toy car: be used to pretend you have real car

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents toy
Weight: 0.72
, item
Weight: 0.69
, gift
Weight: 0.65
, thing
Weight: 0.63
, merchandise
Weight: 0.60
Siblings toy soldier
Weight: 0.39
, car seat
Weight: 0.36
, doll
Weight: 0.36
, scooter
Weight: 0.36
, car wash
Weight: 0.36

Related properties

Property Similarity
be used to pretend you have real car 1.00
be real car 0.90
be at we do not understand 0.86
be used to paint to remble real thing 0.86
be used to pretend to be mother 0.85
be used to represent real car 0.85
be used to play pretend game 0.85
be happen without your know 0.84
be used to use in pretend battle 0.82
be used to something good to give 0.81

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.44
Rule weight: 0.66
Evidence weight: 0.81
Similarity weight: 0.81
Evidence: 0.63
Plausible(gift, be used to something good to give)
Evidence: 0.51
¬ Typical(toy car, be used to pretend you have real car)
0.40
Rule weight: 0.66
Evidence weight: 0.71
Similarity weight: 0.86
Evidence: 0.42
Plausible(thing, be at we do not understand)
Evidence: 0.51
¬ Typical(toy car, be used to pretend you have real car)
0.40
Rule weight: 0.66
Evidence weight: 0.72
Similarity weight: 0.84
Evidence: 0.46
Plausible(thing, be happen without your know)
Evidence: 0.51
¬ Typical(toy car, be used to pretend you have real car)

Plausibility inheritance from parent to child

0.05
Rule weight: 0.09
Evidence weight: 0.66
Similarity weight: 0.86
Evidence: 0.19
Plausible(toy car, be used to pretend you have real car)
Evidence: 0.42
¬ Plausible(thing, be at we do not understand)
0.05
Rule weight: 0.09
Evidence weight: 0.63
Similarity weight: 0.84
Evidence: 0.19
Plausible(toy car, be used to pretend you have real car)
Evidence: 0.46
¬ Plausible(thing, be happen without your know)
0.04
Rule weight: 0.09
Evidence weight: 0.49
Similarity weight: 0.81
Evidence: 0.19
Plausible(toy car, be used to pretend you have real car)
Evidence: 0.63
¬ Plausible(gift, be used to something good to give)

Remarkability exclusitivity betweem a parent and a child

0.37
Rule weight: 0.58
Evidence weight: 0.75
Similarity weight: 0.86
Evidence: 0.45
¬ Remarkable(toy car, be used to pretend you have real car)
Evidence: 0.56
¬ Remarkable(thing, be at we do not understand)
0.33
Rule weight: 0.58
Evidence weight: 0.68
Similarity weight: 0.84
Evidence: 0.45
¬ Remarkable(toy car, be used to pretend you have real car)
Evidence: 0.70
¬ Remarkable(thing, be happen without your know)
0.30
Rule weight: 0.58
Evidence weight: 0.64
Similarity weight: 0.81
Evidence: 0.45
¬ Remarkable(toy car, be used to pretend you have real car)
Evidence: 0.80
¬ Remarkable(gift, be used to something good to give)

Remarkability exclusitivity between siblings

0.11
Rule weight: 0.13
Evidence weight: 0.94
Similarity weight: 0.86
Evidence: 0.45
¬ Remarkable(toy car, be used to pretend you have real car)
Evidence: 0.14
¬ Remarkable(toy soldier, be used to paint to remble real thing)
0.08
Rule weight: 0.13
Evidence weight: 0.67
Similarity weight: 0.85
Evidence: 0.45
¬ Remarkable(toy car, be used to pretend you have real car)
Evidence: 0.72
¬ Remarkable(doll, be used to play pretend game)
0.07
Rule weight: 0.13
Evidence weight: 0.66
Similarity weight: 0.82
Evidence: 0.45
¬ Remarkable(toy car, be used to pretend you have real car)
Evidence: 0.76
¬ Remarkable(toy soldier, be used to use in pretend battle)
0.07
Rule weight: 0.13
Evidence weight: 0.61
Similarity weight: 0.85
Evidence: 0.45
¬ Remarkable(toy car, be used to pretend you have real car)
Evidence: 0.86
¬ Remarkable(doll, be used to pretend to be mother)

Remarkability from parent implausibility

0.34
Rule weight: 0.42
Evidence weight: 0.94
Similarity weight: 0.86
Evidence: 0.42
Plausible(thing, be at we do not understand)
Evidence: 0.45
Remarkable(toy car, be used to pretend you have real car)
Evidence: 0.19
¬ Plausible(toy car, be used to pretend you have real car)
0.33
Rule weight: 0.42
Evidence weight: 0.94
Similarity weight: 0.84
Evidence: 0.46
Plausible(thing, be happen without your know)
Evidence: 0.45
Remarkable(toy car, be used to pretend you have real car)
Evidence: 0.19
¬ Plausible(toy car, be used to pretend you have real car)
0.33
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.81
Evidence: 0.63
Plausible(gift, be used to something good to give)
Evidence: 0.45
Remarkable(toy car, be used to pretend you have real car)
Evidence: 0.19
¬ Plausible(toy car, be used to pretend you have real car)

