toy soldier: be used to paint to remble real thing

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents toy
Weight: 0.75
, character
Weight: 0.63
, item
Weight: 0.59
, film
Weight: 0.59
, model
Weight: 0.57
Siblings toy car
Weight: 0.39
, doll
Weight: 0.36
, elf
Weight: 0.34
, candy cane
Weight: 0.34
, vibrator
Weight: 0.34

Related properties

Property Similarity
be used to paint to remble real thing 1.00
be used to pretend you have real car 0.86
be confuse for real thing 0.85
be real car 0.81
be used to represent real car 0.80
look like read thing 0.78
be defined as thing to play 0.76
be make to resemble real animal 0.76
be used to play pretend game 0.76
be used to have fun 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.39
Rule weight: 0.66
Evidence weight: 0.77
Similarity weight: 0.76
Evidence: 0.71
Plausible(toy, be defined as thing to play)
Evidence: 0.77
¬ Typical(toy soldier, be used to paint to remble real thing)
0.26
Rule weight: 0.66
Evidence weight: 0.51
Similarity weight: 0.78
Evidence: 0.37
Plausible(toy, look like read thing)
Evidence: 0.77
¬ Typical(toy soldier, be used to paint to remble real thing)
0.22
Rule weight: 0.66
Evidence weight: 0.44
Similarity weight: 0.75
Evidence: 0.27
Plausible(toy, be used to have fun)
Evidence: 0.77
¬ Typical(toy soldier, be used to paint to remble real thing)
0.20
Rule weight: 0.66
Evidence weight: 0.39
Similarity weight: 0.76
Evidence: 0.22
Plausible(toy, be make to resemble real animal)
Evidence: 0.77
¬ Typical(toy soldier, be used to paint to remble real thing)
0.17
Rule weight: 0.66
Evidence weight: 0.31
Similarity weight: 0.85
Evidence: 0.10
Plausible(model, be confuse for real thing)
Evidence: 0.77
¬ Typical(toy soldier, be used to paint to remble real thing)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.91
Similarity weight: 0.85
Evidence: 0.13
Plausible(toy soldier, be used to paint to remble real thing)
Evidence: 0.10
¬ Plausible(model, be confuse for real thing)
0.06
Rule weight: 0.09
Evidence weight: 0.81
Similarity weight: 0.76
Evidence: 0.13
Plausible(toy soldier, be used to paint to remble real thing)
Evidence: 0.22
¬ Plausible(toy, be make to resemble real animal)
0.05
Rule weight: 0.09
Evidence weight: 0.76
Similarity weight: 0.75
Evidence: 0.13
Plausible(toy soldier, be used to paint to remble real thing)
Evidence: 0.27
¬ Plausible(toy, be used to have fun)
0.05
Rule weight: 0.09
Evidence weight: 0.68
Similarity weight: 0.78
Evidence: 0.13
Plausible(toy soldier, be used to paint to remble real thing)
Evidence: 0.37
¬ Plausible(toy, look like read thing)
0.03
Rule weight: 0.09
Evidence weight: 0.38
Similarity weight: 0.76
Evidence: 0.13
Plausible(toy soldier, be used to paint to remble real thing)
Evidence: 0.71
¬ Plausible(toy, be defined as thing to play)

Remarkability exclusitivity betweem a parent and a child

0.48
Rule weight: 0.58
Evidence weight: 0.99
Similarity weight: 0.85
Evidence: 0.14
¬ Remarkable(toy soldier, be used to paint to remble real thing)
Evidence: 0.10
¬ Remarkable(model, be confuse for real thing)
0.43
Rule weight: 0.58
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.14
¬ Remarkable(toy soldier, be used to paint to remble real thing)
Evidence: 0.08
¬ Remarkable(toy, be make to resemble real animal)
0.43
Rule weight: 0.58
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.14
¬ Remarkable(toy soldier, be used to paint to remble real thing)
Evidence: 0.25
¬ Remarkable(toy, look like read thing)
0.39
Rule weight: 0.58
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.14
¬ Remarkable(toy soldier, be used to paint to remble real thing)
Evidence: 0.85
¬ Remarkable(toy, be defined as thing to play)
0.38
Rule weight: 0.58
Evidence weight: 0.88
Similarity weight: 0.75
Evidence: 0.14
¬ Remarkable(toy soldier, be used to paint to remble real thing)
Evidence: 0.82
¬ Remarkable(toy, be used to have fun)

