toy: be play with in live room

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents merchandise
Weight: 0.61
, item
Weight: 0.59
, object
Weight: 0.59
, gift
Weight: 0.59
Siblings toy soldier
Weight: 0.75
, toy car
Weight: 0.72
, doll
Weight: 0.66
, vibrator
Weight: 0.64
, candy cane
Weight: 0.63

Related properties

Property Similarity
be play with in live room 1.00
be play with 0.87
be used to play with 0.86
be used to play house 0.85
be at house where child live 0.84
be used to play 0.81
be fun to play with 0.81
be used to play with child 0.80
be used to play game 0.79
be at child room 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.93
Similarity weight: 0.84
Evidence: 0.51
¬ Remarkable(toy, be play with in live room)
Evidence: 0.14
¬ Remarkable(toy car, be at house where child live)
0.10
Rule weight: 0.13
Evidence weight: 0.91
Similarity weight: 0.79
Evidence: 0.51
¬ Remarkable(toy, be play with in live room)
Evidence: 0.18
¬ Remarkable(toy car, be at child room)
0.09
Rule weight: 0.13
Evidence weight: 0.90
Similarity weight: 0.79
Evidence: 0.51
¬ Remarkable(toy, be play with in live room)
Evidence: 0.20
¬ Remarkable(toy soldier, be at child room)
0.08
Rule weight: 0.13
Evidence weight: 0.67
Similarity weight: 0.86
Evidence: 0.51
¬ Remarkable(toy, be play with in live room)
Evidence: 0.64
¬ Remarkable(toy car, be used to play with)
0.08
Rule weight: 0.13
Evidence weight: 0.67
Similarity weight: 0.85
Evidence: 0.51
¬ Remarkable(toy, be play with in live room)
Evidence: 0.64
¬ Remarkable(doll, be used to play house)
0.07
Rule weight: 0.13
Evidence weight: 0.67
Similarity weight: 0.79
Evidence: 0.51
¬ Remarkable(toy, be play with in live room)
Evidence: 0.65
¬ Remarkable(toy car, be used to play game)
0.07
Rule weight: 0.13
Evidence weight: 0.60
Similarity weight: 0.81
Evidence: 0.51
¬ Remarkable(toy, be play with in live room)
Evidence: 0.77
¬ Remarkable(doll, be used to play)
0.06
Rule weight: 0.13
Evidence weight: 0.59
Similarity weight: 0.81
Evidence: 0.51
¬ Remarkable(toy, be play with in live room)
Evidence: 0.79
¬ Remarkable(toy soldier, be used to play)

Remarkability from sibling implausibility

0.48
Rule weight: 0.60
Evidence weight: 0.93
Similarity weight: 0.86
Evidence: 0.18
Plausible(toy, be play with in live room)
Evidence: 0.64
Remarkable(toy car, be used to play with)
Evidence: 0.25
¬ Plausible(toy car, be used to play with)
0.47
Rule weight: 0.60
Evidence weight: 0.93
Similarity weight: 0.85
Evidence: 0.18
Plausible(toy, be play with in live room)
Evidence: 0.64
Remarkable(doll, be used to play house)
Evidence: 0.25
¬ Plausible(doll, be used to play house)
0.46
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.81
Evidence: 0.18
Plausible(toy, be play with in live room)
Evidence: 0.77
Remarkable(doll, be used to play)
Evidence: 0.29
¬ Plausible(doll, be used to play)
0.46
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.79
Evidence: 0.18
Plausible(toy, be play with in live room)
Evidence: 0.65
Remarkable(toy car, be used to play game)
Evidence: 0.11
¬ Plausible(toy car, be used to play game)
0.44
Rule weight: 0.60
Evidence weight: 0.89
Similarity weight: 0.81
Evidence: 0.18
Plausible(toy, be play with in live room)
Evidence: 0.79
Remarkable(toy soldier, be used to play)
Evidence: 0.61
¬ Plausible(toy soldier, be used to play)
0.42
Rule weight: 0.60
Evidence weight: 0.82
Similarity weight: 0.84
Evidence: 0.18
Plausible(toy, be play with in live room)
Evidence: 0.14
Remarkable(toy car, be at house where child live)
Evidence: 0.25
¬ Plausible(toy car, be at house where child live)
0.41
Rule weight: 0.60
Evidence weight: 0.86
Similarity weight: 0.79
Evidence: 0.18
Plausible(toy, be play with in live room)
Evidence: 0.20
Remarkable(toy soldier, be at child room)
Evidence: 0.22
¬ Plausible(toy soldier, be at child room)
0.40
Rule weight: 0.60
Evidence weight: 0.84
Similarity weight: 0.79
Evidence: 0.18
Plausible(toy, be play with in live room)
Evidence: 0.18
Remarkable(toy car, be at child room)
Evidence: 0.24
¬ Plausible(toy car, be at child room)

