toy soldier: be used to play

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents toy
Weight: 0.75
, character
Weight: 0.63
, item
Weight: 0.59
, film
Weight: 0.59
, model
Weight: 0.57
Siblings toy car
Weight: 0.39
, doll
Weight: 0.36
, elf
Weight: 0.34
, candy cane
Weight: 0.34
, vibrator
Weight: 0.34

Related properties

Property Similarity
be used to play 1.00
be at play in play 0.97
be used to play with 0.95
be used to play game 0.94
be play with 0.92
be used to play pretend game 0.88
be used to play house 0.88
be used to play war game 0.86
be defined as thing to play 0.86
be fun to play with 0.86

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.61
Rule weight: 0.66
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.51
Plausible(toy, be used to play)
Evidence: 0.16
¬ Typical(toy soldier, be used to play)
0.59
Rule weight: 0.66
Evidence weight: 0.95
Similarity weight: 0.92
Evidence: 0.71
Plausible(toy, be play with)
Evidence: 0.16
¬ Typical(toy soldier, be used to play)
0.58
Rule weight: 0.66
Evidence weight: 0.92
Similarity weight: 0.95
Evidence: 0.46
Plausible(toy, be used to play with)
Evidence: 0.16
¬ Typical(toy soldier, be used to play)
0.55
Rule weight: 0.66
Evidence weight: 0.86
Similarity weight: 0.97
Evidence: 0.10
Plausible(character, be at play in play)
Evidence: 0.16
¬ Typical(toy soldier, be used to play)
0.54
Rule weight: 0.66
Evidence weight: 0.95
Similarity weight: 0.86
Evidence: 0.71
Plausible(toy, be defined as thing to play)
Evidence: 0.16
¬ Typical(toy soldier, be used to play)
0.51
Rule weight: 0.66
Evidence weight: 0.90
Similarity weight: 0.86
Evidence: 0.36
Plausible(toy, be fun to play with)
Evidence: 0.16
¬ Typical(toy soldier, be used to play)

Plausibility inheritance from parent to child

0.09
Rule weight: 0.09
Evidence weight: 0.96
Similarity weight: 0.97
Evidence: 0.61
Plausible(toy soldier, be used to play)
Evidence: 0.10
¬ Plausible(character, be at play in play)
0.08
Rule weight: 0.09
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.61
Plausible(toy soldier, be used to play)
Evidence: 0.51
¬ Plausible(toy, be used to play)
0.07
Rule weight: 0.09
Evidence weight: 0.82
Similarity weight: 0.95
Evidence: 0.61
Plausible(toy soldier, be used to play)
Evidence: 0.46
¬ Plausible(toy, be used to play with)
0.07
Rule weight: 0.09
Evidence weight: 0.86
Similarity weight: 0.86
Evidence: 0.61
Plausible(toy soldier, be used to play)
Evidence: 0.36
¬ Plausible(toy, be fun to play with)
0.06
Rule weight: 0.09
Evidence weight: 0.73
Similarity weight: 0.92
Evidence: 0.61
Plausible(toy soldier, be used to play)
Evidence: 0.71
¬ Plausible(toy, be play with)
0.06
Rule weight: 0.09
Evidence weight: 0.73
Similarity weight: 0.86
Evidence: 0.61
Plausible(toy soldier, be used to play)
Evidence: 0.71
¬ Plausible(toy, be defined as thing to play)

Remarkability exclusitivity betweem a parent and a child

0.37
Rule weight: 0.58
Evidence weight: 0.67
Similarity weight: 0.97
Evidence: 0.79
¬ Remarkable(toy soldier, be used to play)
Evidence: 0.42
¬ Remarkable(character, be at play in play)
0.22
Rule weight: 0.58
Evidence weight: 0.38
Similarity weight: 1.00
Evidence: 0.79
¬ Remarkable(toy soldier, be used to play)
Evidence: 0.79
¬ Remarkable(toy, be used to play)
0.22
Rule weight: 0.58
Evidence weight: 0.41
Similarity weight: 0.92
Evidence: 0.79
¬ Remarkable(toy soldier, be used to play)
Evidence: 0.75
¬ Remarkable(toy, be play with)
0.20
Rule weight: 0.58
Evidence weight: 0.36
Similarity weight: 0.95
Evidence: 0.79
¬ Remarkable(toy soldier, be used to play)
Evidence: 0.80
¬ Remarkable(toy, be used to play with)
0.16
Rule weight: 0.58
Evidence weight: 0.33
Similarity weight: 0.86
Evidence: 0.79
¬ Remarkable(toy soldier, be used to play)
Evidence: 0.85
¬ Remarkable(toy, be defined as thing to play)
0.15
Rule weight: 0.58
Evidence weight: 0.31
Similarity weight: 0.86
Evidence: 0.79
¬ Remarkable(toy soldier, be used to play)
Evidence: 0.87
¬ Remarkable(toy, be fun to play with)

