doll: be used to play house

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents object
Weight: 0.67
, toy
Weight: 0.66
, film
Weight: 0.60
, prop
Weight: 0.57
Siblings teddy bear
Weight: 0.62
, blonde
Weight: 0.55
, outfit
Weight: 0.51
, toy car
Weight: 0.36
, toy soldier
Weight: 0.36

Related properties

Property Similarity
be used to play house 1.00
be used to play 0.88
be at house 0.87
be at in house 0.86
be play with in live room 0.85
be used to play with 0.85
be used to play game 0.84
be play with 0.83
be used to play pretend game 0.82
be at your house 0.81

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.48
Rule weight: 0.66
Evidence weight: 0.88
Similarity weight: 0.83
Evidence: 0.71
Plausible(toy, be play with)
Evidence: 0.42
¬ Typical(doll, be used to play house)
0.46
Rule weight: 0.66
Evidence weight: 0.80
Similarity weight: 0.88
Evidence: 0.51
Plausible(toy, be used to play)
Evidence: 0.42
¬ Typical(doll, be used to play house)
0.44
Rule weight: 0.66
Evidence weight: 0.78
Similarity weight: 0.85
Evidence: 0.46
Plausible(toy, be used to play with)
Evidence: 0.42
¬ Typical(doll, be used to play house)
0.37
Rule weight: 0.66
Evidence weight: 0.66
Similarity weight: 0.85
Evidence: 0.18
Plausible(toy, be play with in live room)
Evidence: 0.42
¬ Typical(doll, be used to play house)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.86
Similarity weight: 0.85
Evidence: 0.25
Plausible(doll, be used to play house)
Evidence: 0.18
¬ Plausible(toy, be play with in live room)
0.05
Rule weight: 0.09
Evidence weight: 0.65
Similarity weight: 0.85
Evidence: 0.25
Plausible(doll, be used to play house)
Evidence: 0.46
¬ Plausible(toy, be used to play with)
0.05
Rule weight: 0.09
Evidence weight: 0.62
Similarity weight: 0.88
Evidence: 0.25
Plausible(doll, be used to play house)
Evidence: 0.51
¬ Plausible(toy, be used to play)
0.04
Rule weight: 0.09
Evidence weight: 0.46
Similarity weight: 0.83
Evidence: 0.25
Plausible(doll, be used to play house)
Evidence: 0.71
¬ Plausible(toy, be play with)

Remarkability exclusitivity betweem a parent and a child

0.33
Rule weight: 0.58
Evidence weight: 0.67
Similarity weight: 0.85
Evidence: 0.64
¬ Remarkable(doll, be used to play house)
Evidence: 0.51
¬ Remarkable(toy, be play with in live room)
0.25
Rule weight: 0.58
Evidence weight: 0.50
Similarity weight: 0.88
Evidence: 0.64
¬ Remarkable(doll, be used to play house)
Evidence: 0.79
¬ Remarkable(toy, be used to play)
0.25
Rule weight: 0.58
Evidence weight: 0.52
Similarity weight: 0.83
Evidence: 0.64
¬ Remarkable(doll, be used to play house)
Evidence: 0.75
¬ Remarkable(toy, be play with)
0.24
Rule weight: 0.58
Evidence weight: 0.48
Similarity weight: 0.85
Evidence: 0.64
¬ Remarkable(doll, be used to play house)
Evidence: 0.80
¬ Remarkable(toy, be used to play with)

Remarkability exclusitivity between siblings

0.07
Rule weight: 0.13
Evidence weight: 0.59
Similarity weight: 0.85
Evidence: 0.64
¬ Remarkable(doll, be used to play house)
Evidence: 0.64
¬ Remarkable(toy car, be used to play with)
0.06
Rule weight: 0.13
Evidence weight: 0.58
Similarity weight: 0.84
Evidence: 0.64
¬ Remarkable(doll, be used to play house)
Evidence: 0.65
¬ Remarkable(toy car, be used to play game)
0.06
Rule weight: 0.13
Evidence weight: 0.49
Similarity weight: 0.88
Evidence: 0.64
¬ Remarkable(doll, be used to play house)
Evidence: 0.79
¬ Remarkable(toy soldier, be used to play)

