loneliness: wants to socialize

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents problem
Weight: 0.65
, emotion
Weight: 0.60
, issue
Weight: 0.57
, matter
Weight: 0.56
, thing
Weight: 0.53
Siblings boredom
Weight: 0.35
, emptiness
Weight: 0.35
, despair
Weight: 0.35
, sadness
Weight: 0.34
, alienation
Weight: 0.34

Related properties

Property Similarity
wants to socialize 1.00
wants to have fun 0.78
wants to entertain someone 0.76
wants to talk to someone 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.95
Similarity weight: 0.78
Evidence: 0.26
¬ Remarkable(loneliness, wants to socialize)
Evidence: 0.20
¬ Remarkable(boredom, wants to have fun)
0.09
Rule weight: 0.13
Evidence weight: 0.87
Similarity weight: 0.76
Evidence: 0.26
¬ Remarkable(loneliness, wants to socialize)
Evidence: 0.50
¬ Remarkable(boredom, wants to entertain someone)
0.08
Rule weight: 0.13
Evidence weight: 0.83
Similarity weight: 0.75
Evidence: 0.26
¬ Remarkable(loneliness, wants to socialize)
Evidence: 0.67
¬ Remarkable(boredom, wants to talk to someone)

Remarkability from sibling implausibility

0.40
Rule weight: 0.60
Evidence weight: 0.87
Similarity weight: 0.76
Evidence: 0.11
Plausible(loneliness, wants to socialize)
Evidence: 0.50
Remarkable(boredom, wants to entertain someone)
Evidence: 0.28
¬ Plausible(boredom, wants to entertain someone)
0.39
Rule weight: 0.60
Evidence weight: 0.87
Similarity weight: 0.75
Evidence: 0.11
Plausible(loneliness, wants to socialize)
Evidence: 0.67
Remarkable(boredom, wants to talk to someone)
Evidence: 0.44
¬ Plausible(boredom, wants to talk to someone)
0.33
Rule weight: 0.60
Evidence weight: 0.70
Similarity weight: 0.78
Evidence: 0.11
Plausible(loneliness, wants to socialize)
Evidence: 0.20
Remarkable(boredom, wants to have fun)
Evidence: 0.42
¬ Plausible(boredom, wants to have fun)

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.11
Plausible(loneliness, wants to socialize)
Evidence: 0.25
¬ Salient(loneliness, wants to socialize)

Similarity expansion

0.56
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.75
Evidence: 0.73
Typical(loneliness, wants to socialize)
Evidence: 0.46
¬ Typical(loneliness, wants to talk to someone)
0.52
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.75
Evidence: 0.11
Plausible(loneliness, wants to socialize)
Evidence: 0.21
¬ Plausible(loneliness, wants to talk to someone)
0.49
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.75
Evidence: 0.25
Salient(loneliness, wants to socialize)
Evidence: 0.32
¬ Salient(loneliness, wants to talk to someone)
0.38
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.75
Evidence: 0.26
Remarkable(loneliness, wants to socialize)
Evidence: 0.55
¬ Remarkable(loneliness, wants to talk to someone)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.25
Salient(loneliness, wants to socialize)
Evidence: 0.73
¬ Typical(loneliness, wants to socialize)
Evidence: 0.26
¬ Remarkable(loneliness, wants to socialize)

Typical implies Plausible

0.17
Rule weight: 0.48
Evidence weight: 0.35
Similarity weight: 1.00
Evidence: 0.11
Plausible(loneliness, wants to socialize)
Evidence: 0.73
¬ Typical(loneliness, wants to socialize)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.26
¬ Remarkable(loneliness, wants to socialize)
Evidence: 0.42
¬ Typical(boredom, wants to have fun)
0.09
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 0.75
Evidence: 0.26
¬ Remarkable(loneliness, wants to socialize)
Evidence: 0.29
¬ Typical(boredom, wants to talk to someone)
0.09
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.26
¬ Remarkable(loneliness, wants to socialize)
Evidence: 0.44
¬ Typical(boredom, wants to entertain someone)