Remarkability exclusitivity between siblings

0.06
Rule weight: 0.13
Evidence weight: 0.50
Similarity weight: 0.95
Evidence: 0.79
¬ Remarkable(toy soldier, be used to play)
Evidence: 0.64
¬ Remarkable(toy car, be used to play with)
0.06
Rule weight: 0.13
Evidence weight: 0.49
Similarity weight: 0.94
Evidence: 0.79
¬ Remarkable(toy soldier, be used to play)
Evidence: 0.65
¬ Remarkable(toy car, be used to play game)
0.06
Rule weight: 0.13
Evidence weight: 0.49
Similarity weight: 0.88
Evidence: 0.79
¬ Remarkable(toy soldier, be used to play)
Evidence: 0.64
¬ Remarkable(doll, be used to play house)
0.05
Rule weight: 0.13
Evidence weight: 0.39
Similarity weight: 1.00
Evidence: 0.79
¬ Remarkable(toy soldier, be used to play)
Evidence: 0.77
¬ Remarkable(doll, be used to play)
0.05
Rule weight: 0.13
Evidence weight: 0.43
Similarity weight: 0.88
Evidence: 0.79
¬ Remarkable(toy soldier, be used to play)
Evidence: 0.72
¬ Remarkable(doll, be used to play pretend game)

Remarkability from parent implausibility

0.39
Rule weight: 0.42
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.51
Plausible(toy, be used to play)
Evidence: 0.79
Remarkable(toy soldier, be used to play)
Evidence: 0.61
¬ Plausible(toy soldier, be used to play)
0.37
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.92
Evidence: 0.71
Plausible(toy, be play with)
Evidence: 0.79
Remarkable(toy soldier, be used to play)
Evidence: 0.61
¬ Plausible(toy soldier, be used to play)
0.37
Rule weight: 0.42
Evidence weight: 0.93
Similarity weight: 0.95
Evidence: 0.46
Plausible(toy, be used to play with)
Evidence: 0.79
Remarkable(toy soldier, be used to play)
Evidence: 0.61
¬ Plausible(toy soldier, be used to play)
0.36
Rule weight: 0.42
Evidence weight: 0.88
Similarity weight: 0.97
Evidence: 0.10
Plausible(character, be at play in play)
Evidence: 0.79
Remarkable(toy soldier, be used to play)
Evidence: 0.61
¬ Plausible(toy soldier, be used to play)
0.35
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.86
Evidence: 0.71
Plausible(toy, be defined as thing to play)
Evidence: 0.79
Remarkable(toy soldier, be used to play)
Evidence: 0.61
¬ Plausible(toy soldier, be used to play)
0.33
Rule weight: 0.42
Evidence weight: 0.92
Similarity weight: 0.86
Evidence: 0.36
Plausible(toy, be fun to play with)
Evidence: 0.79
Remarkable(toy soldier, be used to play)
Evidence: 0.61
¬ Plausible(toy soldier, be used to play)

Remarkability from sibling implausibility

0.59
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.61
Plausible(toy soldier, be used to play)
Evidence: 0.77
Remarkable(doll, be used to play)
Evidence: 0.29
¬ Plausible(doll, be used to play)
0.56
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.94
Evidence: 0.61
Plausible(toy soldier, be used to play)
Evidence: 0.65
Remarkable(toy car, be used to play game)
Evidence: 0.11
¬ Plausible(toy car, be used to play game)
0.55
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.95
Evidence: 0.61
Plausible(toy soldier, be used to play)
Evidence: 0.64
Remarkable(toy car, be used to play with)
Evidence: 0.25
¬ Plausible(toy car, be used to play with)
0.52
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.88
Evidence: 0.61
Plausible(toy soldier, be used to play)
Evidence: 0.72
Remarkable(doll, be used to play pretend game)
Evidence: 0.27
¬ Plausible(doll, be used to play pretend game)
0.51
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.88
Evidence: 0.61
Plausible(toy soldier, be used to play)
Evidence: 0.64
Remarkable(doll, be used to play house)
Evidence: 0.25
¬ Plausible(doll, be used to play house)

