclusitivity between siblings

0.07
Rule weight: 0.13
Evidence weight: 0.59
Similarity weight: 0.85
Evidence: 0.64
¬ Remarkable(toy car, be used to play with)
Evidence: 0.64
¬ Remarkable(doll, be used to play house)
0.06
Rule weight: 0.13
Evidence weight: 0.51
Similarity weight: 0.95
Evidence: 0.64
¬ Remarkable(toy car, be used to play with)
Evidence: 0.77
¬ Remarkable(doll, be used to play)
0.06
Rule weight: 0.13
Evidence weight: 0.50
Similarity weight: 0.95
Evidence: 0.64
¬ Remarkable(toy car, be used to play with)
Evidence: 0.79
¬ Remarkable(toy soldier, be used to play)
0.06
Rule weight: 0.13
Evidence weight: 0.54
Similarity weight: 0.86
Evidence: 0.64
¬ Remarkable(toy car, be used to play with)
Evidence: 0.72
¬ Remarkable(doll, be used to play pretend game)

Remarkability from parent implausibility

0.40
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.98
Evidence: 0.71
Plausible(toy, be play with)
Evidence: 0.64
Remarkable(toy car, be used to play with)
Evidence: 0.25
¬ Plausible(toy car, be used to play with)
0.40
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.46
Plausible(toy, be used to play with)
Evidence: 0.64
Remarkable(toy car, be used to play with)
Evidence: 0.25
¬ Plausible(toy car, be used to play with)
0.38
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.95
Evidence: 0.51
Plausible(toy, be used to play)
Evidence: 0.64
Remarkable(toy car, be used to play with)
Evidence: 0.25
¬ Plausible(toy car, be used to play with)
0.35
Rule weight: 0.42
Evidence weight: 0.94
Similarity weight: 0.89
Evidence: 0.36
Plausible(toy, be fun to play with)
Evidence: 0.64
Remarkable(toy car, be used to play with)
Evidence: 0.25
¬ Plausible(toy car, be used to play with)
0.34
Rule weight: 0.42
Evidence weight: 0.93
Similarity weight: 0.87
Evidence: 0.27
Plausible(toy, be used to play with child)
Evidence: 0.64
Remarkable(toy car, be used to play with)
Evidence: 0.25
¬ Plausible(toy car, be used to play with)
0.34
Rule weight: 0.42
Evidence weight: 0.93
Similarity weight: 0.86
Evidence: 0.18
Plausible(toy, be play with in live room)
Evidence: 0.64
Remarkable(toy car, be used to play with)
Evidence: 0.25
¬ Plausible(toy car, be used to play with)
0.33
Rule weight: 0.42
Evidence weight: 0.93
Similarity weight: 0.85
Evidence: 0.21
Plausible(toy, be used to play with kid)
Evidence: 0.64
Remarkable(toy car, be used to play with)
Evidence: 0.25
¬ Plausible(toy car, be used to play with)

Remarkability from sibling implausibility

0.54
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.95
Evidence: 0.25
Plausible(toy car, be used to play with)
Evidence: 0.77
Remarkable(doll, be used to play)
Evidence: 0.29
¬ Plausible(doll, be used to play)
0.51
Rule weight: 0.60
Evidence weight: 0.90
Similarity weight: 0.95
Evidence: 0.25
Plausible(toy car, be used to play with)
Evidence: 0.79
Remarkable(toy soldier, be used to play)
Evidence: 0.61
¬ Plausible(toy soldier, be used to play)
0.49
Rule weight: 0.60
Evidence weight: 0.94
Similarity weight: 0.86
Evidence: 0.25
Plausible(toy car, be used to play with)
Evidence: 0.72
Remarkable(doll, be used to play pretend game)
Evidence: 0.27
¬ Plausible(doll, be used to play pretend game)
0.48
Rule weight: 0.60
Evidence weight: 0.93
Similarity weight: 0.85
Evidence: 0.25
Plausible(toy car, be used to play with)
Evidence: 0.64
Remarkable(doll, be used to play house)
Evidence: 0.25
¬ Plausible(doll, be used to play house)

Salient implies Plausible

0.13
Rule weight: 0.28
Evidence weight: 0.45
Similarity weight: 1.00
Evidence: 0.25
Plausible(toy car, be used to play with)
Evidence: 0.73
¬ Salient(toy car, be used to play with)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.90
Evidence: 0.25
Plausible(toy car, be used to play with)
Evidence: 0.11
¬ Plausible(toy car, be used to play game)
0.63
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.90
Evidence: 0.73
Salient(toy car, be used to play with)
Evidence: 0.65
¬ Salient(toy car, be used to play game)
0.59
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.90
Evidence: 0.64
Remarkable(toy car, be used to play with)
Evidence: 0.65
¬ Remarkable(toy car, be used to play game)
0.51
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.90
Evidence: 0.39
Typical(toy car, be used to play with)
Evidence: 0.55
¬ Typical(toy car, be used to play game)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.73
Salient(toy car, be used to play with)
Evidence: 0.39
¬ Typical(toy car, be used to play with)
Evidence: 0.64
¬ Remarkable(toy car, be used to play with)

