doll: be used to play

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents object
Weight: 0.67
, toy
Weight: 0.66
, film
Weight: 0.60
, prop
Weight: 0.57
Siblings teddy bear
Weight: 0.62
, blonde
Weight: 0.55
, outfit
Weight: 0.51
, toy car
Weight: 0.36
, toy soldier
Weight: 0.36

Related properties

Property Similarity
be used to play 1.00
be used to play with 0.95
be used to play game 0.94
be play with 0.92
be used to play pretend game 0.88
be used to play house 0.88
be used to play war game 0.86
be defined as thing to play 0.86
be fun to play with 0.86
be used to child play 0.84

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.56
Rule weight: 0.66
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.51
Plausible(toy, be used to play)
Evidence: 0.33
¬ Typical(doll, be used to play)
0.56
Rule weight: 0.66
Evidence weight: 0.91
Similarity weight: 0.92
Evidence: 0.71
Plausible(toy, be play with)
Evidence: 0.33
¬ Typical(doll, be used to play)
0.52
Rule weight: 0.66
Evidence weight: 0.83
Similarity weight: 0.95
Evidence: 0.46
Plausible(toy, be used to play with)
Evidence: 0.33
¬ Typical(doll, be used to play)
0.51
Rule weight: 0.66
Evidence weight: 0.90
Similarity weight: 0.86
Evidence: 0.71
Plausible(toy, be defined as thing to play)
Evidence: 0.33
¬ Typical(doll, be used to play)
0.45
Rule weight: 0.66
Evidence weight: 0.79
Similarity weight: 0.86
Evidence: 0.36
Plausible(toy, be fun to play with)
Evidence: 0.33
¬ Typical(doll, be used to play)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.64
Similarity weight: 1.00
Evidence: 0.29
Plausible(doll, be used to play)
Evidence: 0.51
¬ Plausible(toy, be used to play)
0.06
Rule weight: 0.09
Evidence weight: 0.74
Similarity weight: 0.86
Evidence: 0.29
Plausible(doll, be used to play)
Evidence: 0.36
¬ Plausible(toy, be fun to play with)
0.06
Rule weight: 0.09
Evidence weight: 0.67
Similarity weight: 0.95
Evidence: 0.29
Plausible(doll, be used to play)
Evidence: 0.46
¬ Plausible(toy, be used to play with)
0.04
Rule weight: 0.09
Evidence weight: 0.49
Similarity weight: 0.92
Evidence: 0.29
Plausible(doll, be used to play)
Evidence: 0.71
¬ Plausible(toy, be play with)
0.04
Rule weight: 0.09
Evidence weight: 0.50
Similarity weight: 0.86
Evidence: 0.29
Plausible(doll, be used to play)
Evidence: 0.71
¬ Plausible(toy, be defined as thing to play)

Remarkability exclusitivity betweem a parent and a child

0.23
Rule weight: 0.58
Evidence weight: 0.39
Similarity weight: 1.00
Evidence: 0.77
¬ Remarkable(doll, be used to play)
Evidence: 0.79
¬ Remarkable(toy, be used to play)
0.22
Rule weight: 0.58
Evidence weight: 0.42
Similarity weight: 0.92
Evidence: 0.77
¬ Remarkable(doll, be used to play)
Evidence: 0.75
¬ Remarkable(toy, be play with)
0.21
Rule weight: 0.58
Evidence weight: 0.38
Similarity weight: 0.95
Evidence: 0.77
¬ Remarkable(doll, be used to play)
Evidence: 0.80
¬ Remarkable(toy, be used to play with)
0.17
Rule weight: 0.58
Evidence weight: 0.34
Similarity weight: 0.86
Evidence: 0.77
¬ Remarkable(doll, be used to play)
Evidence: 0.85
¬ Remarkable(toy, be defined as thing to play)
0.16
Rule weight: 0.58
Evidence weight: 0.33
Similarity weight: 0.86
Evidence: 0.77
¬ Remarkable(doll, be used to play)
Evidence: 0.87
¬ Remarkable(toy, be fun to play with)

