key: get stuck in doors

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents factor
Weight: 0.72
, parameter
Weight: 0.58
, access
Weight: 0.57
, instrument
Weight: 0.56
Siblings key ring
Weight: 0.62
, tab
Weight: 0.56
, insert
Weight: 0.53
, enter
Weight: 0.47
, esc
Weight: 0.45

Related properties

Property Similarity
get stuck in doors 1.00
be stuck in door 0.93
look doors 0.87
get stuck 0.86
look different doors 0.86
get stuck in lock 0.86
get stuck in locks 0.85
be stuck on 1990 300zx 0.83
be in door 0.81
getting stuck in ignition 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.37
Plausible(key, get stuck in doors)
Evidence: 0.27
¬ Salient(key, get stuck in doors)

Similarity expansion

0.73
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.93
Evidence: 0.37
Plausible(key, get stuck in doors)
Evidence: 0.13
¬ Plausible(key, be stuck in door)
0.72
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.93
Evidence: 0.27
Salient(key, get stuck in doors)
Evidence: 0.13
¬ Salient(key, be stuck in door)
0.71
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.93
Evidence: 0.24
Remarkable(key, get stuck in doors)
Evidence: 0.14
¬ Remarkable(key, be stuck in door)
0.68
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.86
Evidence: 0.37
Plausible(key, get stuck in doors)
Evidence: 0.12
¬ Plausible(key, get stuck in lock)
0.67
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.86
Evidence: 0.27
Salient(key, get stuck in doors)
Evidence: 0.12
¬ Salient(key, get stuck in lock)
...

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.27
Salient(key, get stuck in doors)
Evidence: 0.58
¬ Typical(key, get stuck in doors)
Evidence: 0.24
¬ Remarkable(key, get stuck in doors)

Typical implies Plausible

0.30
Rule weight: 0.48
Evidence weight: 0.64
Similarity weight: 1.00
Evidence: 0.37
Plausible(key, get stuck in doors)
Evidence: 0.58
¬ Typical(key, get stuck in doors)