toy soldier: be used to create imaginary battle

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents toy
Weight: 0.75
, character
Weight: 0.63
, item
Weight: 0.59
, film
Weight: 0.59
, model
Weight: 0.57
Siblings toy car
Weight: 0.39
, doll
Weight: 0.36
, elf
Weight: 0.34
, candy cane
Weight: 0.34
, vibrator
Weight: 0.34

Related properties

Property Similarity
be used to create imaginary battle 1.00
be used to use in pretend battle 0.85
be used to create mock battle 0.83
be make to resemble real animal 0.75
be used to fight war 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.32
Rule weight: 0.66
Evidence weight: 0.63
Similarity weight: 0.75
Evidence: 0.22
Plausible(toy, be make to resemble real animal)
Evidence: 0.47
¬ Typical(toy soldier, be used to create imaginary battle)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.83
Similarity weight: 0.75
Evidence: 0.20
Plausible(toy soldier, be used to create imaginary battle)
Evidence: 0.22
¬ Plausible(toy, be make to resemble real animal)

Remarkability exclusitivity betweem a parent and a child

0.42
Rule weight: 0.58
Evidence weight: 0.96
Similarity weight: 0.75
Evidence: 0.53
¬ Remarkable(toy soldier, be used to create imaginary battle)
Evidence: 0.08
¬ Remarkable(toy, be make to resemble real animal)

Remarkability from parent implausibility

0.29
Rule weight: 0.42
Evidence weight: 0.93
Similarity weight: 0.75
Evidence: 0.22
Plausible(toy, be make to resemble real animal)
Evidence: 0.53
Remarkable(toy soldier, be used to create imaginary battle)
Evidence: 0.20
¬ Plausible(toy soldier, be used to create imaginary battle)

Salient implies Plausible

0.15
Rule weight: 0.28
Evidence weight: 0.54
Similarity weight: 1.00
Evidence: 0.20
Plausible(toy soldier, be used to create imaginary battle)
Evidence: 0.57
¬ Salient(toy soldier, be used to create imaginary battle)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.83
Evidence: 0.20
Plausible(toy soldier, be used to create imaginary battle)
Evidence: 0.02
¬ Plausible(toy soldier, be used to create mock battle)
0.59
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.85
Evidence: 0.20
Plausible(toy soldier, be used to create imaginary battle)
Evidence: 0.23
¬ Plausible(toy soldier, be used to use in pretend battle)
0.58
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.85
Evidence: 0.47
Typical(toy soldier, be used to create imaginary battle)
Evidence: 0.37
¬ Typical(toy soldier, be used to use in pretend battle)
0.55
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.83
Evidence: 0.57
Salient(toy soldier, be used to create imaginary battle)
Evidence: 0.52
¬ Salient(toy soldier, be used to create mock battle)
0.52
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.85
Evidence: 0.57
Salient(toy soldier, be used to create imaginary battle)
Evidence: 0.66
¬ Salient(toy soldier, be used to use in pretend battle)
0.52
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.75
Evidence: 0.57
Salient(toy soldier, be used to create imaginary battle)
Evidence: 0.45
¬ Salient(toy soldier, be used to fight war)
0.52
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.75
Evidence: 0.20
Plausible(toy soldier, be used to create imaginary battle)
Evidence: 0.24
¬ Plausible(toy soldier, be used to fight war)
0.51
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.83
Evidence: 0.53
Remarkable(toy soldier, be used to create imaginary battle)
Evidence: 0.59
¬ Remarkable(toy soldier, be used to create mock battle)
0.50
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.75
Evidence: 0.53
Remarkable(toy soldier, be used to create imaginary battle)
Evidence: 0.49
¬ Remarkable(toy soldier, be used to fight war)
0.49
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.75
Evidence: 0.47
Typical(toy soldier, be used to create imaginary battle)
Evidence: 0.43
¬ Typical(toy soldier, be used to fight war)
0.47
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.85
Evidence: 0.53
Remarkable(toy soldier, be used to create imaginary battle)
Evidence: 0.76
¬ Remarkable(toy soldier, be used to use in pretend battle)
0.41
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.83
Evidence: 0.47
Typical(toy soldier, be used to create imaginary battle)
Evidence: 0.80
¬ Typical(toy soldier, be used to create mock battle)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.57
Salient(toy soldier, be used to create imaginary battle)
Evidence: 0.47
¬ Typical(toy soldier, be used to create imaginary battle)
Evidence: 0.53
¬ Remarkable(toy soldier, be used to create imaginary battle)

Typical implies Plausible

0.30
Rule weight: 0.48
Evidence weight: 0.62
Similarity weight: 1.00
Evidence: 0.20
Plausible(toy soldier, be used to create imaginary battle)
Evidence: 0.47
¬ Typical(toy soldier, be used to create imaginary battle)

Typicality and Rermarkability incompatibility between a parent and a child

0.23
Rule weight: 0.51
Evidence weight: 0.61
Similarity weight: 0.75
Evidence: 0.53
¬ Remarkable(toy soldier, be used to create imaginary battle)
Evidence: 0.74
¬ Typical(toy, be make to resemble real animal)

Typicality inheritance from parent to child

0.22
Rule weight: 0.48
Evidence weight: 0.61
Similarity weight: 0.75
Evidence: 0.47
Typical(toy soldier, be used to create imaginary battle)
Evidence: 0.74
¬ Typical(toy, be make to resemble real animal)