Remarkability exclusitivity between siblings

0.06
Rule weight: 0.13
Evidence weight: 0.51
Similarity weight: 0.95
Evidence: 0.77
¬ Remarkable(doll, be used to play)
Evidence: 0.64
¬ Remarkable(toy car, be used to play with)
0.06
Rule weight: 0.13
Evidence weight: 0.50
Similarity weight: 0.94
Evidence: 0.77
¬ Remarkable(doll, be used to play)
Evidence: 0.65
¬ Remarkable(toy car, be used to play game)
0.05
Rule weight: 0.13
Evidence weight: 0.39
Similarity weight: 1.00
Evidence: 0.77
¬ Remarkable(doll, be used to play)
Evidence: 0.79
¬ Remarkable(toy soldier, be used to play)
0.04
Rule weight: 0.13
Evidence weight: 0.36
Similarity weight: 0.86
Evidence: 0.77
¬ Remarkable(doll, be used to play)
Evidence: 0.83
¬ Remarkable(toy soldier, be used to play war game)

Remarkability from parent implausibility

0.41
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.51
Plausible(toy, be used to play)
Evidence: 0.77
Remarkable(doll, be used to play)
Evidence: 0.29
¬ Plausible(doll, be used to play)
0.38
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.95
Evidence: 0.46
Plausible(toy, be used to play with)
Evidence: 0.77
Remarkable(doll, be used to play)
Evidence: 0.29
¬ Plausible(doll, be used to play)
0.38
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.92
Evidence: 0.71
Plausible(toy, be play with)
Evidence: 0.77
Remarkable(doll, be used to play)
Evidence: 0.29
¬ Plausible(doll, be used to play)
0.35
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.86
Evidence: 0.71
Plausible(toy, be defined as thing to play)
Evidence: 0.77
Remarkable(doll, be used to play)
Evidence: 0.29
¬ Plausible(doll, be used to play)
0.34
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.86
Evidence: 0.36
Plausible(toy, be fun to play with)
Evidence: 0.77
Remarkable(doll, be used to play)
Evidence: 0.29
¬ Plausible(doll, be used to play)

Remarkability from sibling implausibility

0.55
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.94
Evidence: 0.29
Plausible(doll, be used to play)
Evidence: 0.65
Remarkable(toy car, be used to play game)
Evidence: 0.11
¬ Plausible(toy car, be used to play game)
0.55
Rule weight: 0.60
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.29
Plausible(doll, be used to play)
Evidence: 0.79
Remarkable(toy soldier, be used to play)
Evidence: 0.61
¬ Plausible(toy soldier, be used to play)
0.53
Rule weight: 0.60
Evidence weight: 0.93
Similarity weight: 0.95
Evidence: 0.29
Plausible(doll, be used to play)
Evidence: 0.64
Remarkable(toy car, be used to play with)
Evidence: 0.25
¬ Plausible(toy car, be used to play with)
0.51
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.86
Evidence: 0.29
Plausible(doll, be used to play)
Evidence: 0.83
Remarkable(toy soldier, be used to play war game)
Evidence: 0.11
¬ Plausible(toy soldier, be used to play war game)

Salient implies Plausible

0.14
Rule weight: 0.28
Evidence weight: 0.48
Similarity weight: 1.00
Evidence: 0.29
Plausible(doll, be used to play)
Evidence: 0.72
¬ Salient(doll, be used to play)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.88
Evidence: 0.72
Salient(doll, be used to play)
Evidence: 0.37
¬ Salient(doll, be used to play house)
0.64
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.88
Evidence: 0.77
Remarkable(doll, be used to play)
Evidence: 0.64
¬ Remarkable(doll, be used to play house)
0.63
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.88
Evidence: 0.77
Remarkable(doll, be used to play)
Evidence: 0.72
¬ Remarkable(doll, be used to play pretend game)
0.62
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.88
Evidence: 0.72
Salient(doll, be used to play)
Evidence: 0.65
¬ Salient(doll, be used to play pretend game)
0.62
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.88
Evidence: 0.29
Plausible(doll, be used to play)
Evidence: 0.25
¬ Plausible(doll, be used to play house)
0.61
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.84
Evidence: 0.33
Typical(doll, be used to play)
Evidence: 0.22
¬ Typical(doll, be used to child play)
0.61
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.88
Evidence: 0.29
Plausible(doll, be used to play)
Evidence: 0.27
¬ Plausible(doll, be used to play pretend game)
0.58
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.84
Evidence: 0.77
Remarkable(doll, be used to play)
Evidence: 0.87
¬ Remarkable(doll, be used to child play)
0.57
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.88
Evidence: 0.33
Typical(doll, be used to play)
Evidence: 0.36
¬ Typical(doll, be used to play pretend game)
0.57
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.84
Evidence: 0.72
Salient(doll, be used to play)
Evidence: 0.75
¬ Salient(doll, be used to child play)
0.54
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.88
Evidence: 0.33
Typical(doll, be used to play)
Evidence: 0.42
¬ Typical(doll, be used to play house)
0.52
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.84
Evidence: 0.29
Plausible(doll, be used to play)
Evidence: 0.39
¬ Plausible(doll, be used to child play)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.72
Salient(doll, be used to play)
Evidence: 0.33
¬ Typical(doll, be used to play)
Evidence: 0.77
¬ Remarkable(doll, be used to play)

