ladder: be at hardware store

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents structure
Weight: 0.64
, thing
Weight: 0.62
, prop
Weight: 0.57
, device
Weight: 0.56
, game
Weight: 0.55
Siblings pyramid
Weight: 0.34
, rope
Weight: 0.33
, stair
Weight: 0.33
, chimney
Weight: 0.33
, ledge
Weight: 0.33

Related properties

Property Similarity
be at hardware store 1.00
be at store 0.85
be buy at store 0.80
be at toy store 0.80
be store in garage 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.40
Rule weight: 0.66
Evidence weight: 0.70
Similarity weight: 0.85
Evidence: 0.60
Plausible(game, be at store)
Evidence: 0.76
¬ Typical(ladder, be at hardware store)
0.20
Rule weight: 0.66
Evidence weight: 0.38
Similarity weight: 0.80
Evidence: 0.18
Plausible(game, be at toy store)
Evidence: 0.76
¬ Typical(ladder, be at hardware store)
0.18
Rule weight: 0.66
Evidence weight: 0.34
Similarity weight: 0.80
Evidence: 0.13
Plausible(thing, be buy at store)
Evidence: 0.76
¬ Typical(ladder, be at hardware store)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.88
Similarity weight: 0.80
Evidence: 0.11
Plausible(ladder, be at hardware store)
Evidence: 0.13
¬ Plausible(thing, be buy at store)
0.06
Rule weight: 0.09
Evidence weight: 0.84
Similarity weight: 0.80
Evidence: 0.11
Plausible(ladder, be at hardware store)
Evidence: 0.18
¬ Plausible(game, be at toy store)
0.04
Rule weight: 0.09
Evidence weight: 0.46
Similarity weight: 0.85
Evidence: 0.11
Plausible(ladder, be at hardware store)
Evidence: 0.60
¬ Plausible(game, be at store)

Remarkability exclusitivity betweem a parent and a child

0.44
Rule weight: 0.58
Evidence weight: 0.90
Similarity weight: 0.85
Evidence: 0.18
¬ Remarkable(ladder, be at hardware store)
Evidence: 0.57
¬ Remarkable(game, be at store)
0.42
Rule weight: 0.58
Evidence weight: 0.92
Similarity weight: 0.80
Evidence: 0.18
¬ Remarkable(ladder, be at hardware store)
Evidence: 0.45
¬ Remarkable(game, be at toy store)
0.42
Rule weight: 0.58
Evidence weight: 0.91
Similarity weight: 0.80
Evidence: 0.18
¬ Remarkable(ladder, be at hardware store)
Evidence: 0.51
¬ Remarkable(thing, be buy at store)

Remarkability from parent implausibility

0.34
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.85
Evidence: 0.60
Plausible(game, be at store)
Evidence: 0.18
Remarkable(ladder, be at hardware store)
Evidence: 0.11
¬ Plausible(ladder, be at hardware store)
0.31
Rule weight: 0.42
Evidence weight: 0.92
Similarity weight: 0.80
Evidence: 0.13
Plausible(thing, be buy at store)
Evidence: 0.18
Remarkable(ladder, be at hardware store)
Evidence: 0.11
¬ Plausible(ladder, be at hardware store)
0.31
Rule weight: 0.42
Evidence weight: 0.93
Similarity weight: 0.80
Evidence: 0.18
Plausible(game, be at toy store)
Evidence: 0.18
Remarkable(ladder, be at hardware store)
Evidence: 0.11
¬ Plausible(ladder, be at hardware store)

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.11
Plausible(ladder, be at hardware store)
Evidence: 0.18
¬ Salient(ladder, be at hardware store)

Similarity expansion

0.62
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.78
Evidence: 0.11
Plausible(ladder, be at hardware store)
Evidence: 0.07
¬ Plausible(ladder, be store in garage)
0.55
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.78
Evidence: 0.18
Salient(ladder, be at hardware store)
Evidence: 0.21
¬ Salient(ladder, be store in garage)
0.54
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.78
Evidence: 0.18
Remarkable(ladder, be at hardware store)
Evidence: 0.23
¬ Remarkable(ladder, be store in garage)
0.54
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.78
Evidence: 0.76
Typical(ladder, be at hardware store)
Evidence: 0.80
¬ Typical(ladder, be store in garage)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.18
Salient(ladder, be at hardware store)
Evidence: 0.76
¬ Typical(ladder, be at hardware store)
Evidence: 0.18
¬ Remarkable(ladder, be at hardware store)

Typical implies Plausible

0.15
Rule weight: 0.48
Evidence weight: 0.32
Similarity weight: 1.00
Evidence: 0.11
Plausible(ladder, be at hardware store)
Evidence: 0.76
¬ Typical(ladder, be at hardware store)

Typicality and Rermarkability incompatibility between a parent and a child

0.42
Rule weight: 0.51
Evidence weight: 0.96
Similarity weight: 0.85
Evidence: 0.18
¬ Remarkable(ladder, be at hardware store)
Evidence: 0.21
¬ Typical(game, be at store)
0.37
Rule weight: 0.51
Evidence weight: 0.89
Similarity weight: 0.80
Evidence: 0.18
¬ Remarkable(ladder, be at hardware store)
Evidence: 0.60
¬ Typical(thing, be buy at store)
0.36
Rule weight: 0.51
Evidence weight: 0.90
Similarity weight: 0.80
Evidence: 0.18
¬ Remarkable(ladder, be at hardware store)
Evidence: 0.55
¬ Typical(game, be at toy store)

Typicality inheritance from parent to child

0.39
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 0.85
Evidence: 0.76
Typical(ladder, be at hardware store)
Evidence: 0.21
¬ Typical(game, be at store)
0.33
Rule weight: 0.48
Evidence weight: 0.87
Similarity weight: 0.80
Evidence: 0.76
Typical(ladder, be at hardware store)
Evidence: 0.55
¬ Typical(game, be at toy store)
0.33
Rule weight: 0.48
Evidence weight: 0.86
Similarity weight: 0.80
Evidence: 0.76
Typical(ladder, be at hardware store)
Evidence: 0.60
¬ Typical(thing, be buy at store)