toy: be used to play with

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents merchandise
Weight: 0.61
, item
Weight: 0.59
, object
Weight: 0.59
, gift
Weight: 0.59
Siblings toy soldier
Weight: 0.75
, toy car
Weight: 0.72
, doll
Weight: 0.66
, vibrator
Weight: 0.64
, candy cane
Weight: 0.63

Related properties

Property Similarity
be used to play with 1.00
be play with 0.98
be used to play 0.95
be used to play game 0.90
be fun to play with 0.89
be used to play with child 0.87
be play with in live room 0.86
be used to play pretend game 0.86
be used to play with kid 0.85
be used to play house 0.85

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.06
Rule weight: 0.13
Evidence weight: 0.49
Similarity weight: 1.00
Evidence: 0.80
¬ Remarkable(toy, be used to play with)
Evidence: 0.64
¬ Remarkable(toy car, be used to play with)
0.06
Rule weight: 0.13
Evidence weight: 0.48
Similarity weight: 0.90
Evidence: 0.80
¬ Remarkable(toy, be used to play with)
Evidence: 0.65
¬ Remarkable(toy car, be used to play game)
0.05
Rule weight: 0.13
Evidence weight: 0.48
Similarity weight: 0.85
Evidence: 0.80
¬ Remarkable(toy, be used to play with)
Evidence: 0.64
¬ Remarkable(doll, be used to play house)
0.05
Rule weight: 0.13
Evidence weight: 0.42
Similarity weight: 0.86
Evidence: 0.80
¬ Remarkable(toy, be used to play with)
Evidence: 0.72
¬ Remarkable(doll, be used to play pretend game)
0.05
Rule weight: 0.13
Evidence weight: 0.38
Similarity weight: 0.95
Evidence: 0.80
¬ Remarkable(toy, be used to play with)
Evidence: 0.77
¬ Remarkable(doll, be used to play)
0.05
Rule weight: 0.13
Evidence weight: 0.36
Similarity weight: 0.95
Evidence: 0.80
¬ Remarkable(toy, be used to play with)
Evidence: 0.79
¬ Remarkable(toy soldier, be used to play)

Remarkability from sibling implausibility

0.57
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.46
Plausible(toy, be used to play with)
Evidence: 0.64
Remarkable(toy car, be used to play with)
Evidence: 0.25
¬ Plausible(toy car, be used to play with)
0.55
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.95
Evidence: 0.46
Plausible(toy, be used to play with)
Evidence: 0.77
Remarkable(doll, be used to play)
Evidence: 0.29
¬ Plausible(doll, be used to play)
0.53
Rule weight: 0.60
Evidence weight: 0.93
Similarity weight: 0.95
Evidence: 0.46
Plausible(toy, be used to play with)
Evidence: 0.79
Remarkable(toy soldier, be used to play)
Evidence: 0.61
¬ Plausible(toy soldier, be used to play)
0.53
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.90
Evidence: 0.46
Plausible(toy, be used to play with)
Evidence: 0.65
Remarkable(toy car, be used to play game)
Evidence: 0.11
¬ Plausible(toy car, be used to play game)
0.49
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.86
Evidence: 0.46
Plausible(toy, be used to play with)
Evidence: 0.72
Remarkable(doll, be used to play pretend game)
Evidence: 0.27
¬ Plausible(doll, be used to play pretend game)
0.49
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.85
Evidence: 0.46
Plausible(toy, be used to play with)
Evidence: 0.64
Remarkable(doll, be used to play house)
Evidence: 0.25
¬ Plausible(doll, be used to play house)

Salient implies Plausible

0.16
Rule weight: 0.28
Evidence weight: 0.58
Similarity weight: 1.00
Evidence: 0.46
Plausible(toy, be used to play with)
Evidence: 0.79
¬ Salient(toy, be used to play with)

