key: get stuck in lock

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents factor
Weight: 0.72
, parameter
Weight: 0.58
, access
Weight: 0.57
, instrument
Weight: 0.56
Siblings key ring
Weight: 0.62
, tab
Weight: 0.56
, insert
Weight: 0.53
, enter
Weight: 0.47
, esc
Weight: 0.45

Related properties

Property Similarity
get stuck in lock 1.00
get stuck in locks 0.92
get stuck 0.91
be stuck on 1990 300zx 0.89
get stuck in doors 0.86
open up lock 0.86
be in when lock position 0.84
be stuck in door 0.84
stick in locks 0.84
be in lock position 0.84

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.12
Plausible(key, get stuck in lock)
Evidence: 0.12
¬ Salient(key, get stuck in lock)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.84
Evidence: 0.12
Salient(key, get stuck in lock)
Evidence: 0.05
¬ Salient(key, be in when lock position)
0.69
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.84
Evidence: 0.12
Plausible(key, get stuck in lock)
Evidence: 0.05
¬ Plausible(key, be in when lock position)
0.69
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.92
Evidence: 0.12
Remarkable(key, get stuck in lock)
Evidence: 0.14
¬ Remarkable(key, get stuck in locks)
0.69
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.92
Evidence: 0.12
Salient(key, get stuck in lock)
Evidence: 0.15
¬ Salient(key, get stuck in locks)
0.69
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.84
Evidence: 0.12
Remarkable(key, get stuck in lock)
Evidence: 0.05
¬ Remarkable(key, be in when lock position)
0.68
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.89
Evidence: 0.12
Remarkable(key, get stuck in lock)
Evidence: 0.12
¬ Remarkable(key, be stuck on 1990 300zx)
0.68
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.92
Evidence: 0.12
Plausible(key, get stuck in lock)
Evidence: 0.16
¬ Plausible(key, get stuck in locks)
0.66
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.84
Evidence: 0.12
Plausible(key, get stuck in lock)
Evidence: 0.08
¬ Plausible(key, be in lock position)
0.66
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.89
Evidence: 0.12
Salient(key, get stuck in lock)
Evidence: 0.15
¬ Salient(key, be stuck on 1990 300zx)
0.66
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.84
Evidence: 0.12
Salient(key, get stuck in lock)
Evidence: 0.09
¬ Salient(key, be in lock position)
0.65
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.84
Evidence: 0.12
Remarkable(key, get stuck in lock)
Evidence: 0.10
¬ Remarkable(key, be in lock position)
0.64
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.84
Evidence: 0.12
Plausible(key, get stuck in lock)
Evidence: 0.13
¬ Plausible(key, be stuck in door)
0.63
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.84
Evidence: 0.12
Salient(key, get stuck in lock)
Evidence: 0.13
¬ Salient(key, be stuck in door)
0.63
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.89
Evidence: 0.12
Plausible(key, get stuck in lock)
Evidence: 0.18
¬ Plausible(key, be stuck on 1990 300zx)
0.63
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.84
Evidence: 0.12
Remarkable(key, get stuck in lock)
Evidence: 0.14
¬ Remarkable(key, be stuck in door)
0.63
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.86
Evidence: 0.12
Remarkable(key, get stuck in lock)
Evidence: 0.16
¬ Remarkable(key, open up lock)
0.62
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.86
Evidence: 0.12
Salient(key, get stuck in lock)
Evidence: 0.17
¬ Salient(key, open up lock)
0.61
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.84
Evidence: 0.38
Typical(key, get stuck in lock)
Evidence: 0.25
¬ Typical(key, be in when lock position)
0.60
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.86
Evidence: 0.12
Plausible(key, get stuck in lock)
Evidence: 0.20
¬ Plausible(key, open up lock)
0.59
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.84
Evidence: 0.38
Typical(key, get stuck in lock)
Evidence: 0.29
¬ Typical(key, be in lock position)
0.59
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.84
Evidence: 0.12
Salient(key, get stuck in lock)
Evidence: 0.20
¬ Salient(key, stick in locks)
0.59
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.84
Evidence: 0.12
Remarkable(key, get stuck in lock)
Evidence: 0.20
¬ Remarkable(key, stick in locks)
0.59
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.92
Evidence: 0.38
Typical(key, get stuck in lock)
Evidence: 0.42
¬ Typical(key, get stuck in locks)
0.58
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.86
Evidence: 0.12
Remarkable(key, get stuck in lock)
Evidence: 0.24
¬ Remarkable(key, get stuck in doors)
0.56
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.86
Evidence: 0.12
Salient(key, get stuck in lock)
Evidence: 0.27
¬ Salient(key, get stuck in doors)
0.56
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.84
Evidence: 0.12
Plausible(key, get stuck in lock)
Evidence: 0.25
¬ Plausible(key, stick in locks)
0.55
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.84
Evidence: 0.38
Typical(key, get stuck in lock)
Evidence: 0.38
¬ Typical(key, be stuck in door)
0.53
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.89
Evidence: 0.38
Typical(key, get stuck in lock)
Evidence: 0.48
¬ Typical(key, be stuck on 1990 300zx)
0.52
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.86
Evidence: 0.38
Typical(key, get stuck in lock)
Evidence: 0.46
¬ Typical(key, open up lock)
0.51
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.84
Evidence: 0.38
Typical(key, get stuck in lock)
Evidence: 0.48
¬ Typical(key, stick in locks)
0.50
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.86
Evidence: 0.12
Plausible(key, get stuck in lock)
Evidence: 0.37
¬ Plausible(key, get stuck in doors)
0.47
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.86
Evidence: 0.38
Typical(key, get stuck in lock)
Evidence: 0.58
¬ Typical(key, get stuck in doors)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.12
Salient(key, get stuck in lock)
Evidence: 0.38
¬ Typical(key, get stuck in lock)
Evidence: 0.12
¬ Remarkable(key, get stuck in lock)

Typical implies Plausible

0.32
Rule weight: 0.48
Evidence weight: 0.66
Similarity weight: 1.00
Evidence: 0.12
Plausible(key, get stuck in lock)
Evidence: 0.38
¬ Typical(key, get stuck in lock)