boredom: wants to have fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents problem
Weight: 0.59
, obstacle
Weight: 0.58
, symptom
Weight: 0.55
, issue
Weight: 0.54
, reason
Weight: 0.52
Siblings loneliness
Weight: 0.35
, exhaustion
Weight: 0.34
, fatigue
Weight: 0.33
, tiredness
Weight: 0.33
, laziness
Weight: 0.33

Related properties

Property Similarity
wants to have fun 1.00
wants to make person laugh 0.82
wants to learn something new 0.82
wants to see something new 0.81
wants to play 0.80
wants to entertain someone 0.79
wants to play game with your friend 0.79
wants to talk to someone 0.79
wants to see person play game 0.79
wants to have rest 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.11
Rule weight: 0.13
Evidence weight: 0.97
Similarity weight: 0.82
Evidence: 0.20
¬ Remarkable(boredom, wants to have fun)
Evidence: 0.13
¬ Remarkable(loneliness, wants to make person laugh)
0.10
Rule weight: 0.13
Evidence weight: 0.95
Similarity weight: 0.78
Evidence: 0.20
¬ Remarkable(boredom, wants to have fun)
Evidence: 0.25
¬ Remarkable(fatigue, wants to have rest)
0.10
Rule weight: 0.13
Evidence weight: 0.92
Similarity weight: 0.79
Evidence: 0.20
¬ Remarkable(boredom, wants to have fun)
Evidence: 0.40
¬ Remarkable(laziness, wants to see person play game)
0.09
Rule weight: 0.13
Evidence weight: 0.90
Similarity weight: 0.78
Evidence: 0.20
¬ Remarkable(boredom, wants to have fun)
Evidence: 0.50
¬ Remarkable(exhaustion, wants to have rest)
0.09
Rule weight: 0.13
Evidence weight: 0.89
Similarity weight: 0.79
Evidence: 0.20
¬ Remarkable(boredom, wants to have fun)
Evidence: 0.55
¬ Remarkable(loneliness, wants to talk to someone)

Remarkability from sibling implausibility

0.47
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.79
Evidence: 0.42
Plausible(boredom, wants to have fun)
Evidence: 0.40
Remarkable(laziness, wants to see person play game)
Evidence: 0.03
¬ Plausible(laziness, wants to see person play game)
0.46
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.42
Plausible(boredom, wants to have fun)
Evidence: 0.50
Remarkable(exhaustion, wants to have rest)
Evidence: 0.08
¬ Plausible(exhaustion, wants to have rest)
0.45
Rule weight: 0.60
Evidence weight: 0.94
Similarity weight: 0.79
Evidence: 0.42
Plausible(boredom, wants to have fun)
Evidence: 0.55
Remarkable(loneliness, wants to talk to someone)
Evidence: 0.21
¬ Plausible(loneliness, wants to talk to someone)
0.44
Rule weight: 0.60
Evidence weight: 0.89
Similarity weight: 0.82
Evidence: 0.42
Plausible(boredom, wants to have fun)
Evidence: 0.13
Remarkable(loneliness, wants to make person laugh)
Evidence: 0.21
¬ Plausible(loneliness, wants to make person laugh)
0.43
Rule weight: 0.60
Evidence weight: 0.91
Similarity weight: 0.78
Evidence: 0.42
Plausible(boredom, wants to have fun)
Evidence: 0.25
Remarkable(fatigue, wants to have rest)
Evidence: 0.20
¬ Plausible(fatigue, wants to have rest)

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.42
Plausible(boredom, wants to have fun)
Evidence: 0.09
¬ Salient(boredom, wants to have fun)

