toy soldier: be used to use in pretend battle

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents toy
Weight: 0.75
, character
Weight: 0.63
, item
Weight: 0.59
, film
Weight: 0.59
, model
Weight: 0.57
Siblings toy car
Weight: 0.39
, doll
Weight: 0.36
, elf
Weight: 0.34
, candy cane
Weight: 0.34
, vibrator
Weight: 0.34

Related properties

Property Similarity
be used to use in pretend battle 1.00
be used to create imaginary battle 0.85
be used to play pretend game 0.85
be used to pretend you have real car 0.82
be used to create mock battle 0.82
be used to fight war 0.81
be used to pretend to be mother 0.81
be used to play war 0.78
be used to play make believe 0.78
be confuse for real thing 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.34
Rule weight: 0.66
Evidence weight: 0.67
Similarity weight: 0.77
Evidence: 0.10
Plausible(model, be confuse for real thing)
Evidence: 0.37
¬ Typical(toy soldier, be used to use in pretend battle)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.23
Plausible(toy soldier, be used to use in pretend battle)
Evidence: 0.10
¬ Plausible(model, be confuse for real thing)

Remarkability exclusitivity betweem a parent and a child

0.41
Rule weight: 0.58
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.76
¬ Remarkable(toy soldier, be used to use in pretend battle)
Evidence: 0.10
¬ Remarkable(model, be confuse for real thing)

Remarkability exclusitivity between siblings

0.07
Rule weight: 0.13
Evidence weight: 0.66
Similarity weight: 0.82
Evidence: 0.76
¬ Remarkable(toy soldier, be used to use in pretend battle)
Evidence: 0.45
¬ Remarkable(toy car, be used to pretend you have real car)
0.06
Rule weight: 0.13
Evidence weight: 0.54
Similarity weight: 0.78
Evidence: 0.76
¬ Remarkable(toy soldier, be used to use in pretend battle)
Evidence: 0.60
¬ Remarkable(doll, be used to play make believe)
0.05
Rule weight: 0.13
Evidence weight: 0.45
Similarity weight: 0.85
Evidence: 0.76
¬ Remarkable(toy soldier, be used to use in pretend battle)
Evidence: 0.72
¬ Remarkable(doll, be used to play pretend game)
0.04
Rule weight: 0.13
Evidence weight: 0.35
Similarity weight: 0.81
Evidence: 0.76
¬ Remarkable(toy soldier, be used to use in pretend battle)
Evidence: 0.86
¬ Remarkable(doll, be used to pretend to be mother)

Remarkability from parent implausibility

0.31
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.10
Plausible(model, be confuse for real thing)
Evidence: 0.76
Remarkable(toy soldier, be used to use in pretend battle)
Evidence: 0.23
¬ Plausible(toy soldier, be used to use in pretend battle)

Remarkability from sibling implausibility

0.48
Rule weight: 0.60
Evidence weight: 0.94
Similarity weight: 0.85
Evidence: 0.23
Plausible(toy soldier, be used to use in pretend battle)
Evidence: 0.72
Remarkable(doll, be used to play pretend game)
Evidence: 0.27
¬ Plausible(doll, be used to play pretend game)
0.48
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.81
Evidence: 0.23
Plausible(toy soldier, be used to use in pretend battle)
Evidence: 0.86
Remarkable(doll, be used to pretend to be mother)
Evidence: 0.16
¬ Plausible(doll, be used to pretend to be mother)
0.45
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 0.82
Evidence: 0.23
Plausible(toy soldier, be used to use in pretend battle)
Evidence: 0.45
Remarkable(toy car, be used to pretend you have real car)
Evidence: 0.19
¬ Plausible(toy car, be used to pretend you have real car)
0.43
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 0.78
Evidence: 0.23
Plausible(toy soldier, be used to use in pretend battle)
Evidence: 0.60
Remarkable(doll, be used to play make believe)
Evidence: 0.26
¬ Plausible(doll, be used to play make believe)