Typical implies Plausible

0.37
Rule weight: 0.48
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.29
Plausible(doll, be used to play)
Evidence: 0.33
¬ Typical(doll, be used to play)

Typicality and Rermarkability incompatibility between a parent and a child

0.43
Rule weight: 0.51
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.77
¬ Remarkable(doll, be used to play)
Evidence: 0.21
¬ Typical(toy, be used to play)
0.42
Rule weight: 0.51
Evidence weight: 0.89
Similarity weight: 0.92
Evidence: 0.77
¬ Remarkable(doll, be used to play)
Evidence: 0.14
¬ Typical(toy, be play with)
0.40
Rule weight: 0.51
Evidence weight: 0.83
Similarity weight: 0.95
Evidence: 0.77
¬ Remarkable(doll, be used to play)
Evidence: 0.22
¬ Typical(toy, be used to play with)
0.40
Rule weight: 0.51
Evidence weight: 0.91
Similarity weight: 0.86
Evidence: 0.77
¬ Remarkable(doll, be used to play)
Evidence: 0.12
¬ Typical(toy, be defined as thing to play)
0.36
Rule weight: 0.51
Evidence weight: 0.81
Similarity weight: 0.86
Evidence: 0.77
¬ Remarkable(doll, be used to play)
Evidence: 0.24
¬ Typical(toy, be fun to play with)

Typicality and Rermarkability incompatibility between siblings

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.77
¬ Remarkable(doll, be used to play)
Evidence: 0.16
¬ Typical(toy soldier, be used to play)
0.09
Rule weight: 0.14
Evidence weight: 0.69
Similarity weight: 0.95
Evidence: 0.77
¬ Remarkable(doll, be used to play)
Evidence: 0.39
¬ Typical(toy car, be used to play with)
0.08
Rule weight: 0.14
Evidence weight: 0.65
Similarity weight: 0.86
Evidence: 0.77
¬ Remarkable(doll, be used to play)
Evidence: 0.45
¬ Typical(toy soldier, be used to play war game)
0.07
Rule weight: 0.14
Evidence weight: 0.58
Similarity weight: 0.94
Evidence: 0.77
¬ Remarkable(doll, be used to play)
Evidence: 0.55
¬ Typical(toy car, be used to play game)

Typicality inheritance from parent to child

0.42
Rule weight: 0.48
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.33
Typical(doll, be used to play)
Evidence: 0.21
¬ Typical(toy, be used to play)
0.41
Rule weight: 0.48
Evidence weight: 0.91
Similarity weight: 0.92
Evidence: 0.33
Typical(doll, be used to play)
Evidence: 0.14
¬ Typical(toy, be play with)
0.39
Rule weight: 0.48
Evidence weight: 0.85
Similarity weight: 0.95
Evidence: 0.33
Typical(doll, be used to play)
Evidence: 0.22
¬ Typical(toy, be used to play with)
0.38
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 0.86
Evidence: 0.33
Typical(doll, be used to play)
Evidence: 0.12
¬ Typical(toy, be defined as thing to play)
0.35
Rule weight: 0.48
Evidence weight: 0.84
Similarity weight: 0.86
Evidence: 0.33
Typical(doll, be used to play)
Evidence: 0.24
¬ Typical(toy, be fun to play with)