key: be in door

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents factor
Weight: 0.72
, parameter
Weight: 0.58
, access
Weight: 0.57
, instrument
Weight: 0.56
Siblings key ring
Weight: 0.62
, tab
Weight: 0.56
, insert
Weight: 0.53
, enter
Weight: 0.47
, esc
Weight: 0.45

Related properties

Property Similarity
be in door 1.00
be stuck in door 0.90
look doors 0.86
look different doors 0.84
get stuck in doors 0.81

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.09
Plausible(key, be in door)
Evidence: 0.11
¬ Salient(key, be in door)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.90
Evidence: 0.09
Plausible(key, be in door)
Evidence: 0.13
¬ Plausible(key, be stuck in door)
0.68
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.90
Evidence: 0.16
Remarkable(key, be in door)
Evidence: 0.14
¬ Remarkable(key, be stuck in door)
0.68
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.90
Evidence: 0.11
Salient(key, be in door)
Evidence: 0.13
¬ Salient(key, be stuck in door)
0.55
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.90
Evidence: 0.25
Typical(key, be in door)
Evidence: 0.38
¬ Typical(key, be stuck in door)
0.55
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.81
Evidence: 0.16
Remarkable(key, be in door)
Evidence: 0.24
¬ Remarkable(key, get stuck in doors)
0.53
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.81
Evidence: 0.11
Salient(key, be in door)
Evidence: 0.27
¬ Salient(key, get stuck in doors)
0.46
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.81
Evidence: 0.09
Plausible(key, be in door)
Evidence: 0.37
¬ Plausible(key, get stuck in doors)
0.39
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.81
Evidence: 0.25
Typical(key, be in door)
Evidence: 0.58
¬ Typical(key, get stuck in doors)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.11
Salient(key, be in door)
Evidence: 0.25
¬ Typical(key, be in door)
Evidence: 0.16
¬ Remarkable(key, be in door)

Typical implies Plausible

0.37
Rule weight: 0.48
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.09
Plausible(key, be in door)
Evidence: 0.25
¬ Typical(key, be in door)