Similarity expansion

0.62
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.82
Evidence: 0.09
Salient(boredom, wants to have fun)
Evidence: 0.13
¬ Salient(boredom, wants to learn something new)
0.60
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.79
Evidence: 0.09
Salient(boredom, wants to have fun)
Evidence: 0.12
¬ Salient(boredom, wants to play game with your friend)
0.57
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.81
Evidence: 0.09
Salient(boredom, wants to have fun)
Evidence: 0.20
¬ Salient(boredom, wants to see something new)
0.57
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.81
Evidence: 0.42
Typical(boredom, wants to have fun)
Evidence: 0.32
¬ Typical(boredom, wants to see something new)
0.57
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.79
Evidence: 0.42
Plausible(boredom, wants to have fun)
Evidence: 0.28
¬ Plausible(boredom, wants to entertain someone)
0.56
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.80
Evidence: 0.42
Typical(boredom, wants to have fun)
Evidence: 0.31
¬ Typical(boredom, wants to play)
0.56
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.79
Evidence: 0.42
Typical(boredom, wants to have fun)
Evidence: 0.29
¬ Typical(boredom, wants to see person play game)
0.56
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.79
Evidence: 0.42
Typical(boredom, wants to have fun)
Evidence: 0.29
¬ Typical(boredom, wants to talk to someone)
0.54
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.82
Evidence: 0.42
Plausible(boredom, wants to have fun)
Evidence: 0.38
¬ Plausible(boredom, wants to learn something new)
0.54
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.82
Evidence: 0.20
Remarkable(boredom, wants to have fun)
Evidence: 0.28
¬ Remarkable(boredom, wants to learn something new)
0.54
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.79
Evidence: 0.09
Salient(boredom, wants to have fun)
Evidence: 0.21
¬ Salient(boredom, wants to see person play game)
0.53
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.82
Evidence: 0.42
Typical(boredom, wants to have fun)
Evidence: 0.42
¬ Typical(boredom, wants to learn something new)
0.53
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.79
Evidence: 0.42
Plausible(boredom, wants to have fun)
Evidence: 0.37
¬ Plausible(boredom, wants to play game with your friend)
0.52
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.79
Evidence: 0.20
Remarkable(boredom, wants to have fun)
Evidence: 0.28
¬ Remarkable(boredom, wants to play game with your friend)
0.52
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.80
Evidence: 0.42
Plausible(boredom, wants to have fun)
Evidence: 0.40
¬ Plausible(boredom, wants to play)
0.52
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.81
Evidence: 0.42
Plausible(boredom, wants to have fun)
Evidence: 0.44
¬ Plausible(boredom, wants to see something new)
0.51
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.79
Evidence: 0.09
Salient(boredom, wants to have fun)
Evidence: 0.25
¬ Salient(boredom, wants to talk to someone)
0.51
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.79
Evidence: 0.09
Salient(boredom, wants to have fun)
Evidence: 0.27
¬ Salient(boredom, wants to entertain someone)
0.51
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.79
Evidence: 0.42
Typical(boredom, wants to have fun)
Evidence: 0.42
¬ Typical(boredom, wants to play game with your friend)
0.51
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.80
Evidence: 0.09
Salient(boredom, wants to have fun)
Evidence: 0.28
¬ Salient(boredom, wants to play)
0.50
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.79
Evidence: 0.42
Typical(boredom, wants to have fun)
Evidence: 0.44
¬ Typical(boredom, wants to entertain someone)
0.50
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.79
Evidence: 0.42
Plausible(boredom, wants to have fun)
Evidence: 0.44
¬ Plausible(boredom, wants to talk to someone)
0.49
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.79
Evidence: 0.42
Plausible(boredom, wants to have fun)
Evidence: 0.45
¬ Plausible(boredom, wants to see person play game)
0.41
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.79
Evidence: 0.20
Remarkable(boredom, wants to have fun)
Evidence: 0.50
¬ Remarkable(boredom, wants to entertain someone)
0.38
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.81
Evidence: 0.20
Remarkable(boredom, wants to have fun)
Evidence: 0.57
¬ Remarkable(boredom, wants to see something new)
0.31
Rule weight: 0.85
Evidence weight: 0.47
Similarity weight: 0.79
Evidence: 0.20
Remarkable(boredom, wants to have fun)
Evidence: 0.67
¬ Remarkable(boredom, wants to talk to someone)
0.31
Rule weight: 0.85
Evidence weight: 0.46
Similarity weight: 0.79
Evidence: 0.20
Remarkable(boredom, wants to have fun)
Evidence: 0.68
¬ Remarkable(boredom, wants to see person play game)
0.30
Rule weight: 0.85
Evidence weight: 0.45
Similarity weight: 0.80
Evidence: 0.20
Remarkable(boredom, wants to have fun)
Evidence: 0.69
¬ Remarkable(boredom, wants to play)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.09
Salient(boredom, wants to have fun)
Evidence: 0.42
¬ Typical(boredom, wants to have fun)
Evidence: 0.20
¬ Remarkable(boredom, wants to have fun)

Typical implies Plausible

0.36
Rule weight: 0.48
Evidence weight: 0.75
Similarity weight: 1.00
Evidence: 0.42
Plausible(boredom, wants to have fun)
Evidence: 0.42
¬ Typical(boredom, wants to have fun)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 0.82
Evidence: 0.20
¬ Remarkable(boredom, wants to have fun)
Evidence: 0.65
¬ Typical(loneliness, wants to make person laugh)
0.10
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 0.79
Evidence: 0.20
¬ Remarkable(boredom, wants to have fun)
Evidence: 0.46
¬ Typical(loneliness, wants to talk to someone)
0.09
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.20
¬ Remarkable(boredom, wants to have fun)
Evidence: 0.57
¬ Typical(fatigue, wants to have rest)
0.09
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.20
¬ Remarkable(boredom, wants to have fun)
Evidence: 0.64
¬ Typical(exhaustion, wants to have rest)
0.09
Rule weight: 0.14
Evidence weight: 0.83
Similarity weight: 0.79
Evidence: 0.20
¬ Remarkable(boredom, wants to have fun)
Evidence: 0.87
¬ Typical(laziness, wants to see person play game)