toy soldier: be used to create mock battle

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents toy
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, model
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Siblings toy car
Weight: 0.39
, doll
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Related properties

Property Similarity
be used to create mock battle 1.00
be used to create imaginary battle 0.83
be used to use in pretend battle 0.82

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.14
Rule weight: 0.28
Evidence weight: 0.49
Similarity weight: 1.00
Evidence: 0.02
Plausible(toy soldier, be used to create mock battle)
Evidence: 0.52
¬ Salient(toy soldier, be used to create mock battle)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.82
Evidence: 0.80
Typical(toy soldier, be used to create mock battle)
Evidence: 0.37
¬ Typical(toy soldier, be used to use in pretend battle)
0.64
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.83
Evidence: 0.80
Typical(toy soldier, be used to create mock battle)
Evidence: 0.47
¬ Typical(toy soldier, be used to create imaginary battle)
0.57
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.83
Evidence: 0.02
Plausible(toy soldier, be used to create mock battle)
Evidence: 0.20
¬ Plausible(toy soldier, be used to create imaginary battle)
0.55
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.83
Evidence: 0.59
Remarkable(toy soldier, be used to create mock battle)
Evidence: 0.53
¬ Remarkable(toy soldier, be used to create imaginary battle)
0.54
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.82
Evidence: 0.02
Plausible(toy soldier, be used to create mock battle)
Evidence: 0.23
¬ Plausible(toy soldier, be used to use in pretend battle)
0.52
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.83
Evidence: 0.52
Salient(toy soldier, be used to create mock battle)
Evidence: 0.57
¬ Salient(toy soldier, be used to create imaginary battle)
0.48
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.82
Evidence: 0.59
Remarkable(toy soldier, be used to create mock battle)
Evidence: 0.76
¬ Remarkable(toy soldier, be used to use in pretend battle)
0.48
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.82
Evidence: 0.52
Salient(toy soldier, be used to create mock battle)
Evidence: 0.66
¬ Salient(toy soldier, be used to use in pretend battle)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.52
Salient(toy soldier, be used to create mock battle)
Evidence: 0.80
¬ Typical(toy soldier, be used to create mock battle)
Evidence: 0.59
¬ Remarkable(toy soldier, be used to create mock battle)

Typical implies Plausible

0.10
Rule weight: 0.48
Evidence weight: 0.22
Similarity weight: 1.00
Evidence: 0.02
Plausible(toy soldier, be used to create mock battle)
Evidence: 0.80
¬ Typical(toy soldier, be used to create mock battle)