kid: wants to have fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents jerk
Weight: 0.71
, creature
Weight: 0.67
, athlete
Weight: 0.64
, idiot
Weight: 0.64
Siblings nephew
Weight: 0.67
, boy scout
Weight: 0.66
, tom
Weight: 0.60
, couple
Weight: 0.60
, alex
Weight: 0.55

Related properties

Property Similarity
wants to have fun 1.00
has fun play 0.91
be build to have fun 0.89
wants to play with them 0.82
wants to learn thing 0.82
wants to play 0.80
make love 0.79
wants to go to game 0.79
wants to watch t.v 0.78
decide what they will do 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.30
Rule weight: 0.66
Evidence weight: 0.58
Similarity weight: 0.78
Evidence: 0.07
Plausible(creature, decide what they will do)
Evidence: 0.45
¬ Typical(kid, wants to have fun)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.94
Similarity weight: 0.78
Evidence: 0.17
Plausible(kid, wants to have fun)
Evidence: 0.07
¬ Plausible(creature, decide what they will do)

Remarkability exclusitivity betweem a parent and a child

0.36
Rule weight: 0.58
Evidence weight: 0.80
Similarity weight: 0.78
Evidence: 0.80
¬ Remarkable(kid, wants to have fun)
Evidence: 0.26
¬ Remarkable(creature, decide what they will do)

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.85
Similarity weight: 0.78
Evidence: 0.80
¬ Remarkable(kid, wants to have fun)
Evidence: 0.19
¬ Remarkable(couple, wants to watch t.v)
0.07
Rule weight: 0.13
Evidence weight: 0.70
Similarity weight: 0.79
Evidence: 0.80
¬ Remarkable(kid, wants to have fun)
Evidence: 0.37
¬ Remarkable(couple, make love)

Remarkability from parent implausibility

0.31
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.07
Plausible(creature, decide what they will do)
Evidence: 0.80
Remarkable(kid, wants to have fun)
Evidence: 0.17
¬ Plausible(kid, wants to have fun)

Remarkability from sibling implausibility

0.45
Rule weight: 0.60
Evidence weight: 0.94
Similarity weight: 0.79
Evidence: 0.17
Plausible(kid, wants to have fun)
Evidence: 0.37
Remarkable(couple, make love)
Evidence: 0.12
¬ Plausible(couple, make love)
0.43
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 0.78
Evidence: 0.17
Plausible(kid, wants to have fun)
Evidence: 0.19
Remarkable(couple, wants to watch t.v)
Evidence: 0.12
¬ Plausible(couple, wants to watch t.v)

