doll: be used to play pretend game

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents object
Weight: 0.67
, toy
Weight: 0.66
, film
Weight: 0.60
, prop
Weight: 0.57
Siblings teddy bear
Weight: 0.62
, blonde
Weight: 0.55
, outfit
Weight: 0.51
, toy car
Weight: 0.36
, toy soldier
Weight: 0.36

Related properties

Property Similarity
be used to play pretend game 1.00
be used to play game 0.90
be used to play 0.88
be used to play war game 0.86
be used to play with 0.86
be used to use in pretend battle 0.85
be used to pretend you have real car 0.85
be play with 0.84
be defined as thing to play 0.84
be fun to play with 0.84

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.50
Rule weight: 0.66
Evidence weight: 0.90
Similarity weight: 0.84
Evidence: 0.71
Plausible(toy, be play with)
Evidence: 0.36
¬ Typical(doll, be used to play pretend game)
0.50
Rule weight: 0.66
Evidence weight: 0.89
Similarity weight: 0.84
Evidence: 0.71
Plausible(toy, be defined as thing to play)
Evidence: 0.36
¬ Typical(doll, be used to play pretend game)
0.48
Rule weight: 0.66
Evidence weight: 0.82
Similarity weight: 0.88
Evidence: 0.51
Plausible(toy, be used to play)
Evidence: 0.36
¬ Typical(doll, be used to play pretend game)
0.46
Rule weight: 0.66
Evidence weight: 0.81
Similarity weight: 0.86
Evidence: 0.46
Plausible(toy, be used to play with)
Evidence: 0.36
¬ Typical(doll, be used to play pretend game)
0.43
Rule weight: 0.66
Evidence weight: 0.77
Similarity weight: 0.84
Evidence: 0.36
Plausible(toy, be fun to play with)
Evidence: 0.36
¬ Typical(doll, be used to play pretend game)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.74
Similarity weight: 0.84
Evidence: 0.27
Plausible(doll, be used to play pretend game)
Evidence: 0.36
¬ Plausible(toy, be fun to play with)
0.05
Rule weight: 0.09
Evidence weight: 0.66
Similarity weight: 0.86
Evidence: 0.27
Plausible(doll, be used to play pretend game)
Evidence: 0.46
¬ Plausible(toy, be used to play with)
0.05
Rule weight: 0.09
Evidence weight: 0.63
Similarity weight: 0.88
Evidence: 0.27
Plausible(doll, be used to play pretend game)
Evidence: 0.51
¬ Plausible(toy, be used to play)
0.04
Rule weight: 0.09
Evidence weight: 0.48
Similarity weight: 0.84
Evidence: 0.27
Plausible(doll, be used to play pretend game)
Evidence: 0.71
¬ Plausible(toy, be defined as thing to play)
0.04
Rule weight: 0.09
Evidence weight: 0.48
Similarity weight: 0.84
Evidence: 0.27
Plausible(doll, be used to play pretend game)
Evidence: 0.71
¬ Plausible(toy, be play with)

Remarkability exclusitivity betweem a parent and a child

0.22
Rule weight: 0.58
Evidence weight: 0.46
Similarity weight: 0.84
Evidence: 0.72
¬ Remarkable(doll, be used to play pretend game)
Evidence: 0.75
¬ Remarkable(toy, be play with)
0.22
Rule weight: 0.58
Evidence weight: 0.43
Similarity weight: 0.88
Evidence: 0.72
¬ Remarkable(doll, be used to play pretend game)
Evidence: 0.79
¬ Remarkable(toy, be used to play)
0.21
Rule weight: 0.58
Evidence weight: 0.42
Similarity weight: 0.86
Evidence: 0.72
¬ Remarkable(doll, be used to play pretend game)
Evidence: 0.80
¬ Remarkable(toy, be used to play with)
0.19
Rule weight: 0.58
Evidence weight: 0.39
Similarity weight: 0.84
Evidence: 0.72
¬ Remarkable(doll, be used to play pretend game)
Evidence: 0.85
¬ Remarkable(toy, be defined as thing to play)
0.18
Rule weight: 0.58
Evidence weight: 0.38
Similarity weight: 0.84
Evidence: 0.72
¬ Remarkable(doll, be used to play pretend game)
Evidence: 0.87
¬ Remarkable(toy, be fun to play with)