Salient implies Plausible

0.19
Rule weight: 0.28
Evidence weight: 0.66
Similarity weight: 1.00
Evidence: 0.61
Plausible(toy soldier, be used to play)
Evidence: 0.89
¬ Salient(toy soldier, be used to play)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.86
Evidence: 0.61
Plausible(toy soldier, be used to play)
Evidence: 0.11
¬ Plausible(toy soldier, be used to play war game)
0.67
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.86
Evidence: 0.89
Salient(toy soldier, be used to play)
Evidence: 0.69
¬ Salient(toy soldier, be used to play war game)
0.61
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.86
Evidence: 0.79
Remarkable(toy soldier, be used to play)
Evidence: 0.83
¬ Remarkable(toy soldier, be used to play war game)
0.46
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.86
Evidence: 0.16
Typical(toy soldier, be used to play)
Evidence: 0.45
¬ Typical(toy soldier, be used to play war game)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.89
Salient(toy soldier, be used to play)
Evidence: 0.16
¬ Typical(toy soldier, be used to play)
Evidence: 0.79
¬ Remarkable(toy soldier, be used to play)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.61
Plausible(toy soldier, be used to play)
Evidence: 0.16
¬ Typical(toy soldier, be used to play)

Typicality and Rermarkability incompatibility between a parent and a child

0.43
Rule weight: 0.51
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.79
¬ Remarkable(toy soldier, be used to play)
Evidence: 0.21
¬ Typical(toy, be used to play)
0.42
Rule weight: 0.51
Evidence weight: 0.89
Similarity weight: 0.92
Evidence: 0.79
¬ Remarkable(toy soldier, be used to play)
Evidence: 0.14
¬ Typical(toy, be play with)
0.40
Rule weight: 0.51
Evidence weight: 0.83
Similarity weight: 0.95
Evidence: 0.79
¬ Remarkable(toy soldier, be used to play)
Evidence: 0.22
¬ Typical(toy, be used to play with)
0.40
Rule weight: 0.51
Evidence weight: 0.91
Similarity weight: 0.86
Evidence: 0.79
¬ Remarkable(toy soldier, be used to play)
Evidence: 0.12
¬ Typical(toy, be defined as thing to play)
0.35
Rule weight: 0.51
Evidence weight: 0.81
Similarity weight: 0.86
Evidence: 0.79
¬ Remarkable(toy soldier, be used to play)
Evidence: 0.24
¬ Typical(toy, be fun to play with)
0.26
Rule weight: 0.51
Evidence weight: 0.54
Similarity weight: 0.97
Evidence: 0.79
¬ Remarkable(toy soldier, be used to play)
Evidence: 0.59
¬ Typical(character, be at play in play)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.74
Similarity weight: 1.00
Evidence: 0.79
¬ Remarkable(toy soldier, be used to play)
Evidence: 0.33
¬ Typical(doll, be used to play)
0.09
Rule weight: 0.14
Evidence weight: 0.69
Similarity weight: 0.95
Evidence: 0.79
¬ Remarkable(toy soldier, be used to play)
Evidence: 0.39
¬ Typical(toy car, be used to play with)
0.09
Rule weight: 0.14
Evidence weight: 0.71
Similarity weight: 0.88
Evidence: 0.79
¬ Remarkable(toy soldier, be used to play)
Evidence: 0.36
¬ Typical(doll, be used to play pretend game)
0.08
Rule weight: 0.14
Evidence weight: 0.67
Similarity weight: 0.88
Evidence: 0.79
¬ Remarkable(toy soldier, be used to play)
Evidence: 0.42
¬ Typical(doll, be used to play house)
0.07
Rule weight: 0.14
Evidence weight: 0.57
Similarity weight: 0.94
Evidence: 0.79
¬ Remarkable(toy soldier, be used to play)
Evidence: 0.55
¬ Typical(toy car, be used to play game)

Typicality inheritance from parent to child

0.40
Rule weight: 0.48
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.16
Typical(toy soldier, be used to play)
Evidence: 0.21
¬ Typical(toy, be used to play)
0.40
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 0.92
Evidence: 0.16
Typical(toy soldier, be used to play)
Evidence: 0.14
¬ Typical(toy, be play with)
0.37
Rule weight: 0.48
Evidence weight: 0.82
Similarity weight: 0.95
Evidence: 0.16
Typical(toy soldier, be used to play)
Evidence: 0.22
¬ Typical(toy, be used to play with)
0.37
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 0.86
Evidence: 0.16
Typical(toy soldier, be used to play)
Evidence: 0.12
¬ Typical(toy, be defined as thing to play)
0.33
Rule weight: 0.48
Evidence weight: 0.80
Similarity weight: 0.86
Evidence: 0.16
Typical(toy soldier, be used to play)
Evidence: 0.24
¬ Typical(toy, be fun to play with)
0.24
Rule weight: 0.48
Evidence weight: 0.50
Similarity weight: 0.97
Evidence: 0.16
Typical(toy soldier, be used to play)
Evidence: 0.59
¬ Typical(character, be at play in play)