live life: be used to have experience

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to have experience 1.00
causes experience event 0.85
causes enjoy all experience as equal 0.82
be motivated by you feel that life be valuable 0.77
be used to have fun 0.77
requires have fun 0.76
requires go have fun 0.76
be motivated by be have fun 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.92
Plausible(live life, be used to have experience)
Evidence: 0.80
¬ Salient(live life, be used to have experience)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.85
Evidence: 0.92
Plausible(live life, be used to have experience)
Evidence: 0.76
¬ Plausible(live life, causes experience event)
0.66
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.82
Evidence: 0.92
Plausible(live life, be used to have experience)
Evidence: 0.87
¬ Plausible(live life, causes enjoy all experience as equal)
0.64
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.85
Evidence: 0.80
Salient(live life, be used to have experience)
Evidence: 0.61
¬ Salient(live life, causes experience event)
0.62
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.26
Typical(live life, be used to have experience)
Evidence: 0.07
¬ Typical(live life, be motivated by you feel that life be valuable)
0.61
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.82
Evidence: 0.80
Salient(live life, be used to have experience)
Evidence: 0.64
¬ Salient(live life, causes enjoy all experience as equal)
0.61
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.85
Evidence: 0.47
Remarkable(live life, be used to have experience)
Evidence: 0.29
¬ Remarkable(live life, causes experience event)
0.61
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.92
Plausible(live life, be used to have experience)
Evidence: 0.93
¬ Plausible(live life, be used to have fun)
0.61
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.92
Plausible(live life, be used to have experience)
Evidence: 0.97
¬ Plausible(live life, be motivated by you feel that life be valuable)
0.60
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.92
Plausible(live life, be used to have experience)
Evidence: 0.96
¬ Plausible(live life, requires have fun)
0.60
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.26
Typical(live life, be used to have experience)
Evidence: 0.10
¬ Typical(live life, requires go have fun)
0.60
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.75
Evidence: 0.92
Plausible(live life, be used to have experience)
Evidence: 0.89
¬ Plausible(live life, be motivated by be have fun)
0.60
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.92
Plausible(live life, be used to have experience)
Evidence: 0.96
¬ Plausible(live life, requires go have fun)
0.59
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.26
Typical(live life, be used to have experience)
Evidence: 0.11
¬ Typical(live life, requires have fun)
0.57
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.77
Evidence: 0.26
Typical(live life, be used to have experience)
Evidence: 0.17
¬ Typical(live life, be used to have fun)
0.56
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.80
Salient(live life, be used to have experience)
Evidence: 0.72
¬ Salient(live life, be used to have fun)
0.56
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.75
Evidence: 0.80
Salient(live life, be used to have experience)
Evidence: 0.65
¬ Salient(live life, be motivated by be have fun)
0.56
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.77
Evidence: 0.80
Salient(live life, be used to have experience)
Evidence: 0.76
¬ Salient(live life, be motivated by you feel that life be valuable)
0.55
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.82
Evidence: 0.26
Typical(live life, be used to have experience)
Evidence: 0.29
¬ Typical(live life, causes enjoy all experience as equal)
0.55
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.76
Evidence: 0.80
Salient(live life, be used to have experience)
Evidence: 0.74
¬ Salient(live life, requires go have fun)
0.55
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.80
Salient(live life, be used to have experience)
Evidence: 0.79
¬ Salient(live life, requires have fun)
0.54
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.75
Evidence: 0.26
Typical(live life, be used to have experience)
Evidence: 0.21
¬ Typical(live life, be motivated by be have fun)
0.40
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.82
Evidence: 0.47
Remarkable(live life, be used to have experience)
Evidence: 0.81
¬ Remarkable(live life, causes enjoy all experience as equal)
0.40
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.85
Evidence: 0.26
Typical(live life, be used to have experience)
Evidence: 0.60
¬ Typical(live life, causes experience event)
0.35
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.77
Evidence: 0.47
Remarkable(live life, be used to have experience)
Evidence: 0.88
¬ Remarkable(live life, be used to have fun)
0.35
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.76
Evidence: 0.47
Remarkable(live life, be used to have experience)
Evidence: 0.88
¬ Remarkable(live life, requires have fun)
0.34
Rule weight: 0.85
Evidence weight: 0.52
Similarity weight: 0.75
Evidence: 0.47
Remarkable(live life, be used to have experience)
Evidence: 0.90
¬ Remarkable(live life, be motivated by be have fun)
0.33
Rule weight: 0.85
Evidence weight: 0.51
Similarity weight: 0.76
Evidence: 0.47
Remarkable(live life, be used to have experience)
Evidence: 0.92
¬ Remarkable(live life, requires go have fun)
0.33
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.77
Evidence: 0.47
Remarkable(live life, be used to have experience)
Evidence: 0.94
¬ Remarkable(live life, be motivated by you feel that life be valuable)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.80
Salient(live life, be used to have experience)
Evidence: 0.26
¬ Typical(live life, be used to have experience)
Evidence: 0.47
¬ Remarkable(live life, be used to have experience)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.92
Plausible(live life, be used to have experience)
Evidence: 0.26
¬ Typical(live life, be used to have experience)