kill someone: requires change you mind

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires change you mind 1.00
requires not do it 0.81
requires make sure you do not get catch 0.81
requires think about it again 0.79
be motivated by them out of your life 0.77
requires think about why 0.76
be motivated by they kill someone you love 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.96
Plausible(kill someone, requires change you mind)
Evidence: 0.80
¬ Salient(kill someone, requires change you mind)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.81
Evidence: 0.96
Plausible(kill someone, requires change you mind)
Evidence: 0.95
¬ Plausible(kill someone, requires not do it)
0.66
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.81
Evidence: 0.96
Plausible(kill someone, requires change you mind)
Evidence: 0.94
¬ Plausible(kill someone, requires make sure you do not get catch)
0.66
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.81
Evidence: 0.80
Salient(kill someone, requires change you mind)
Evidence: 0.23
¬ Salient(kill someone, requires not do it)
0.65
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.96
Plausible(kill someone, requires change you mind)
Evidence: 0.96
¬ Plausible(kill someone, requires think about it again)
0.63
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.81
Evidence: 0.80
Salient(kill someone, requires change you mind)
Evidence: 0.44
¬ Salient(kill someone, requires make sure you do not get catch)
0.62
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.75
Evidence: 0.96
Plausible(kill someone, requires change you mind)
Evidence: 0.89
¬ Plausible(kill someone, be motivated by they kill someone you love)
0.62
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.96
Plausible(kill someone, requires change you mind)
Evidence: 0.97
¬ Plausible(kill someone, requires think about why)
0.61
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.79
Evidence: 0.15
Typical(kill someone, requires change you mind)
Evidence: 0.12
¬ Typical(kill someone, requires think about it again)
0.59
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.81
Evidence: 0.15
Typical(kill someone, requires change you mind)
Evidence: 0.17
¬ Typical(kill someone, requires make sure you do not get catch)
0.58
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.79
Evidence: 0.80
Salient(kill someone, requires change you mind)
Evidence: 0.67
¬ Salient(kill someone, requires think about it again)
0.58
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.15
Typical(kill someone, requires change you mind)
Evidence: 0.12
¬ Typical(kill someone, requires think about why)
0.58
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.81
Evidence: 0.15
Typical(kill someone, requires change you mind)
Evidence: 0.19
¬ Typical(kill someone, requires not do it)
0.57
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.75
Evidence: 0.80
Salient(kill someone, requires change you mind)
Evidence: 0.55
¬ Salient(kill someone, be motivated by they kill someone you love)
0.56
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.75
Evidence: 0.15
Typical(kill someone, requires change you mind)
Evidence: 0.15
¬ Typical(kill someone, be motivated by they kill someone you love)
0.55
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.81
Evidence: 0.60
Remarkable(kill someone, requires change you mind)
Evidence: 0.51
¬ Remarkable(kill someone, requires not do it)
0.54
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.80
Salient(kill someone, requires change you mind)
Evidence: 0.81
¬ Salient(kill someone, requires think about why)
0.48
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.81
Evidence: 0.60
Remarkable(kill someone, requires change you mind)
Evidence: 0.75
¬ Remarkable(kill someone, requires make sure you do not get catch)
0.47
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.79
Evidence: 0.60
Remarkable(kill someone, requires change you mind)
Evidence: 0.78
¬ Remarkable(kill someone, requires think about it again)
0.46
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.76
Evidence: 0.60
Remarkable(kill someone, requires change you mind)
Evidence: 0.73
¬ Remarkable(kill someone, requires think about why)
0.40
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.75
Evidence: 0.60
Remarkable(kill someone, requires change you mind)
Evidence: 0.94
¬ Remarkable(kill someone, be motivated by they kill someone you love)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.80
Salient(kill someone, requires change you mind)
Evidence: 0.15
¬ Typical(kill someone, requires change you mind)
Evidence: 0.60
¬ Remarkable(kill someone, requires change you mind)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.96
Plausible(kill someone, requires change you mind)
Evidence: 0.15
¬ Typical(kill someone, requires change you mind)