Typical implies Plausible

0.34
Rule weight: 0.48
Evidence weight: 0.70
Similarity weight: 1.00
Evidence: 0.25
Plausible(toy car, be used to play with)
Evidence: 0.39
¬ Typical(toy car, be used to play with)

Typicality and Rermarkability incompatibility between a parent and a child

0.46
Rule weight: 0.51
Evidence weight: 0.91
Similarity weight: 0.98
Evidence: 0.64
¬ Remarkable(toy car, be used to play with)
Evidence: 0.14
¬ Typical(toy, be play with)
0.44
Rule weight: 0.51
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.64
¬ Remarkable(toy car, be used to play with)
Evidence: 0.22
¬ Typical(toy, be used to play with)
0.42
Rule weight: 0.51
Evidence weight: 0.87
Similarity weight: 0.95
Evidence: 0.64
¬ Remarkable(toy car, be used to play with)
Evidence: 0.21
¬ Typical(toy, be used to play)
0.38
Rule weight: 0.51
Evidence weight: 0.85
Similarity weight: 0.89
Evidence: 0.64
¬ Remarkable(toy car, be used to play with)
Evidence: 0.24
¬ Typical(toy, be fun to play with)
0.36
Rule weight: 0.51
Evidence weight: 0.80
Similarity weight: 0.87
Evidence: 0.64
¬ Remarkable(toy car, be used to play with)
Evidence: 0.31
¬ Typical(toy, be used to play with child)
0.32
Rule weight: 0.51
Evidence weight: 0.75
Similarity weight: 0.85
Evidence: 0.64
¬ Remarkable(toy car, be used to play with)
Evidence: 0.40
¬ Typical(toy, be used to play with kid)
0.29
Rule weight: 0.51
Evidence weight: 0.66
Similarity weight: 0.86
Evidence: 0.64
¬ Remarkable(toy car, be used to play with)
Evidence: 0.54
¬ Typical(toy, be play with in live room)

Typicality and Rermarkability incompatibility between siblings

0.12
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 0.95
Evidence: 0.64
¬ Remarkable(toy car, be used to play with)
Evidence: 0.16
¬ Typical(toy soldier, be used to play)
0.10
Rule weight: 0.14
Evidence weight: 0.79
Similarity weight: 0.95
Evidence: 0.64
¬ Remarkable(toy car, be used to play with)
Evidence: 0.33
¬ Typical(doll, be used to play)
0.09
Rule weight: 0.14
Evidence weight: 0.77
Similarity weight: 0.86
Evidence: 0.64
¬ Remarkable(toy car, be used to play with)
Evidence: 0.36
¬ Typical(doll, be used to play pretend game)
0.08
Rule weight: 0.14
Evidence weight: 0.74
Similarity weight: 0.85
Evidence: 0.64
¬ Remarkable(toy car, be used to play with)
Evidence: 0.42
¬ Typical(doll, be used to play house)

Typicality inheritance from parent to child

0.44
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 0.98
Evidence: 0.39
Typical(toy car, be used to play with)
Evidence: 0.14
¬ Typical(toy, be play with)
0.42
Rule weight: 0.48
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.39
Typical(toy car, be used to play with)
Evidence: 0.22
¬ Typical(toy, be used to play with)
0.40
Rule weight: 0.48
Evidence weight: 0.87
Similarity weight: 0.95
Evidence: 0.39
Typical(toy car, be used to play with)
Evidence: 0.21
¬ Typical(toy, be used to play)
0.37
Rule weight: 0.48
Evidence weight: 0.85
Similarity weight: 0.89
Evidence: 0.39
Typical(toy car, be used to play with)
Evidence: 0.24
¬ Typical(toy, be fun to play with)
0.34
Rule weight: 0.48
Evidence weight: 0.81
Similarity weight: 0.87
Evidence: 0.39
Typical(toy car, be used to play with)
Evidence: 0.31
¬ Typical(toy, be used to play with child)
0.31
Rule weight: 0.48
Evidence weight: 0.76
Similarity weight: 0.85
Evidence: 0.39
Typical(toy car, be used to play with)
Evidence: 0.40
¬ Typical(toy, be used to play with kid)
0.28
Rule weight: 0.48
Evidence weight: 0.67
Similarity weight: 0.86
Evidence: 0.39
Typical(toy car, be used to play with)
Evidence: 0.54
¬ Typical(toy, be play with in live room)