Remarkability exclusitivity between siblings

0.11
Rule weight: 0.13
Evidence weight: 0.94
Similarity weight: 0.86
Evidence: 0.14
¬ Remarkable(toy soldier, be used to paint to remble real thing)
Evidence: 0.45
¬ Remarkable(toy car, be used to pretend you have real car)
0.11
Rule weight: 0.13
Evidence weight: 0.98
Similarity weight: 0.81
Evidence: 0.14
¬ Remarkable(toy soldier, be used to paint to remble real thing)
Evidence: 0.17
¬ Remarkable(toy car, be real car)
0.10
Rule weight: 0.13
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.14
¬ Remarkable(toy soldier, be used to paint to remble real thing)
Evidence: 0.14
¬ Remarkable(toy car, be used to represent real car)
0.09
Rule weight: 0.13
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.14
¬ Remarkable(toy soldier, be used to paint to remble real thing)
Evidence: 0.72
¬ Remarkable(doll, be used to play pretend game)

Remarkability from parent implausibility

0.32
Rule weight: 0.42
Evidence weight: 0.90
Similarity weight: 0.85
Evidence: 0.10
Plausible(model, be confuse for real thing)
Evidence: 0.14
Remarkable(toy soldier, be used to paint to remble real thing)
Evidence: 0.13
¬ Plausible(toy soldier, be used to paint to remble real thing)
0.31
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.71
Plausible(toy, be defined as thing to play)
Evidence: 0.14
Remarkable(toy soldier, be used to paint to remble real thing)
Evidence: 0.13
¬ Plausible(toy soldier, be used to paint to remble real thing)
0.30
Rule weight: 0.42
Evidence weight: 0.93
Similarity weight: 0.78
Evidence: 0.37
Plausible(toy, look like read thing)
Evidence: 0.14
Remarkable(toy soldier, be used to paint to remble real thing)
Evidence: 0.13
¬ Plausible(toy soldier, be used to paint to remble real thing)
0.29
Rule weight: 0.42
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.22
Plausible(toy, be make to resemble real animal)
Evidence: 0.14
Remarkable(toy soldier, be used to paint to remble real thing)
Evidence: 0.13
¬ Plausible(toy soldier, be used to paint to remble real thing)
0.29
Rule weight: 0.42
Evidence weight: 0.92
Similarity weight: 0.75
Evidence: 0.27
Plausible(toy, be used to have fun)
Evidence: 0.14
Remarkable(toy soldier, be used to paint to remble real thing)
Evidence: 0.13
¬ Plausible(toy soldier, be used to paint to remble real thing)

Remarkability from sibling implausibility

0.47
Rule weight: 0.60
Evidence weight: 0.91
Similarity weight: 0.86
Evidence: 0.13
Plausible(toy soldier, be used to paint to remble real thing)
Evidence: 0.45
Remarkable(toy car, be used to pretend you have real car)
Evidence: 0.19
¬ Plausible(toy car, be used to pretend you have real car)
0.44
Rule weight: 0.60
Evidence weight: 0.89
Similarity weight: 0.81
Evidence: 0.13
Plausible(toy soldier, be used to paint to remble real thing)
Evidence: 0.17
Remarkable(toy car, be real car)
Evidence: 0.15
¬ Plausible(toy car, be real car)
0.43
Rule weight: 0.60
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.13
Plausible(toy soldier, be used to paint to remble real thing)
Evidence: 0.72
Remarkable(doll, be used to play pretend game)
Evidence: 0.27
¬ Plausible(doll, be used to play pretend game)
0.26
Rule weight: 0.60
Evidence weight: 0.55
Similarity weight: 0.80
Evidence: 0.13
Plausible(toy soldier, be used to paint to remble real thing)
Evidence: 0.14
Remarkable(toy car, be used to represent real car)
Evidence: 0.60
¬ Plausible(toy car, be used to represent real car)