Salient implies Plausible

0.14
Rule weight: 0.28
Evidence weight: 0.50
Similarity weight: 1.00
Evidence: 0.17
Plausible(kid, wants to have fun)
Evidence: 0.61
¬ Salient(kid, wants to have fun)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.89
Evidence: 0.17
Plausible(kid, wants to have fun)
Evidence: 0.10
¬ Plausible(kid, be build to have fun)
0.67
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.89
Evidence: 0.80
Remarkable(kid, wants to have fun)
Evidence: 0.58
¬ Remarkable(kid, be build to have fun)
0.65
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.91
Evidence: 0.80
Remarkable(kid, wants to have fun)
Evidence: 0.82
¬ Remarkable(kid, has fun play)
0.64
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.91
Evidence: 0.45
Typical(kid, wants to have fun)
Evidence: 0.33
¬ Typical(kid, has fun play)
0.60
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.89
Evidence: 0.61
Salient(kid, wants to have fun)
Evidence: 0.55
¬ Salient(kid, be build to have fun)
0.59
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.91
Evidence: 0.17
Plausible(kid, wants to have fun)
Evidence: 0.29
¬ Plausible(kid, has fun play)
0.59
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.82
Evidence: 0.80
Remarkable(kid, wants to have fun)
Evidence: 0.76
¬ Remarkable(kid, wants to learn thing)
0.58
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.82
Evidence: 0.80
Remarkable(kid, wants to have fun)
Evidence: 0.84
¬ Remarkable(kid, wants to play with them)
0.57
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.82
Evidence: 0.17
Plausible(kid, wants to have fun)
Evidence: 0.22
¬ Plausible(kid, wants to play with them)
0.57
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.82
Evidence: 0.17
Plausible(kid, wants to have fun)
Evidence: 0.23
¬ Plausible(kid, wants to learn thing)
0.56
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.80
Evidence: 0.80
Remarkable(kid, wants to have fun)
Evidence: 0.84
¬ Remarkable(kid, wants to play)
0.56
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.91
Evidence: 0.61
Salient(kid, wants to have fun)
Evidence: 0.70
¬ Salient(kid, has fun play)
0.56
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.79
Evidence: 0.80
Remarkable(kid, wants to have fun)
Evidence: 0.83
¬ Remarkable(kid, wants to go to game)
0.56
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.80
Evidence: 0.45
Typical(kid, wants to have fun)
Evidence: 0.34
¬ Typical(kid, wants to play)
0.56
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.82
Evidence: 0.61
Salient(kid, wants to have fun)
Evidence: 0.52
¬ Salient(kid, wants to learn thing)
0.55
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.82
Evidence: 0.45
Typical(kid, wants to have fun)
Evidence: 0.38
¬ Typical(kid, wants to play with them)
0.55
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.79
Evidence: 0.17
Plausible(kid, wants to have fun)
Evidence: 0.23
¬ Plausible(kid, wants to go to game)
0.54
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.82
Evidence: 0.45
Typical(kid, wants to have fun)
Evidence: 0.41
¬ Typical(kid, wants to learn thing)
0.53
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.79
Evidence: 0.45
Typical(kid, wants to have fun)
Evidence: 0.38
¬ Typical(kid, wants to go to game)
0.53
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.82
Evidence: 0.61
Salient(kid, wants to have fun)
Evidence: 0.60
¬ Salient(kid, wants to play with them)
0.53
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.80
Evidence: 0.17
Plausible(kid, wants to have fun)
Evidence: 0.26
¬ Plausible(kid, wants to play)
0.53
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.79
Evidence: 0.61
Salient(kid, wants to have fun)
Evidence: 0.54
¬ Salient(kid, wants to go to game)
0.52
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.80
Evidence: 0.61
Salient(kid, wants to have fun)
Evidence: 0.60
¬ Salient(kid, wants to play)
0.50
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.89
Evidence: 0.45
Typical(kid, wants to have fun)
Evidence: 0.63
¬ Typical(kid, be build to have fun)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.61
Salient(kid, wants to have fun)
Evidence: 0.45
¬ Typical(kid, wants to have fun)
Evidence: 0.80
¬ Remarkable(kid, wants to have fun)

Typical implies Plausible

0.30
Rule weight: 0.48
Evidence weight: 0.62
Similarity weight: 1.00
Evidence: 0.17
Plausible(kid, wants to have fun)
Evidence: 0.45
¬ Typical(kid, wants to have fun)

Typicality and Rermarkability incompatibility between a parent and a child

0.15
Rule weight: 0.51
Evidence weight: 0.37
Similarity weight: 0.78
Evidence: 0.80
¬ Remarkable(kid, wants to have fun)
Evidence: 0.79
¬ Typical(creature, decide what they will do)

Typicality and Rermarkability incompatibility between siblings

0.05
Rule weight: 0.14
Evidence weight: 0.51
Similarity weight: 0.79
Evidence: 0.80
¬ Remarkable(kid, wants to have fun)
Evidence: 0.62
¬ Typical(couple, make love)
0.04
Rule weight: 0.14
Evidence weight: 0.42
Similarity weight: 0.78
Evidence: 0.80
¬ Remarkable(kid, wants to have fun)
Evidence: 0.73
¬ Typical(couple, wants to watch t.v)

Typicality inheritance from parent to child

0.21
Rule weight: 0.48
Evidence weight: 0.57
Similarity weight: 0.78
Evidence: 0.45
Typical(kid, wants to have fun)
Evidence: 0.79
¬ Typical(creature, decide what they will do)