Salient implies Plausible

0.14
Rule weight: 0.28
Evidence weight: 0.49
Similarity weight: 1.00
Evidence: 0.23
Plausible(toy soldier, be used to use in pretend battle)
Evidence: 0.66
¬ Salient(toy soldier, be used to use in pretend battle)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.82
Evidence: 0.23
Plausible(toy soldier, be used to use in pretend battle)
Evidence: 0.02
¬ Plausible(toy soldier, be used to create mock battle)
0.63
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.85
Evidence: 0.76
Remarkable(toy soldier, be used to use in pretend battle)
Evidence: 0.53
¬ Remarkable(toy soldier, be used to create imaginary battle)
0.62
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.85
Evidence: 0.23
Plausible(toy soldier, be used to use in pretend battle)
Evidence: 0.20
¬ Plausible(toy soldier, be used to create imaginary battle)
0.61
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.81
Evidence: 0.76
Remarkable(toy soldier, be used to use in pretend battle)
Evidence: 0.49
¬ Remarkable(toy soldier, be used to fight war)
0.60
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.82
Evidence: 0.76
Remarkable(toy soldier, be used to use in pretend battle)
Evidence: 0.59
¬ Remarkable(toy soldier, be used to create mock battle)
0.59
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.81
Evidence: 0.66
Salient(toy soldier, be used to use in pretend battle)
Evidence: 0.45
¬ Salient(toy soldier, be used to fight war)
0.58
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.85
Evidence: 0.66
Salient(toy soldier, be used to use in pretend battle)
Evidence: 0.57
¬ Salient(toy soldier, be used to create imaginary battle)
0.57
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.82
Evidence: 0.66
Salient(toy soldier, be used to use in pretend battle)
Evidence: 0.52
¬ Salient(toy soldier, be used to create mock battle)
0.56
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.81
Evidence: 0.23
Plausible(toy soldier, be used to use in pretend battle)
Evidence: 0.24
¬ Plausible(toy soldier, be used to fight war)
0.54
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.78
Evidence: 0.76
Remarkable(toy soldier, be used to use in pretend battle)
Evidence: 0.80
¬ Remarkable(toy soldier, be used to play war)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.78
Evidence: 0.23
Plausible(toy soldier, be used to use in pretend battle)
Evidence: 0.26
¬ Plausible(toy soldier, be used to play war)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.78
Evidence: 0.37
Typical(toy soldier, be used to use in pretend battle)
Evidence: 0.32
¬ Typical(toy soldier, be used to play war)
0.51
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.85
Evidence: 0.37
Typical(toy soldier, be used to use in pretend battle)
Evidence: 0.47
¬ Typical(toy soldier, be used to create imaginary battle)
0.51
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.81
Evidence: 0.37
Typical(toy soldier, be used to use in pretend battle)
Evidence: 0.43
¬ Typical(toy soldier, be used to fight war)
0.50
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.78
Evidence: 0.66
Salient(toy soldier, be used to use in pretend battle)
Evidence: 0.74
¬ Salient(toy soldier, be used to play war)
0.34
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.82
Evidence: 0.37
Typical(toy soldier, be used to use in pretend battle)
Evidence: 0.80
¬ Typical(toy soldier, be used to create mock battle)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.66
Salient(toy soldier, be used to use in pretend battle)
Evidence: 0.37
¬ Typical(toy soldier, be used to use in pretend battle)
Evidence: 0.76
¬ Remarkable(toy soldier, be used to use in pretend battle)

Typical implies Plausible

0.34
Rule weight: 0.48
Evidence weight: 0.71
Similarity weight: 1.00
Evidence: 0.23
Plausible(toy soldier, be used to use in pretend battle)
Evidence: 0.37
¬ Typical(toy soldier, be used to use in pretend battle)

Typicality and Rermarkability incompatibility between a parent and a child

0.14
Rule weight: 0.51
Evidence weight: 0.35
Similarity weight: 0.77
Evidence: 0.76
¬ Remarkable(toy soldier, be used to use in pretend battle)
Evidence: 0.86
¬ Typical(model, be confuse for real thing)

Typicality and Rermarkability incompatibility between siblings

0.08
Rule weight: 0.14
Evidence weight: 0.73
Similarity weight: 0.85
Evidence: 0.76
¬ Remarkable(toy soldier, be used to use in pretend battle)
Evidence: 0.36
¬ Typical(doll, be used to play pretend game)
0.08
Rule weight: 0.14
Evidence weight: 0.69
Similarity weight: 0.81
Evidence: 0.76
¬ Remarkable(toy soldier, be used to use in pretend battle)
Evidence: 0.40
¬ Typical(doll, be used to pretend to be mother)
0.07
Rule weight: 0.14
Evidence weight: 0.70
Similarity weight: 0.78
Evidence: 0.76
¬ Remarkable(toy soldier, be used to use in pretend battle)
Evidence: 0.40
¬ Typical(doll, be used to play make believe)
0.07
Rule weight: 0.14
Evidence weight: 0.62
Similarity weight: 0.82
Evidence: 0.76
¬ Remarkable(toy soldier, be used to use in pretend battle)
Evidence: 0.51
¬ Typical(toy car, be used to pretend you have real car)

Typicality inheritance from parent to child

0.17
Rule weight: 0.48
Evidence weight: 0.46
Similarity weight: 0.77
Evidence: 0.37
Typical(toy soldier, be used to use in pretend battle)
Evidence: 0.86
¬ Typical(model, be confuse for real thing)