Similarity expansion

0.75
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.98
Evidence: 0.22
Typical(toy, be used to play with)
Evidence: 0.14
¬ Typical(toy, be play with)
0.72
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.98
Evidence: 0.80
Remarkable(toy, be used to play with)
Evidence: 0.75
¬ Remarkable(toy, be play with)
0.69
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.98
Evidence: 0.79
Salient(toy, be used to play with)
Evidence: 0.84
¬ Salient(toy, be play with)
0.68
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.95
Evidence: 0.80
Remarkable(toy, be used to play with)
Evidence: 0.79
¬ Remarkable(toy, be used to play)
0.68
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.86
Evidence: 0.79
Salient(toy, be used to play with)
Evidence: 0.35
¬ Salient(toy, be play with in live room)
0.68
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.95
Evidence: 0.22
Typical(toy, be used to play with)
Evidence: 0.21
¬ Typical(toy, be used to play)
0.67
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.95
Evidence: 0.79
Salient(toy, be used to play with)
Evidence: 0.81
¬ Salient(toy, be used to play)
0.67
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.86
Evidence: 0.46
Plausible(toy, be used to play with)
Evidence: 0.18
¬ Plausible(toy, be play with in live room)
0.66
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.86
Evidence: 0.80
Remarkable(toy, be used to play with)
Evidence: 0.51
¬ Remarkable(toy, be play with in live room)
0.65
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.85
Evidence: 0.46
Plausible(toy, be used to play with)
Evidence: 0.21
¬ Plausible(toy, be used to play with kid)
0.63
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.87
Evidence: 0.46
Plausible(toy, be used to play with)
Evidence: 0.27
¬ Plausible(toy, be used to play with child)
0.63
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.89
Evidence: 0.79
Salient(toy, be used to play with)
Evidence: 0.76
¬ Salient(toy, be fun to play with)
0.63
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.87
Evidence: 0.79
Salient(toy, be used to play with)
Evidence: 0.70
¬ Salient(toy, be used to play with child)
0.63
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.89
Evidence: 0.80
Remarkable(toy, be used to play with)
Evidence: 0.87
¬ Remarkable(toy, be fun to play with)
0.63
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.85
Evidence: 0.79
Salient(toy, be used to play with)
Evidence: 0.65
¬ Salient(toy, be used to play with kid)
0.62
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.87
Evidence: 0.80
Remarkable(toy, be used to play with)
Evidence: 0.85
¬ Remarkable(toy, be used to play with child)
0.61
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.89
Evidence: 0.22
Typical(toy, be used to play with)
Evidence: 0.24
¬ Typical(toy, be fun to play with)
0.61
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.85
Evidence: 0.80
Remarkable(toy, be used to play with)
Evidence: 0.81
¬ Remarkable(toy, be used to play with kid)
0.61
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.89
Evidence: 0.46
Plausible(toy, be used to play with)
Evidence: 0.36
¬ Plausible(toy, be fun to play with)
0.59
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.95
Evidence: 0.46
Plausible(toy, be used to play with)
Evidence: 0.51
¬ Plausible(toy, be used to play)
0.56
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.87
Evidence: 0.22
Typical(toy, be used to play with)
Evidence: 0.31
¬ Typical(toy, be used to play with child)
0.52
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.98
Evidence: 0.46
Plausible(toy, be used to play with)
Evidence: 0.71
¬ Plausible(toy, be play with)
0.50
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.85
Evidence: 0.22
Typical(toy, be used to play with)
Evidence: 0.40
¬ Typical(toy, be used to play with kid)
0.43
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.86
Evidence: 0.22
Typical(toy, be used to play with)
Evidence: 0.54
¬ Typical(toy, be play with in live room)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.79
Salient(toy, be used to play with)
Evidence: 0.22
¬ Typical(toy, be used to play with)
Evidence: 0.80
¬ Remarkable(toy, be used to play with)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.46
Plausible(toy, be used to play with)
Evidence: 0.22
¬ Typical(toy, be used to play with)

Typicality and Rermarkability incompatibility between siblings

0.11
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 0.95
Evidence: 0.80
¬ Remarkable(toy, be used to play with)
Evidence: 0.16
¬ Typical(toy soldier, be used to play)
0.09
Rule weight: 0.14
Evidence weight: 0.74
Similarity weight: 0.95
Evidence: 0.80
¬ Remarkable(toy, be used to play with)
Evidence: 0.33
¬ Typical(doll, be used to play)
0.09
Rule weight: 0.14
Evidence weight: 0.68
Similarity weight: 1.00
Evidence: 0.80
¬ Remarkable(toy, be used to play with)
Evidence: 0.39
¬ Typical(toy car, be used to play with)
0.08
Rule weight: 0.14
Evidence weight: 0.71
Similarity weight: 0.86
Evidence: 0.80
¬ Remarkable(toy, be used to play with)
Evidence: 0.36
¬ Typical(doll, be used to play pretend game)
0.08
Rule weight: 0.14
Evidence weight: 0.67
Similarity weight: 0.85
Evidence: 0.80
¬ Remarkable(toy, be used to play with)
Evidence: 0.42
¬ Typical(doll, be used to play house)
0.07
Rule weight: 0.14
Evidence weight: 0.56
Similarity weight: 0.90
Evidence: 0.80
¬ Remarkable(toy, be used to play with)
Evidence: 0.55
¬ Typical(toy car, be used to play game)