toy soldier: be used to fight war

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents toy
Weight: 0.75
, character
Weight: 0.63
, item
Weight: 0.59
, film
Weight: 0.59
, model
Weight: 0.57
Siblings toy car
Weight: 0.39
, doll
Weight: 0.36
, elf
Weight: 0.34
, candy cane
Weight: 0.34
, vibrator
Weight: 0.34

Related properties

Property Similarity
be used to fight war 1.00
be used to play war 0.89
be used to play war game 0.84
be used to use in pretend battle 0.81
be used to create imaginary battle 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.19
Rule weight: 0.28
Evidence weight: 0.66
Similarity weight: 1.00
Evidence: 0.24
Plausible(toy soldier, be used to fight war)
Evidence: 0.45
¬ Salient(toy soldier, be used to fight war)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.84
Evidence: 0.24
Plausible(toy soldier, be used to fight war)
Evidence: 0.11
¬ Plausible(toy soldier, be used to play war game)
0.62
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.89
Evidence: 0.43
Typical(toy soldier, be used to fight war)
Evidence: 0.32
¬ Typical(toy soldier, be used to play war)
0.61
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.89
Evidence: 0.24
Plausible(toy soldier, be used to fight war)
Evidence: 0.26
¬ Plausible(toy soldier, be used to play war)
0.57
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.81
Evidence: 0.24
Plausible(toy soldier, be used to fight war)
Evidence: 0.23
¬ Plausible(toy soldier, be used to use in pretend battle)
0.55
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.81
Evidence: 0.43
Typical(toy soldier, be used to fight war)
Evidence: 0.37
¬ Typical(toy soldier, be used to use in pretend battle)
0.55
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.75
Evidence: 0.24
Plausible(toy soldier, be used to fight war)
Evidence: 0.20
¬ Plausible(toy soldier, be used to create imaginary battle)
0.53
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.84
Evidence: 0.43
Typical(toy soldier, be used to fight war)
Evidence: 0.45
¬ Typical(toy soldier, be used to play war game)
0.47
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.75
Evidence: 0.43
Typical(toy soldier, be used to fight war)
Evidence: 0.47
¬ Typical(toy soldier, be used to create imaginary battle)
0.47
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.75
Evidence: 0.49
Remarkable(toy soldier, be used to fight war)
Evidence: 0.53
¬ Remarkable(toy soldier, be used to create imaginary battle)
0.45
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.89
Evidence: 0.45
Salient(toy soldier, be used to fight war)
Evidence: 0.74
¬ Salient(toy soldier, be used to play war)
0.45
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.89
Evidence: 0.49
Remarkable(toy soldier, be used to fight war)
Evidence: 0.80
¬ Remarkable(toy soldier, be used to play war)
0.44
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.84
Evidence: 0.45
Salient(toy soldier, be used to fight war)
Evidence: 0.69
¬ Salient(toy soldier, be used to play war game)
0.44
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.81
Evidence: 0.45
Salient(toy soldier, be used to fight war)
Evidence: 0.66
¬ Salient(toy soldier, be used to use in pretend battle)
0.44
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.75
Evidence: 0.45
Salient(toy soldier, be used to fight war)
Evidence: 0.57
¬ Salient(toy soldier, be used to create imaginary battle)
0.42
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.81
Evidence: 0.49
Remarkable(toy soldier, be used to fight war)
Evidence: 0.76
¬ Remarkable(toy soldier, be used to use in pretend battle)
0.41
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.84
Evidence: 0.49
Remarkable(toy soldier, be used to fight war)
Evidence: 0.83
¬ Remarkable(toy soldier, be used to play war game)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.45
Salient(toy soldier, be used to fight war)
Evidence: 0.43
¬ Typical(toy soldier, be used to fight war)
Evidence: 0.49
¬ Remarkable(toy soldier, be used to fight war)

Typical implies Plausible

0.32
Rule weight: 0.48
Evidence weight: 0.67
Similarity weight: 1.00
Evidence: 0.24
Plausible(toy soldier, be used to fight war)
Evidence: 0.43
¬ Typical(toy soldier, be used to fight war)