Salient implies Plausible

0.20
Rule weight: 0.28
Evidence weight: 0.71
Similarity weight: 1.00
Evidence: 0.18
Plausible(toy, be play with in live room)
Evidence: 0.35
¬ Salient(toy, be play with in live room)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.87
Evidence: 0.54
Typical(toy, be play with in live room)
Evidence: 0.14
¬ Typical(toy, be play with)
0.66
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.86
Evidence: 0.54
Typical(toy, be play with in live room)
Evidence: 0.22
¬ Typical(toy, be used to play with)
0.63
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.81
Evidence: 0.54
Typical(toy, be play with in live room)
Evidence: 0.21
¬ Typical(toy, be used to play)
0.62
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.81
Evidence: 0.54
Typical(toy, be play with in live room)
Evidence: 0.24
¬ Typical(toy, be fun to play with)
0.59
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.80
Evidence: 0.54
Typical(toy, be play with in live room)
Evidence: 0.31
¬ Typical(toy, be used to play with child)
0.56
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.79
Evidence: 0.18
Plausible(toy, be play with in live room)
Evidence: 0.20
¬ Plausible(toy, be at child room)
0.53
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.80
Evidence: 0.18
Plausible(toy, be play with in live room)
Evidence: 0.27
¬ Plausible(toy, be used to play with child)
0.52
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.79
Evidence: 0.51
Remarkable(toy, be play with in live room)
Evidence: 0.48
¬ Remarkable(toy, be at child room)
0.51
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.79
Evidence: 0.54
Typical(toy, be play with in live room)
Evidence: 0.52
¬ Typical(toy, be at child room)
0.50
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.79
Evidence: 0.35
Salient(toy, be play with in live room)
Evidence: 0.39
¬ Salient(toy, be at child room)
0.49
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.81
Evidence: 0.18
Plausible(toy, be play with in live room)
Evidence: 0.36
¬ Plausible(toy, be fun to play with)
0.47
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.87
Evidence: 0.51
Remarkable(toy, be play with in live room)
Evidence: 0.75
¬ Remarkable(toy, be play with)
0.46
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.86
Evidence: 0.18
Plausible(toy, be play with in live room)
Evidence: 0.46
¬ Plausible(toy, be used to play with)
0.45
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.86
Evidence: 0.51
Remarkable(toy, be play with in live room)
Evidence: 0.80
¬ Remarkable(toy, be used to play with)
0.43
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.81
Evidence: 0.51
Remarkable(toy, be play with in live room)
Evidence: 0.79
¬ Remarkable(toy, be used to play)
0.41
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.81
Evidence: 0.18
Plausible(toy, be play with in live room)
Evidence: 0.51
¬ Plausible(toy, be used to play)
0.40
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.80
Evidence: 0.51
Remarkable(toy, be play with in live room)
Evidence: 0.85
¬ Remarkable(toy, be used to play with child)
0.40
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.81
Evidence: 0.51
Remarkable(toy, be play with in live room)
Evidence: 0.87
¬ Remarkable(toy, be fun to play with)
0.38
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.80
Evidence: 0.35
Salient(toy, be play with in live room)
Evidence: 0.70
¬ Salient(toy, be used to play with child)
0.36
Rule weight: 0.85
Evidence weight: 0.49
Similarity weight: 0.86
Evidence: 0.35
Salient(toy, be play with in live room)
Evidence: 0.79
¬ Salient(toy, be used to play with)
0.35
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.81
Evidence: 0.35
Salient(toy, be play with in live room)
Evidence: 0.76
¬ Salient(toy, be fun to play with)
0.33
Rule weight: 0.85
Evidence weight: 0.45
Similarity weight: 0.87
Evidence: 0.35
Salient(toy, be play with in live room)
Evidence: 0.84
¬ Salient(toy, be play with)
0.33
Rule weight: 0.85
Evidence weight: 0.48
Similarity weight: 0.81
Evidence: 0.35
Salient(toy, be play with in live room)
Evidence: 0.81
¬ Salient(toy, be used to play)
0.31
Rule weight: 0.85
Evidence weight: 0.42
Similarity weight: 0.87
Evidence: 0.18
Plausible(toy, be play with in live room)
Evidence: 0.71
¬ Plausible(toy, be play with)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.35
Salient(toy, be play with in live room)
Evidence: 0.54
¬ Typical(toy, be play with in live room)
Evidence: 0.51
¬ Remarkable(toy, be play with in live room)

Typical implies Plausible

0.27
Rule weight: 0.48
Evidence weight: 0.56
Similarity weight: 1.00
Evidence: 0.18
Plausible(toy, be play with in live room)
Evidence: 0.54
¬ Typical(toy, be play with in live room)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 0.81
Evidence: 0.51
¬ Remarkable(toy, be play with in live room)
Evidence: 0.16
¬ Typical(toy soldier, be used to play)
0.09
Rule weight: 0.14
Evidence weight: 0.80
Similarity weight: 0.86
Evidence: 0.51
¬ Remarkable(toy, be play with in live room)
Evidence: 0.39
¬ Typical(toy car, be used to play with)
0.09
Rule weight: 0.14
Evidence weight: 0.83
Similarity weight: 0.81
Evidence: 0.51
¬ Remarkable(toy, be play with in live room)
Evidence: 0.33
¬ Typical(doll, be used to play)
0.09
Rule weight: 0.14
Evidence weight: 0.79
Similarity weight: 0.85
Evidence: 0.51
¬ Remarkable(toy, be play with in live room)
Evidence: 0.42
¬ Typical(doll, be used to play house)
0.08
Rule weight: 0.14
Evidence weight: 0.70
Similarity weight: 0.84
Evidence: 0.51
¬ Remarkable(toy, be play with in live room)
Evidence: 0.59
¬ Typical(toy car, be at house where child live)
0.08
Rule weight: 0.14
Evidence weight: 0.72
Similarity weight: 0.79
Evidence: 0.51
¬ Remarkable(toy, be play with in live room)
Evidence: 0.55
¬ Typical(toy car, be used to play game)
0.08
Rule weight: 0.14
Evidence weight: 0.71
Similarity weight: 0.79
Evidence: 0.51
¬ Remarkable(toy, be play with in live room)
Evidence: 0.57
¬ Typical(toy soldier, be at child room)
0.08
Rule weight: 0.14
Evidence weight: 0.71
Similarity weight: 0.79
Evidence: 0.51
¬ Remarkable(toy, be play with in live room)
Evidence: 0.57
¬ Typical(toy car, be at child room)