kill someone: requires think about it again

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires think about it again 1.00
requires think about why 0.90
requires not do it 0.88
requires make sure you do not get catch 0.85
be motivated by they kill someone you love 0.81
requires find out where they live 0.80
requires change you mind 0.79
causes someone not live 0.79
causes they no long live 0.78
be motivated by them out of your life 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.96
Plausible(kill someone, requires think about it again)
Evidence: 0.67
¬ Salient(kill someone, requires think about it again)

Similarity expansion

0.74
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.90
Evidence: 0.96
Plausible(kill someone, requires think about it again)
Evidence: 0.97
¬ Plausible(kill someone, requires think about why)
0.72
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.88
Evidence: 0.96
Plausible(kill someone, requires think about it again)
Evidence: 0.95
¬ Plausible(kill someone, requires not do it)
0.70
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.85
Evidence: 0.96
Plausible(kill someone, requires think about it again)
Evidence: 0.94
¬ Plausible(kill someone, requires make sure you do not get catch)
0.69
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.88
Evidence: 0.67
Salient(kill someone, requires think about it again)
Evidence: 0.23
¬ Salient(kill someone, requires not do it)
0.69
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.90
Evidence: 0.12
Typical(kill someone, requires think about it again)
Evidence: 0.12
¬ Typical(kill someone, requires think about why)
0.67
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.96
Plausible(kill someone, requires think about it again)
Evidence: 0.77
¬ Plausible(kill someone, requires find out where they live)
0.67
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.81
Evidence: 0.96
Plausible(kill someone, requires think about it again)
Evidence: 0.89
¬ Plausible(kill someone, be motivated by they kill someone you love)
0.67
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.88
Evidence: 0.78
Remarkable(kill someone, requires think about it again)
Evidence: 0.51
¬ Remarkable(kill someone, requires not do it)
0.65
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.79
Evidence: 0.96
Plausible(kill someone, requires think about it again)
Evidence: 0.96
¬ Plausible(kill someone, requires change you mind)
0.65
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.96
Plausible(kill someone, requires think about it again)
Evidence: 0.75
¬ Plausible(kill someone, causes they no long live)
0.65
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.79
Evidence: 0.96
Plausible(kill someone, requires think about it again)
Evidence: 0.95
¬ Plausible(kill someone, causes someone not live)
0.65
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.90
Evidence: 0.78
Remarkable(kill someone, requires think about it again)
Evidence: 0.73
¬ Remarkable(kill someone, requires think about why)
0.62
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.85
Evidence: 0.67
Salient(kill someone, requires think about it again)
Evidence: 0.44
¬ Salient(kill someone, requires make sure you do not get catch)
0.62
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.80
Evidence: 0.67
Salient(kill someone, requires think about it again)
Evidence: 0.28
¬ Salient(kill someone, requires find out where they live)
0.62
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.88
Evidence: 0.12
Typical(kill someone, requires think about it again)
Evidence: 0.19
¬ Typical(kill someone, requires not do it)
0.62
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.85
Evidence: 0.12
Typical(kill someone, requires think about it again)
Evidence: 0.17
¬ Typical(kill someone, requires make sure you do not get catch)
0.61
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.80
Evidence: 0.78
Remarkable(kill someone, requires think about it again)
Evidence: 0.48
¬ Remarkable(kill someone, requires find out where they live)
0.61
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.85
Evidence: 0.78
Remarkable(kill someone, requires think about it again)
Evidence: 0.75
¬ Remarkable(kill someone, requires make sure you do not get catch)
0.60
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.78
Evidence: 0.67
Salient(kill someone, requires think about it again)
Evidence: 0.28
¬ Salient(kill someone, causes they no long live)
0.60
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.81
Evidence: 0.12
Typical(kill someone, requires think about it again)
Evidence: 0.15
¬ Typical(kill someone, be motivated by they kill someone you love)
0.59
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.79
Evidence: 0.12
Typical(kill someone, requires think about it again)
Evidence: 0.15
¬ Typical(kill someone, requires change you mind)
0.59
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.79
Evidence: 0.78
Remarkable(kill someone, requires think about it again)
Evidence: 0.60
¬ Remarkable(kill someone, requires change you mind)
0.58
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.79
Evidence: 0.67
Salient(kill someone, requires think about it again)
Evidence: 0.39
¬ Salient(kill someone, causes someone not live)
0.58
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.78
Remarkable(kill someone, requires think about it again)
Evidence: 0.58
¬ Remarkable(kill someone, causes they no long live)
0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.79
Evidence: 0.78
Remarkable(kill someone, requires think about it again)
Evidence: 0.66
¬ Remarkable(kill someone, causes someone not live)
0.57
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.79
Evidence: 0.12
Typical(kill someone, requires think about it again)
Evidence: 0.17
¬ Typical(kill someone, causes someone not live)
0.56
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.81
Evidence: 0.67
Salient(kill someone, requires think about it again)
Evidence: 0.55
¬ Salient(kill someone, be motivated by they kill someone you love)
0.56
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.90
Evidence: 0.67
Salient(kill someone, requires think about it again)
Evidence: 0.81
¬ Salient(kill someone, requires think about why)
0.55
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.81
Evidence: 0.78
Remarkable(kill someone, requires think about it again)
Evidence: 0.94
¬ Remarkable(kill someone, be motivated by they kill someone you love)
0.50
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.79
Evidence: 0.67
Salient(kill someone, requires think about it again)
Evidence: 0.80
¬ Salient(kill someone, requires change you mind)
0.38
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.80
Evidence: 0.12
Typical(kill someone, requires think about it again)
Evidence: 0.50
¬ Typical(kill someone, requires find out where they live)
0.38
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.78
Evidence: 0.12
Typical(kill someone, requires think about it again)
Evidence: 0.50
¬ Typical(kill someone, causes they no long live)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.67
Salient(kill someone, requires think about it again)
Evidence: 0.12
¬ Typical(kill someone, requires think about it again)
Evidence: 0.78
¬ Remarkable(kill someone, requires think about it again)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.96
Plausible(kill someone, requires think about it again)
Evidence: 0.12
¬ Typical(kill someone, requires think about it again)