Remarkability from parent implausibility

0.35
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.88
Evidence: 0.51
Plausible(toy, be used to play)
Evidence: 0.64
Remarkable(doll, be used to play house)
Evidence: 0.25
¬ Plausible(doll, be used to play house)
0.34
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.85
Evidence: 0.46
Plausible(toy, be used to play with)
Evidence: 0.64
Remarkable(doll, be used to play house)
Evidence: 0.25
¬ Plausible(doll, be used to play house)
0.34
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.83
Evidence: 0.71
Plausible(toy, be play with)
Evidence: 0.64
Remarkable(doll, be used to play house)
Evidence: 0.25
¬ Plausible(doll, be used to play house)
0.33
Rule weight: 0.42
Evidence weight: 0.93
Similarity weight: 0.85
Evidence: 0.18
Plausible(toy, be play with in live room)
Evidence: 0.64
Remarkable(doll, be used to play house)
Evidence: 0.25
¬ Plausible(doll, be used to play house)

Remarkability from sibling implausibility

0.49
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.84
Evidence: 0.25
Plausible(doll, be used to play house)
Evidence: 0.65
Remarkable(toy car, be used to play game)
Evidence: 0.11
¬ Plausible(toy car, be used to play game)
0.48
Rule weight: 0.60
Evidence weight: 0.90
Similarity weight: 0.88
Evidence: 0.25
Plausible(doll, be used to play house)
Evidence: 0.79
Remarkable(toy soldier, be used to play)
Evidence: 0.61
¬ Plausible(toy soldier, be used to play)
0.47
Rule weight: 0.60
Evidence weight: 0.93
Similarity weight: 0.85
Evidence: 0.25
Plausible(doll, be used to play house)
Evidence: 0.64
Remarkable(toy car, be used to play with)
Evidence: 0.25
¬ Plausible(toy car, be used to play with)

Salient implies Plausible

0.20
Rule weight: 0.28
Evidence weight: 0.72
Similarity weight: 1.00
Evidence: 0.25
Plausible(doll, be used to play house)
Evidence: 0.37
¬ Salient(doll, be used to play house)

Similarity expansion

0.63
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.86
Evidence: 0.25
Plausible(doll, be used to play house)
Evidence: 0.19
¬ Plausible(doll, be at in house)
0.63
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.87
Evidence: 0.25
Plausible(doll, be used to play house)
Evidence: 0.21
¬ Plausible(doll, be at house)
0.62
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.86
Evidence: 0.64
Remarkable(doll, be used to play house)
Evidence: 0.43
¬ Remarkable(doll, be at in house)
0.61
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.81
Evidence: 0.25
Plausible(doll, be used to play house)
Evidence: 0.16
¬ Plausible(doll, be at your house)
0.61
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.87
Evidence: 0.64
Remarkable(doll, be used to play house)
Evidence: 0.48
¬ Remarkable(doll, be at house)
0.61
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.88
Evidence: 0.42
Typical(doll, be used to play house)
Evidence: 0.33
¬ Typical(doll, be used to play)
0.59
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.88
Evidence: 0.25
Plausible(doll, be used to play house)
Evidence: 0.29
¬ Plausible(doll, be used to play)
0.58
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.86
Evidence: 0.37
Salient(doll, be used to play house)
Evidence: 0.33
¬ Salient(doll, be at in house)
0.58
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.81
Evidence: 0.64
Remarkable(doll, be used to play house)
Evidence: 0.47
¬ Remarkable(doll, be at your house)
0.58
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.87
Evidence: 0.37
Salient(doll, be used to play house)
Evidence: 0.35
¬ Salient(doll, be at house)
0.56
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.82
Evidence: 0.25
Plausible(doll, be used to play house)
Evidence: 0.27
¬ Plausible(doll, be used to play pretend game)
0.55
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.82
Evidence: 0.42
Typical(doll, be used to play house)
Evidence: 0.36
¬ Typical(doll, be used to play pretend game)
0.54
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.88
Evidence: 0.64
Remarkable(doll, be used to play house)
Evidence: 0.77
¬ Remarkable(doll, be used to play)
0.53
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.81
Evidence: 0.37
Salient(doll, be used to play house)
Evidence: 0.38
¬ Salient(doll, be at your house)
0.53
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.87
Evidence: 0.42
Typical(doll, be used to play house)
Evidence: 0.50
¬ Typical(doll, be at house)
0.52
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.82
Evidence: 0.64
Remarkable(doll, be used to play house)
Evidence: 0.72
¬ Remarkable(doll, be used to play pretend game)
0.50
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.86
Evidence: 0.42
Typical(doll, be used to play house)
Evidence: 0.54
¬ Typical(doll, be at in house)
0.46
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.81
Evidence: 0.42
Typical(doll, be used to play house)
Evidence: 0.57
¬ Typical(doll, be at your house)
0.41
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.82
Evidence: 0.37
Salient(doll, be used to play house)
Evidence: 0.65
¬ Salient(doll, be used to play pretend game)
0.41
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.88
Evidence: 0.37
Salient(doll, be used to play house)
Evidence: 0.72
¬ Salient(doll, be used to play)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.37
Salient(doll, be used to play house)
Evidence: 0.42
¬ Typical(doll, be used to play house)
Evidence: 0.64
¬ Remarkable(doll, be used to play house)