Remarkability exclusitivity between siblings

0.08
Rule weight: 0.13
Evidence weight: 0.67
Similarity weight: 0.85
Evidence: 0.72
¬ Remarkable(doll, be used to play pretend game)
Evidence: 0.45
¬ Remarkable(toy car, be used to pretend you have real car)
0.06
Rule weight: 0.13
Evidence weight: 0.53
Similarity weight: 0.90
Evidence: 0.72
¬ Remarkable(doll, be used to play pretend game)
Evidence: 0.65
¬ Remarkable(toy car, be used to play game)
0.06
Rule weight: 0.13
Evidence weight: 0.54
Similarity weight: 0.86
Evidence: 0.72
¬ Remarkable(doll, be used to play pretend game)
Evidence: 0.64
¬ Remarkable(toy car, be used to play with)
0.05
Rule weight: 0.13
Evidence weight: 0.45
Similarity weight: 0.85
Evidence: 0.72
¬ Remarkable(doll, be used to play pretend game)
Evidence: 0.76
¬ Remarkable(toy soldier, be used to use in pretend battle)
0.05
Rule weight: 0.13
Evidence weight: 0.43
Similarity weight: 0.88
Evidence: 0.72
¬ Remarkable(doll, be used to play pretend game)
Evidence: 0.79
¬ Remarkable(toy soldier, be used to play)
0.05
Rule weight: 0.13
Evidence weight: 0.40
Similarity weight: 0.86
Evidence: 0.72
¬ Remarkable(doll, be used to play pretend game)
Evidence: 0.83
¬ Remarkable(toy soldier, be used to play war game)

Remarkability from parent implausibility

0.36
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.88
Evidence: 0.51
Plausible(toy, be used to play)
Evidence: 0.72
Remarkable(doll, be used to play pretend game)
Evidence: 0.27
¬ Plausible(doll, be used to play pretend game)
0.35
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.84
Evidence: 0.71
Plausible(toy, be play with)
Evidence: 0.72
Remarkable(doll, be used to play pretend game)
Evidence: 0.27
¬ Plausible(doll, be used to play pretend game)
0.35
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.84
Evidence: 0.71
Plausible(toy, be defined as thing to play)
Evidence: 0.72
Remarkable(doll, be used to play pretend game)
Evidence: 0.27
¬ Plausible(doll, be used to play pretend game)
0.35
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.86
Evidence: 0.46
Plausible(toy, be used to play with)
Evidence: 0.72
Remarkable(doll, be used to play pretend game)
Evidence: 0.27
¬ Plausible(doll, be used to play pretend game)
0.34
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.84
Evidence: 0.36
Plausible(toy, be fun to play with)
Evidence: 0.72
Remarkable(doll, be used to play pretend game)
Evidence: 0.27
¬ Plausible(doll, be used to play pretend game)

Remarkability from sibling implausibility

0.53
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.90
Evidence: 0.27
Plausible(doll, be used to play pretend game)
Evidence: 0.65
Remarkable(toy car, be used to play game)
Evidence: 0.11
¬ Plausible(toy car, be used to play game)
0.51
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.86
Evidence: 0.27
Plausible(doll, be used to play pretend game)
Evidence: 0.83
Remarkable(toy soldier, be used to play war game)
Evidence: 0.11
¬ Plausible(toy soldier, be used to play war game)
0.49
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.85
Evidence: 0.27
Plausible(doll, be used to play pretend game)
Evidence: 0.76
Remarkable(toy soldier, be used to use in pretend battle)
Evidence: 0.23
¬ Plausible(toy soldier, be used to use in pretend battle)
0.48
Rule weight: 0.60
Evidence weight: 0.91
Similarity weight: 0.88
Evidence: 0.27
Plausible(doll, be used to play pretend game)
Evidence: 0.79
Remarkable(toy soldier, be used to play)
Evidence: 0.61
¬ Plausible(toy soldier, be used to play)
0.48
Rule weight: 0.60
Evidence weight: 0.93
Similarity weight: 0.86
Evidence: 0.27
Plausible(doll, be used to play pretend game)
Evidence: 0.64
Remarkable(toy car, be used to play with)
Evidence: 0.25
¬ Plausible(toy car, be used to play with)
0.47
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 0.85
Evidence: 0.27
Plausible(doll, be used to play pretend game)
Evidence: 0.45
Remarkable(toy car, be used to pretend you have real car)
Evidence: 0.19
¬ Plausible(toy car, be used to pretend you have real car)

Salient implies Plausible

0.15
Rule weight: 0.28
Evidence weight: 0.53
Similarity weight: 1.00
Evidence: 0.27
Plausible(doll, be used to play pretend game)
Evidence: 0.65
¬ Salient(doll, be used to play pretend game)