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.13
Plausible(toy soldier, be used to paint to remble real thing)
Evidence: 0.18
¬ Salient(toy soldier, be used to paint to remble real thing)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.18
Salient(toy soldier, be used to paint to remble real thing)
Evidence: 0.77
¬ Typical(toy soldier, be used to paint to remble real thing)
Evidence: 0.14
¬ Remarkable(toy soldier, be used to paint to remble real thing)

Typical implies Plausible

0.16
Rule weight: 0.48
Evidence weight: 0.33
Similarity weight: 1.00
Evidence: 0.13
Plausible(toy soldier, be used to paint to remble real thing)
Evidence: 0.77
¬ Typical(toy soldier, be used to paint to remble real thing)

Typicality and Rermarkability incompatibility between a parent and a child

0.38
Rule weight: 0.51
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.14
¬ Remarkable(toy soldier, be used to paint to remble real thing)
Evidence: 0.12
¬ Typical(toy, be defined as thing to play)
0.38
Rule weight: 0.51
Evidence weight: 0.88
Similarity weight: 0.85
Evidence: 0.14
¬ Remarkable(toy soldier, be used to paint to remble real thing)
Evidence: 0.86
¬ Typical(model, be confuse for real thing)
0.37
Rule weight: 0.51
Evidence weight: 0.94
Similarity weight: 0.78
Evidence: 0.14
¬ Remarkable(toy soldier, be used to paint to remble real thing)
Evidence: 0.39
¬ Typical(toy, look like read thing)
0.37
Rule weight: 0.51
Evidence weight: 0.95
Similarity weight: 0.75
Evidence: 0.14
¬ Remarkable(toy soldier, be used to paint to remble real thing)
Evidence: 0.32
¬ Typical(toy, be used to have fun)
0.35
Rule weight: 0.51
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.14
¬ Remarkable(toy soldier, be used to paint to remble real thing)
Evidence: 0.74
¬ Typical(toy, be make to resemble real animal)

Typicality and Rermarkability incompatibility between siblings

0.11
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 0.86
Evidence: 0.14
¬ Remarkable(toy soldier, be used to paint to remble real thing)
Evidence: 0.51
¬ Typical(toy car, be used to pretend you have real car)
0.10
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 0.81
Evidence: 0.14
¬ Remarkable(toy soldier, be used to paint to remble real thing)
Evidence: 0.74
¬ Typical(toy car, be real car)
0.10
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.14
¬ Remarkable(toy soldier, be used to paint to remble real thing)
Evidence: 0.36
¬ Typical(doll, be used to play pretend game)
0.10
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 0.80
Evidence: 0.14
¬ Remarkable(toy soldier, be used to paint to remble real thing)
Evidence: 0.81
¬ Typical(toy car, be used to represent real car)

Typicality inheritance from parent to child

0.36
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.77
Typical(toy soldier, be used to paint to remble real thing)
Evidence: 0.12
¬ Typical(toy, be defined as thing to play)
0.34
Rule weight: 0.48
Evidence weight: 0.91
Similarity weight: 0.78
Evidence: 0.77
Typical(toy soldier, be used to paint to remble real thing)
Evidence: 0.39
¬ Typical(toy, look like read thing)
0.34
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 0.75
Evidence: 0.77
Typical(toy soldier, be used to paint to remble real thing)
Evidence: 0.32
¬ Typical(toy, be used to have fun)
0.33
Rule weight: 0.48
Evidence weight: 0.80
Similarity weight: 0.85
Evidence: 0.77
Typical(toy soldier, be used to paint to remble real thing)
Evidence: 0.86
¬ Typical(model, be confuse for real thing)
0.31
Rule weight: 0.48
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.77
Typical(toy soldier, be used to paint to remble real thing)
Evidence: 0.74
¬ Typical(toy, be make to resemble real animal)