listen: be used to have fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents work
Weight: 0.47
, guy
Weight: 0.46
, word
Weight: 0.41
, statement
Weight: 0.41
Siblings know
Weight: 0.30
, hear
Weight: 0.30
, think
Weight: 0.30
, stand
Weight: 0.29
, mike
Weight: 0.29

Related properties

Property Similarity
be used to have fun 1.00
be used to fun 0.96
be less fun than open mind 0.82
by enjoyable 0.81
be used to get something do 0.80
be used to person who enjoy work 0.80
requires find something worthwhile to do 0.79
be used to enjoy music 0.79
be used to get thing do 0.79
requires not talk so much yourself 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.53
Rule weight: 0.66
Evidence weight: 1.00
Similarity weight: 0.80
Evidence: 0.99
Plausible(work, be used to get something do)
Evidence: 0.41
¬ Typical(listen, be used to have fun)
0.52
Rule weight: 0.66
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.97
Plausible(work, be used to person who enjoy work)
Evidence: 0.41
¬ Typical(listen, be used to have fun)
0.46
Rule weight: 0.66
Evidence weight: 0.85
Similarity weight: 0.82
Evidence: 0.64
Plausible(work, be less fun than open mind)
Evidence: 0.41
¬ Typical(listen, be used to have fun)

Plausibility inheritance from parent to child

0.04
Rule weight: 0.09
Evidence weight: 0.56
Similarity weight: 0.82
Evidence: 0.30
Plausible(listen, be used to have fun)
Evidence: 0.64
¬ Plausible(work, be less fun than open mind)
0.02
Rule weight: 0.09
Evidence weight: 0.32
Similarity weight: 0.80
Evidence: 0.30
Plausible(listen, be used to have fun)
Evidence: 0.97
¬ Plausible(work, be used to person who enjoy work)
0.02
Rule weight: 0.09
Evidence weight: 0.31
Similarity weight: 0.80
Evidence: 0.30
Plausible(listen, be used to have fun)
Evidence: 0.99
¬ Plausible(work, be used to get something do)

Remarkability exclusitivity betweem a parent and a child

0.31
Rule weight: 0.58
Evidence weight: 0.66
Similarity weight: 0.82
Evidence: 0.72
¬ Remarkable(listen, be used to have fun)
Evidence: 0.46
¬ Remarkable(work, be less fun than open mind)
0.14
Rule weight: 0.58
Evidence weight: 0.31
Similarity weight: 0.80
Evidence: 0.72
¬ Remarkable(listen, be used to have fun)
Evidence: 0.95
¬ Remarkable(work, be used to person who enjoy work)
0.14
Rule weight: 0.58
Evidence weight: 0.30
Similarity weight: 0.80
Evidence: 0.72
¬ Remarkable(listen, be used to have fun)
Evidence: 0.97
¬ Remarkable(work, be used to get something do)

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.78
Similarity weight: 0.96
Evidence: 0.72
¬ Remarkable(listen, be used to have fun)
Evidence: 0.31
¬ Remarkable(think, be used to fun)

Remarkability from parent implausibility

0.34
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.80
Evidence: 0.99
Plausible(work, be used to get something do)
Evidence: 0.72
Remarkable(listen, be used to have fun)
Evidence: 0.30
¬ Plausible(listen, be used to have fun)
0.33
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.82
Evidence: 0.64
Plausible(work, be less fun than open mind)
Evidence: 0.72
Remarkable(listen, be used to have fun)
Evidence: 0.30
¬ Plausible(listen, be used to have fun)
0.33
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.80
Evidence: 0.97
Plausible(work, be used to person who enjoy work)
Evidence: 0.72
Remarkable(listen, be used to have fun)
Evidence: 0.30
¬ Plausible(listen, be used to have fun)

Remarkability from sibling implausibility

0.54
Rule weight: 0.60
Evidence weight: 0.94
Similarity weight: 0.96
Evidence: 0.30
Plausible(listen, be used to have fun)
Evidence: 0.31
Remarkable(think, be used to fun)
Evidence: 0.12
¬ Plausible(think, be used to fun)

Salient implies Plausible

0.14
Rule weight: 0.28
Evidence weight: 0.48
Similarity weight: 1.00
Evidence: 0.30
Plausible(listen, be used to have fun)
Evidence: 0.74
¬ Salient(listen, be used to have fun)

Similarity expansion

0.63
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.78
Evidence: 0.41
Typical(listen, be used to have fun)
Evidence: 0.10
¬ Typical(listen, requires not talk so much yourself)
0.63
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.78
Evidence: 0.74
Salient(listen, be used to have fun)
Evidence: 0.23
¬ Salient(listen, requires not talk so much yourself)
0.61
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.79
Evidence: 0.30
Plausible(listen, be used to have fun)
Evidence: 0.13
¬ Plausible(listen, be used to enjoy music)
0.61
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.79
Evidence: 0.72
Remarkable(listen, be used to have fun)
Evidence: 0.34
¬ Remarkable(listen, be used to enjoy music)
0.57
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.79
Evidence: 0.74
Salient(listen, be used to have fun)
Evidence: 0.62
¬ Salient(listen, be used to enjoy music)
0.51
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.78
Evidence: 0.72
Remarkable(listen, be used to have fun)
Evidence: 0.83
¬ Remarkable(listen, requires not talk so much yourself)
0.36
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.79
Evidence: 0.41
Typical(listen, be used to have fun)
Evidence: 0.79
¬ Typical(listen, be used to enjoy music)
0.27
Rule weight: 0.85
Evidence weight: 0.40
Similarity weight: 0.78
Evidence: 0.30
Plausible(listen, be used to have fun)
Evidence: 0.86
¬ Plausible(listen, requires not talk so much yourself)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.74
Salient(listen, be used to have fun)
Evidence: 0.41
¬ Typical(listen, be used to have fun)
Evidence: 0.72
¬ Remarkable(listen, be used to have fun)

Typical implies Plausible

0.34
Rule weight: 0.48
Evidence weight: 0.71
Similarity weight: 1.00
Evidence: 0.30
Plausible(listen, be used to have fun)
Evidence: 0.41
¬ Typical(listen, be used to have fun)

Typicality and Rermarkability incompatibility between a parent and a child

0.40
Rule weight: 0.51
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.72
¬ Remarkable(listen, be used to have fun)
Evidence: 0.02
¬ Typical(work, be used to get something do)
0.40
Rule weight: 0.51
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.72
¬ Remarkable(listen, be used to have fun)
Evidence: 0.03
¬ Typical(work, be used to person who enjoy work)
0.33
Rule weight: 0.51
Evidence weight: 0.80
Similarity weight: 0.82
Evidence: 0.72
¬ Remarkable(listen, be used to have fun)
Evidence: 0.28
¬ Typical(work, be less fun than open mind)

Typicality and Rermarkability incompatibility between siblings

0.05
Rule weight: 0.14
Evidence weight: 0.42
Similarity weight: 0.96
Evidence: 0.72
¬ Remarkable(listen, be used to have fun)
Evidence: 0.81
¬ Typical(think, be used to fun)

Typicality inheritance from parent to child

0.38
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.41
Typical(listen, be used to have fun)
Evidence: 0.02
¬ Typical(work, be used to get something do)
0.38
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.41
Typical(listen, be used to have fun)
Evidence: 0.03
¬ Typical(work, be used to person who enjoy work)
0.33
Rule weight: 0.48
Evidence weight: 0.83
Similarity weight: 0.82
Evidence: 0.41
Typical(listen, be used to have fun)
Evidence: 0.28
¬ Typical(work, be less fun than open mind)