Similarity expansion

0.60
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.88
Evidence: 0.36
Typical(doll, be used to play pretend game)
Evidence: 0.33
¬ Typical(doll, be used to play)
0.60
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.88
Evidence: 0.27
Plausible(doll, be used to play pretend game)
Evidence: 0.29
¬ Plausible(doll, be used to play)
0.59
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.88
Evidence: 0.72
Remarkable(doll, be used to play pretend game)
Evidence: 0.77
¬ Remarkable(doll, be used to play)
0.56
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.88
Evidence: 0.65
Salient(doll, be used to play pretend game)
Evidence: 0.72
¬ Salient(doll, be used to play)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.65
Salient(doll, be used to play pretend game)
Evidence: 0.36
¬ Typical(doll, be used to play pretend game)
Evidence: 0.72
¬ Remarkable(doll, be used to play pretend game)

Typical implies Plausible

0.35
Rule weight: 0.48
Evidence weight: 0.74
Similarity weight: 1.00
Evidence: 0.27
Plausible(doll, be used to play pretend game)
Evidence: 0.36
¬ Typical(doll, be used to play pretend game)

Typicality and Rermarkability incompatibility between a parent and a child

0.39
Rule weight: 0.51
Evidence weight: 0.92
Similarity weight: 0.84
Evidence: 0.72
¬ Remarkable(doll, be used to play pretend game)
Evidence: 0.12
¬ Typical(toy, be defined as thing to play)
0.39
Rule weight: 0.51
Evidence weight: 0.90
Similarity weight: 0.84
Evidence: 0.72
¬ Remarkable(doll, be used to play pretend game)
Evidence: 0.14
¬ Typical(toy, be play with)
0.38
Rule weight: 0.51
Evidence weight: 0.85
Similarity weight: 0.88
Evidence: 0.72
¬ Remarkable(doll, be used to play pretend game)
Evidence: 0.21
¬ Typical(toy, be used to play)
0.37
Rule weight: 0.51
Evidence weight: 0.84
Similarity weight: 0.86
Evidence: 0.72
¬ Remarkable(doll, be used to play pretend game)
Evidence: 0.22
¬ Typical(toy, be used to play with)
0.35
Rule weight: 0.51
Evidence weight: 0.83
Similarity weight: 0.84
Evidence: 0.72
¬ Remarkable(doll, be used to play pretend game)
Evidence: 0.24
¬ Typical(toy, be fun to play with)

Typicality and Rermarkability incompatibility between siblings

0.11
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 0.88
Evidence: 0.72
¬ Remarkable(doll, be used to play pretend game)
Evidence: 0.16
¬ Typical(toy soldier, be used to play)
0.08
Rule weight: 0.14
Evidence weight: 0.73
Similarity weight: 0.85
Evidence: 0.72
¬ Remarkable(doll, be used to play pretend game)
Evidence: 0.37
¬ Typical(toy soldier, be used to use in pretend battle)
0.08
Rule weight: 0.14
Evidence weight: 0.72
Similarity weight: 0.86
Evidence: 0.72
¬ Remarkable(doll, be used to play pretend game)
Evidence: 0.39
¬ Typical(toy car, be used to play with)
0.08
Rule weight: 0.14
Evidence weight: 0.68
Similarity weight: 0.86
Evidence: 0.72
¬ Remarkable(doll, be used to play pretend game)
Evidence: 0.45
¬ Typical(toy soldier, be used to play war game)
0.07
Rule weight: 0.14
Evidence weight: 0.61
Similarity weight: 0.90
Evidence: 0.72
¬ Remarkable(doll, be used to play pretend game)
Evidence: 0.55
¬ Typical(toy car, be used to play game)
0.07
Rule weight: 0.14
Evidence weight: 0.64
Similarity weight: 0.85
Evidence: 0.72
¬ Remarkable(doll, be used to play pretend game)
Evidence: 0.51
¬ Typical(toy car, be used to pretend you have real car)

Typicality inheritance from parent to child

0.38
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 0.84
Evidence: 0.36
Typical(doll, be used to play pretend game)
Evidence: 0.12
¬ Typical(toy, be defined as thing to play)
0.37
Rule weight: 0.48
Evidence weight: 0.91
Similarity weight: 0.84
Evidence: 0.36
Typical(doll, be used to play pretend game)
Evidence: 0.14
¬ Typical(toy, be play with)
0.37
Rule weight: 0.48
Evidence weight: 0.87
Similarity weight: 0.88
Evidence: 0.36
Typical(doll, be used to play pretend game)
Evidence: 0.21
¬ Typical(toy, be used to play)
0.36
Rule weight: 0.48
Evidence weight: 0.86
Similarity weight: 0.86
Evidence: 0.36
Typical(doll, be used to play pretend game)
Evidence: 0.22
¬ Typical(toy, be used to play with)
0.34
Rule weight: 0.48
Evidence weight: 0.85
Similarity weight: 0.84
Evidence: 0.36
Typical(doll, be used to play pretend game)
Evidence: 0.24
¬ Typical(toy, be fun to play with)