boredom: wants to learn something new

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents problem
Weight: 0.59
, obstacle
Weight: 0.58
, symptom
Weight: 0.55
, issue
Weight: 0.54
, reason
Weight: 0.52
Siblings loneliness
Weight: 0.35
, exhaustion
Weight: 0.34
, fatigue
Weight: 0.33
, tiredness
Weight: 0.33
, laziness
Weight: 0.33

Related properties

Property Similarity
wants to learn something new 1.00
wants to see something new 0.94
wants to talk to someone 0.84
wants to sell your new book 0.82
wants to have fun 0.82
wants to create idea 0.80
wants to see art 0.80
wants to work 0.80
wants to find information 0.80
wants to see excite story 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.33
Rule weight: 0.66
Evidence weight: 0.63
Similarity weight: 0.80
Evidence: 0.12
Plausible(problem, wants to find information)
Evidence: 0.42
¬ Typical(boredom, wants to learn something new)
0.33
Rule weight: 0.66
Evidence weight: 0.62
Similarity weight: 0.80
Evidence: 0.09
Plausible(problem, wants to create idea)
Evidence: 0.42
¬ Typical(boredom, wants to learn something new)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.94
Similarity weight: 0.80
Evidence: 0.38
Plausible(boredom, wants to learn something new)
Evidence: 0.09
¬ Plausible(problem, wants to create idea)
0.07
Rule weight: 0.09
Evidence weight: 0.93
Similarity weight: 0.80
Evidence: 0.38
Plausible(boredom, wants to learn something new)
Evidence: 0.12
¬ Plausible(problem, wants to find information)

Remarkability exclusitivity betweem a parent and a child

0.38
Rule weight: 0.58
Evidence weight: 0.83
Similarity weight: 0.80
Evidence: 0.28
¬ Remarkable(boredom, wants to learn something new)
Evidence: 0.62
¬ Remarkable(problem, wants to create idea)
0.38
Rule weight: 0.58
Evidence weight: 0.83
Similarity weight: 0.80
Evidence: 0.28
¬ Remarkable(boredom, wants to learn something new)
Evidence: 0.60
¬ Remarkable(problem, wants to find information)

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.85
Similarity weight: 0.84
Evidence: 0.28
¬ Remarkable(boredom, wants to learn something new)
Evidence: 0.55
¬ Remarkable(loneliness, wants to talk to someone)

Remarkability from parent implausibility

0.25
Rule weight: 0.42
Evidence weight: 0.76
Similarity weight: 0.80
Evidence: 0.12
Plausible(problem, wants to find information)
Evidence: 0.28
Remarkable(boredom, wants to learn something new)
Evidence: 0.38
¬ Plausible(boredom, wants to learn something new)
0.25
Rule weight: 0.42
Evidence weight: 0.75
Similarity weight: 0.80
Evidence: 0.09
Plausible(problem, wants to create idea)
Evidence: 0.28
Remarkable(boredom, wants to learn something new)
Evidence: 0.38
¬ Plausible(boredom, wants to learn something new)

Remarkability from sibling implausibility

0.47
Rule weight: 0.60
Evidence weight: 0.94
Similarity weight: 0.84
Evidence: 0.38
Plausible(boredom, wants to learn something new)
Evidence: 0.55
Remarkable(loneliness, wants to talk to someone)
Evidence: 0.21
¬ Plausible(loneliness, wants to talk to someone)