Typical implies Plausible

0.33
Rule weight: 0.48
Evidence weight: 0.69
Similarity weight: 1.00
Evidence: 0.25
Plausible(doll, be used to play house)
Evidence: 0.42
¬ Typical(doll, be used to play house)

Typicality and Rermarkability incompatibility between a parent and a child

0.39
Rule weight: 0.51
Evidence weight: 0.87
Similarity weight: 0.88
Evidence: 0.64
¬ Remarkable(doll, be used to play house)
Evidence: 0.21
¬ Typical(toy, be used to play)
0.38
Rule weight: 0.51
Evidence weight: 0.91
Similarity weight: 0.83
Evidence: 0.64
¬ Remarkable(doll, be used to play house)
Evidence: 0.14
¬ Typical(toy, be play with)
0.37
Rule weight: 0.51
Evidence weight: 0.86
Similarity weight: 0.85
Evidence: 0.64
¬ Remarkable(doll, be used to play house)
Evidence: 0.22
¬ Typical(toy, be used to play with)
0.28
Rule weight: 0.51
Evidence weight: 0.65
Similarity weight: 0.85
Evidence: 0.64
¬ Remarkable(doll, be used to play house)
Evidence: 0.54
¬ Typical(toy, be play with in live room)

Typicality and Rermarkability incompatibility between siblings

0.11
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 0.88
Evidence: 0.64
¬ Remarkable(doll, be used to play house)
Evidence: 0.16
¬ Typical(toy soldier, be used to play)
0.09
Rule weight: 0.14
Evidence weight: 0.75
Similarity weight: 0.85
Evidence: 0.64
¬ Remarkable(doll, be used to play house)
Evidence: 0.39
¬ Typical(toy car, be used to play with)
0.07
Rule weight: 0.14
Evidence weight: 0.65
Similarity weight: 0.84
Evidence: 0.64
¬ Remarkable(doll, be used to play house)
Evidence: 0.55
¬ Typical(toy car, be used to play game)

Typicality inheritance from parent to child

0.37
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 0.88
Evidence: 0.42
Typical(doll, be used to play house)
Evidence: 0.21
¬ Typical(toy, be used to play)
0.37
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 0.83
Evidence: 0.42
Typical(doll, be used to play house)
Evidence: 0.14
¬ Typical(toy, be play with)
0.36
Rule weight: 0.48
Evidence weight: 0.87
Similarity weight: 0.85
Evidence: 0.42
Typical(doll, be used to play house)
Evidence: 0.22
¬ Typical(toy, be used to play with)
0.28
Rule weight: 0.48
Evidence weight: 0.68
Similarity weight: 0.85
Evidence: 0.42
Typical(doll, be used to play house)
Evidence: 0.54
¬ Typical(toy, be play with in live room)