live life: requires have fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires have fun 1.00
be used to have fun 0.97
requires go have fun 0.96
requires go out and have fun 0.93
be motivated by be have fun 0.92
requires do thing you enjoy 0.85
requires stay healthy and love yourself 0.80
requires find something important 0.79
be motivated by enjoy your time on earth 0.79
causes enjoy all experience as equal 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.96
Plausible(live life, requires have fun)
Evidence: 0.79
¬ Salient(live life, requires have fun)

Similarity expansion

0.80
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.97
Evidence: 0.96
Plausible(live life, requires have fun)
Evidence: 0.93
¬ Plausible(live life, be used to have fun)
0.79
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.96
Evidence: 0.96
Plausible(live life, requires have fun)
Evidence: 0.96
¬ Plausible(live life, requires go have fun)
0.77
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.93
Evidence: 0.96
Plausible(live life, requires have fun)
Evidence: 0.94
¬ Plausible(live life, requires go out and have fun)
0.76
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.92
Evidence: 0.96
Plausible(live life, requires have fun)
Evidence: 0.89
¬ Plausible(live life, be motivated by be have fun)
0.75
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.96
Evidence: 0.11
Typical(live life, requires have fun)
Evidence: 0.10
¬ Typical(live life, requires go have fun)
0.74
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.97
Evidence: 0.88
Remarkable(live life, requires have fun)
Evidence: 0.88
¬ Remarkable(live life, be used to have fun)
0.73
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.96
Evidence: 0.88
Remarkable(live life, requires have fun)
Evidence: 0.92
¬ Remarkable(live life, requires go have fun)
0.71
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.93
Evidence: 0.11
Typical(live life, requires have fun)
Evidence: 0.13
¬ Typical(live life, requires go out and have fun)
0.71
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.93
Evidence: 0.88
Remarkable(live life, requires have fun)
Evidence: 0.92
¬ Remarkable(live life, requires go out and have fun)
0.70
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.92
Evidence: 0.88
Remarkable(live life, requires have fun)
Evidence: 0.90
¬ Remarkable(live life, be motivated by be have fun)
0.70
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.85
Evidence: 0.11
Typical(live life, requires have fun)
Evidence: 0.04
¬ Typical(live life, requires do thing you enjoy)
0.70
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.97
Evidence: 0.79
Salient(live life, requires have fun)
Evidence: 0.72
¬ Salient(live life, be used to have fun)
0.70
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.97
Evidence: 0.11
Typical(live life, requires have fun)
Evidence: 0.17
¬ Typical(live life, be used to have fun)
0.70
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.85
Evidence: 0.96
Plausible(live life, requires have fun)
Evidence: 0.99
¬ Plausible(live life, requires do thing you enjoy)
0.69
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.96
Evidence: 0.79
Salient(live life, requires have fun)
Evidence: 0.74
¬ Salient(live life, requires go have fun)
0.68
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.93
Evidence: 0.79
Salient(live life, requires have fun)
Evidence: 0.67
¬ Salient(live life, requires go out and have fun)
0.68
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.92
Evidence: 0.79
Salient(live life, requires have fun)
Evidence: 0.65
¬ Salient(live life, be motivated by be have fun)
0.66
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.96
Plausible(live life, requires have fun)
Evidence: 0.96
¬ Plausible(live life, requires stay healthy and love yourself)
0.65
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.96
Plausible(live life, requires have fun)
Evidence: 0.98
¬ Plausible(live life, requires find something important)
0.65
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.79
Evidence: 0.96
Plausible(live life, requires have fun)
Evidence: 0.87
¬ Plausible(live life, causes enjoy all experience as equal)
0.65
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.96
Plausible(live life, requires have fun)
Evidence: 0.96
¬ Plausible(live life, be motivated by enjoy your time on earth)
0.64
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.85
Evidence: 0.88
Remarkable(live life, requires have fun)
Evidence: 0.93
¬ Remarkable(live life, requires do thing you enjoy)
0.64
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.92
Evidence: 0.11
Typical(live life, requires have fun)
Evidence: 0.21
¬ Typical(live life, be motivated by be have fun)
0.63
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.79
Evidence: 0.11
Typical(live life, requires have fun)
Evidence: 0.08
¬ Typical(live life, requires find something important)
0.62
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.80
Evidence: 0.11
Typical(live life, requires have fun)
Evidence: 0.11
¬ Typical(live life, requires stay healthy and love yourself)
0.61
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.79
Evidence: 0.11
Typical(live life, requires have fun)
Evidence: 0.10
¬ Typical(live life, be motivated by enjoy your time on earth)
0.61
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.80
Evidence: 0.88
Remarkable(live life, requires have fun)
Evidence: 0.91
¬ Remarkable(live life, requires stay healthy and love yourself)
0.61
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.79
Evidence: 0.88
Remarkable(live life, requires have fun)
Evidence: 0.81
¬ Remarkable(live life, causes enjoy all experience as equal)
0.60
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.79
Evidence: 0.88
Remarkable(live life, requires have fun)
Evidence: 0.90
¬ Remarkable(live life, requires find something important)
0.60
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.79
Evidence: 0.88
Remarkable(live life, requires have fun)
Evidence: 0.92
¬ Remarkable(live life, be motivated by enjoy your time on earth)
0.59
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.85
Evidence: 0.79
Salient(live life, requires have fun)
Evidence: 0.91
¬ Salient(live life, requires do thing you enjoy)
0.58
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.79
Evidence: 0.79
Salient(live life, requires have fun)
Evidence: 0.64
¬ Salient(live life, causes enjoy all experience as equal)
0.57
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.80
Evidence: 0.79
Salient(live life, requires have fun)
Evidence: 0.76
¬ Salient(live life, requires stay healthy and love yourself)
0.57
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.79
Evidence: 0.79
Salient(live life, requires have fun)
Evidence: 0.75
¬ Salient(live life, be motivated by enjoy your time on earth)
0.56
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.79
Evidence: 0.79
Salient(live life, requires have fun)
Evidence: 0.84
¬ Salient(live life, requires find something important)
0.50
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.79
Evidence: 0.11
Typical(live life, requires have fun)
Evidence: 0.29
¬ Typical(live life, causes enjoy all experience as equal)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.79
Salient(live life, requires have fun)
Evidence: 0.11
¬ Typical(live life, requires have fun)
Evidence: 0.88
¬ Remarkable(live life, requires have fun)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.96
Plausible(live life, requires have fun)
Evidence: 0.11
¬ Typical(live life, requires have fun)