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.38
Plausible(boredom, wants to learn something new)
Evidence: 0.13
¬ Salient(boredom, wants to learn something new)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.94
Evidence: 0.13
Salient(boredom, wants to learn something new)
Evidence: 0.20
¬ Salient(boredom, wants to see something new)
0.65
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.94
Evidence: 0.42
Typical(boredom, wants to learn something new)
Evidence: 0.32
¬ Typical(boredom, wants to see something new)
0.64
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.82
Evidence: 0.13
Salient(boredom, wants to learn something new)
Evidence: 0.09
¬ Salient(boredom, wants to have fun)
0.63
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.82
Evidence: 0.28
Remarkable(boredom, wants to learn something new)
Evidence: 0.14
¬ Remarkable(boredom, wants to sell your new book)
0.63
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.79
Evidence: 0.13
Salient(boredom, wants to learn something new)
Evidence: 0.07
¬ Salient(boredom, wants to see excite story)
0.63
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.82
Evidence: 0.13
Salient(boredom, wants to learn something new)
Evidence: 0.12
¬ Salient(boredom, wants to sell your new book)
0.63
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.79
Evidence: 0.28
Remarkable(boredom, wants to learn something new)
Evidence: 0.09
¬ Remarkable(boredom, wants to see excite story)
0.61
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.82
Evidence: 0.38
Plausible(boredom, wants to learn something new)
Evidence: 0.22
¬ Plausible(boredom, wants to sell your new book)
0.60
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.82
Evidence: 0.28
Remarkable(boredom, wants to learn something new)
Evidence: 0.20
¬ Remarkable(boredom, wants to have fun)
0.59
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.80
Evidence: 0.38
Plausible(boredom, wants to learn something new)
Evidence: 0.20
¬ Plausible(boredom, wants to see art)
0.59
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.84
Evidence: 0.42
Typical(boredom, wants to learn something new)
Evidence: 0.29
¬ Typical(boredom, wants to talk to someone)
0.58
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.94
Evidence: 0.38
Plausible(boredom, wants to learn something new)
Evidence: 0.44
¬ Plausible(boredom, wants to see something new)
0.57
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.80
Evidence: 0.38
Plausible(boredom, wants to learn something new)
Evidence: 0.26
¬ Plausible(boredom, wants to work)
0.56
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.84
Evidence: 0.13
Salient(boredom, wants to learn something new)
Evidence: 0.25
¬ Salient(boredom, wants to talk to someone)
0.55
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.79
Evidence: 0.38
Plausible(boredom, wants to learn something new)
Evidence: 0.29
¬ Plausible(boredom, wants to see excite story)
0.53
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.82
Evidence: 0.42
Typical(boredom, wants to learn something new)
Evidence: 0.42
¬ Typical(boredom, wants to have fun)
0.52
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.84
Evidence: 0.38
Plausible(boredom, wants to learn something new)
Evidence: 0.44
¬ Plausible(boredom, wants to talk to someone)
0.52
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.80
Evidence: 0.13
Salient(boredom, wants to learn something new)
Evidence: 0.27
¬ Salient(boredom, wants to work)
0.52
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.82
Evidence: 0.38
Plausible(boredom, wants to learn something new)
Evidence: 0.42
¬ Plausible(boredom, wants to have fun)
0.49
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.80
Evidence: 0.42
Typical(boredom, wants to learn something new)
Evidence: 0.48
¬ Typical(boredom, wants to work)
0.49
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.80
Evidence: 0.13
Salient(boredom, wants to learn something new)
Evidence: 0.33
¬ Salient(boredom, wants to see art)
0.48
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.80
Evidence: 0.28
Remarkable(boredom, wants to learn something new)
Evidence: 0.41
¬ Remarkable(boredom, wants to see art)
0.47
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.80
Evidence: 0.28
Remarkable(boredom, wants to learn something new)
Evidence: 0.42
¬ Remarkable(boredom, wants to work)
0.47
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.94
Evidence: 0.28
Remarkable(boredom, wants to learn something new)
Evidence: 0.57
¬ Remarkable(boredom, wants to see something new)
0.46
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.80
Evidence: 0.42
Typical(boredom, wants to learn something new)
Evidence: 0.56
¬ Typical(boredom, wants to see art)
0.42
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.79
Evidence: 0.42
Typical(boredom, wants to learn something new)
Evidence: 0.63
¬ Typical(boredom, wants to see excite story)
0.42
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.82
Evidence: 0.42
Typical(boredom, wants to learn something new)
Evidence: 0.69
¬ Typical(boredom, wants to sell your new book)
0.37
Rule weight: 0.85
Evidence weight: 0.52
Similarity weight: 0.84
Evidence: 0.28
Remarkable(boredom, wants to learn something new)
Evidence: 0.67
¬ Remarkable(boredom, wants to talk to someone)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.13
Salient(boredom, wants to learn something new)
Evidence: 0.42
¬ Typical(boredom, wants to learn something new)
Evidence: 0.28
¬ Remarkable(boredom, wants to learn something new)

Typical implies Plausible

0.35
Rule weight: 0.48
Evidence weight: 0.74
Similarity weight: 1.00
Evidence: 0.38
Plausible(boredom, wants to learn something new)
Evidence: 0.42
¬ Typical(boredom, wants to learn something new)

Typicality and Rermarkability incompatibility between a parent and a child

0.35
Rule weight: 0.51
Evidence weight: 0.85
Similarity weight: 0.80
Evidence: 0.28
¬ Remarkable(boredom, wants to learn something new)
Evidence: 0.54
¬ Typical(problem, wants to find information)
0.34
Rule weight: 0.51
Evidence weight: 0.84
Similarity weight: 0.80
Evidence: 0.28
¬ Remarkable(boredom, wants to learn something new)
Evidence: 0.58
¬ Typical(problem, wants to create idea)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 0.84
Evidence: 0.28
¬ Remarkable(boredom, wants to learn something new)
Evidence: 0.46
¬ Typical(loneliness, wants to talk to someone)

Typicality inheritance from parent to child

0.27
Rule weight: 0.48
Evidence weight: 0.69
Similarity weight: 0.80
Evidence: 0.42
Typical(boredom, wants to learn something new)
Evidence: 0.54
¬ Typical(problem, wants to find information)
0.26
Rule weight: 0.48
Evidence weight: 0.66
Similarity weight: 0.80
Evidence: 0.42
Typical(boredom, wants to learn something new)
Evidence: 0.58
¬ Typical(problem, wants to create idea)