Remarkability from sibling implausibility

0.50
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.85
Evidence: 0.19
Plausible(toy car, be used to pretend you have real car)
Evidence: 0.86
Remarkable(doll, be used to pretend to be mother)
Evidence: 0.16
¬ Plausible(doll, be used to pretend to be mother)
0.48
Rule weight: 0.60
Evidence weight: 0.94
Similarity weight: 0.85
Evidence: 0.19
Plausible(toy car, be used to pretend you have real car)
Evidence: 0.72
Remarkable(doll, be used to play pretend game)
Evidence: 0.27
¬ Plausible(doll, be used to play pretend game)
0.47
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.82
Evidence: 0.19
Plausible(toy car, be used to pretend you have real car)
Evidence: 0.76
Remarkable(toy soldier, be used to use in pretend battle)
Evidence: 0.23
¬ Plausible(toy soldier, be used to use in pretend battle)
0.47
Rule weight: 0.60
Evidence weight: 0.91
Similarity weight: 0.86
Evidence: 0.19
Plausible(toy car, be used to pretend you have real car)
Evidence: 0.14
Remarkable(toy soldier, be used to paint to remble real thing)
Evidence: 0.13
¬ Plausible(toy soldier, be used to paint to remble real thing)

Salient implies Plausible

0.17
Rule weight: 0.28
Evidence weight: 0.60
Similarity weight: 1.00
Evidence: 0.19
Plausible(toy car, be used to pretend you have real car)
Evidence: 0.50
¬ Salient(toy car, be used to pretend you have real car)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.90
Evidence: 0.50
Salient(toy car, be used to pretend you have real car)
Evidence: 0.18
¬ Salient(toy car, be real car)
0.69
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.90
Evidence: 0.45
Remarkable(toy car, be used to pretend you have real car)
Evidence: 0.17
¬ Remarkable(toy car, be real car)
0.69
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.85
Evidence: 0.50
Salient(toy car, be used to pretend you have real car)
Evidence: 0.10
¬ Salient(toy car, be used to represent real car)
0.68
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.90
Evidence: 0.19
Plausible(toy car, be used to pretend you have real car)
Evidence: 0.15
¬ Plausible(toy car, be real car)
0.67
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.85
Evidence: 0.45
Remarkable(toy car, be used to pretend you have real car)
Evidence: 0.14
¬ Remarkable(toy car, be used to represent real car)
0.49
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.90
Evidence: 0.51
Typical(toy car, be used to pretend you have real car)
Evidence: 0.74
¬ Typical(toy car, be real car)
0.44
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.85
Evidence: 0.51
Typical(toy car, be used to pretend you have real car)
Evidence: 0.81
¬ Typical(toy car, be used to represent real car)
0.38
Rule weight: 0.85
Evidence weight: 0.52
Similarity weight: 0.85
Evidence: 0.19
Plausible(toy car, be used to pretend you have real car)
Evidence: 0.60
¬ Plausible(toy car, be used to represent real car)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.50
Salient(toy car, be used to pretend you have real car)
Evidence: 0.51
¬ Typical(toy car, be used to pretend you have real car)
Evidence: 0.45
¬ Remarkable(toy car, be used to pretend you have real car)

Typical implies Plausible

0.28
Rule weight: 0.48
Evidence weight: 0.59
Similarity weight: 1.00
Evidence: 0.19
Plausible(toy car, be used to pretend you have real car)
Evidence: 0.51
¬ Typical(toy car, be used to pretend you have real car)

Typicality and Rermarkability incompatibility between a parent and a child

0.38
Rule weight: 0.51
Evidence weight: 0.93
Similarity weight: 0.81
Evidence: 0.45
¬ Remarkable(toy car, be used to pretend you have real car)
Evidence: 0.15
¬ Typical(gift, be used to something good to give)
0.38
Rule weight: 0.51
Evidence weight: 0.86
Similarity weight: 0.86
Evidence: 0.45
¬ Remarkable(toy car, be used to pretend you have real car)
Evidence: 0.30
¬ Typical(thing, be at we do not understand)
0.38
Rule weight: 0.51
Evidence weight: 0.88
Similarity weight: 0.84
Evidence: 0.45
¬ Remarkable(toy car, be used to pretend you have real car)
Evidence: 0.26
¬ Typical(thing, be happen without your know)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.84
Similarity weight: 0.85
Evidence: 0.45
¬ Remarkable(toy car, be used to pretend you have real car)
Evidence: 0.36
¬ Typical(doll, be used to play pretend game)
0.09
Rule weight: 0.14
Evidence weight: 0.82
Similarity weight: 0.85
Evidence: 0.45
¬ Remarkable(toy car, be used to pretend you have real car)
Evidence: 0.40
¬ Typical(doll, be used to pretend to be mother)
0.09
Rule weight: 0.14
Evidence weight: 0.83
Similarity weight: 0.82
Evidence: 0.45
¬ Remarkable(toy car, be used to pretend you have real car)
Evidence: 0.37
¬ Typical(toy soldier, be used to use in pretend battle)
0.08
Rule weight: 0.14
Evidence weight: 0.65
Similarity weight: 0.86
Evidence: 0.45
¬ Remarkable(toy car, be used to pretend you have real car)
Evidence: 0.77
¬ Typical(toy soldier, be used to paint to remble real thing)

Typicality inheritance from parent to child

0.36
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 0.81
Evidence: 0.51
Typical(toy car, be used to pretend you have real car)
Evidence: 0.15
¬ Typical(gift, be used to something good to give)
0.35
Rule weight: 0.48
Evidence weight: 0.85
Similarity weight: 0.86
Evidence: 0.51
Typical(toy car, be used to pretend you have real car)
Evidence: 0.30
¬ Typical(thing, be at we do not understand)
0.35
Rule weight: 0.48
Evidence weight: 0.87
Similarity weight: 0.84
Evidence: 0.51
Typical(toy car, be used to pretend you have real car)
Evidence: 0.26
¬ Typical(thing, be happen without your know)