boredom: wants to see art

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents problem
Weight: 0.59
, obstacle
Weight: 0.58
, symptom
Weight: 0.55
, issue
Weight: 0.54
, reason
Weight: 0.52
Siblings loneliness
Weight: 0.35
, exhaustion
Weight: 0.34
, fatigue
Weight: 0.33
, tiredness
Weight: 0.33
, laziness
Weight: 0.33

Related properties

Property Similarity
wants to see art 1.00
wants to see something new 0.83
wants to see movie 0.80
wants to learn something new 0.80
wants to see excite story 0.77
wants to work 0.77
wants to hear music 0.77
wants to create idea 0.76
wants to see person play game 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.25
Rule weight: 0.66
Evidence weight: 0.49
Similarity weight: 0.76
Evidence: 0.09
Plausible(problem, wants to create idea)
Evidence: 0.56
¬ Typical(boredom, wants to see art)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.20
Plausible(boredom, wants to see art)
Evidence: 0.09
¬ Plausible(problem, wants to create idea)

Remarkability exclusitivity betweem a parent and a child

0.33
Rule weight: 0.58
Evidence weight: 0.75
Similarity weight: 0.76
Evidence: 0.41
¬ Remarkable(boredom, wants to see art)
Evidence: 0.62
¬ Remarkable(problem, wants to create idea)

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.41
¬ Remarkable(boredom, wants to see art)
Evidence: 0.35
¬ Remarkable(loneliness, wants to hear music)
0.08
Rule weight: 0.13
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.41
¬ Remarkable(boredom, wants to see art)
Evidence: 0.40
¬ Remarkable(laziness, wants to see person play game)

Remarkability from parent implausibility

0.28
Rule weight: 0.42
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.09
Plausible(problem, wants to create idea)
Evidence: 0.41
Remarkable(boredom, wants to see art)
Evidence: 0.20
¬ Plausible(boredom, wants to see art)

Remarkability from sibling implausibility

0.45
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.20
Plausible(boredom, wants to see art)
Evidence: 0.40
Remarkable(laziness, wants to see person play game)
Evidence: 0.03
¬ Plausible(laziness, wants to see person play game)
0.44
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.20
Plausible(boredom, wants to see art)
Evidence: 0.35
Remarkable(loneliness, wants to hear music)
Evidence: 0.10
¬ Plausible(loneliness, wants to hear music)

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.74
Similarity weight: 1.00
Evidence: 0.20
Plausible(boredom, wants to see art)
Evidence: 0.33
¬ Salient(boredom, wants to see art)

Similarity expansion

0.63
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.33
Salient(boredom, wants to see art)
Evidence: 0.07
¬ Salient(boredom, wants to see excite story)
0.62
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.80
Evidence: 0.33
Salient(boredom, wants to see art)
Evidence: 0.13
¬ Salient(boredom, wants to learn something new)
0.62
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.41
Remarkable(boredom, wants to see art)
Evidence: 0.09
¬ Remarkable(boredom, wants to see excite story)
0.61
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.83
Evidence: 0.33
Salient(boredom, wants to see art)
Evidence: 0.20
¬ Salient(boredom, wants to see something new)
0.61
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.83
Evidence: 0.56
Typical(boredom, wants to see art)
Evidence: 0.32
¬ Typical(boredom, wants to see something new)
0.60
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.80
Evidence: 0.56
Typical(boredom, wants to see art)
Evidence: 0.27
¬ Typical(boredom, wants to see movie)
0.57
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.80
Evidence: 0.41
Remarkable(boredom, wants to see art)
Evidence: 0.28
¬ Remarkable(boredom, wants to learn something new)
0.56
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.76
Evidence: 0.56
Typical(boredom, wants to see art)
Evidence: 0.29
¬ Typical(boredom, wants to see person play game)
0.55
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.80
Evidence: 0.56
Typical(boredom, wants to see art)
Evidence: 0.42
¬ Typical(boredom, wants to learn something new)
0.55
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.77
Evidence: 0.33
Salient(boredom, wants to see art)
Evidence: 0.23
¬ Salient(boredom, wants to hear music)
0.55
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.76
Evidence: 0.33
Salient(boredom, wants to see art)
Evidence: 0.21
¬ Salient(boredom, wants to see person play game)
0.55
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.80
Evidence: 0.33
Salient(boredom, wants to see art)
Evidence: 0.29
¬ Salient(boredom, wants to see movie)
0.55
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.77
Evidence: 0.41
Remarkable(boredom, wants to see art)
Evidence: 0.27
¬ Remarkable(boredom, wants to hear music)
0.53
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.77
Evidence: 0.33
Salient(boredom, wants to see art)
Evidence: 0.27
¬ Salient(boredom, wants to work)
0.52
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.77
Evidence: 0.20
Plausible(boredom, wants to see art)
Evidence: 0.26
¬ Plausible(boredom, wants to work)
0.52
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.77
Evidence: 0.56
Typical(boredom, wants to see art)
Evidence: 0.48
¬ Typical(boredom, wants to work)
0.51
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.77
Evidence: 0.20
Plausible(boredom, wants to see art)
Evidence: 0.27
¬ Plausible(boredom, wants to hear music)
0.51
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.77
Evidence: 0.20
Plausible(boredom, wants to see art)
Evidence: 0.29
¬ Plausible(boredom, wants to see excite story)
0.50
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.77
Evidence: 0.56
Typical(boredom, wants to see art)
Evidence: 0.52
¬ Typical(boredom, wants to hear music)
0.49
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.77
Evidence: 0.41
Remarkable(boredom, wants to see art)
Evidence: 0.42
¬ Remarkable(boredom, wants to work)
0.48
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.80
Evidence: 0.20
Plausible(boredom, wants to see art)
Evidence: 0.38
¬ Plausible(boredom, wants to learn something new)
0.47
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.77
Evidence: 0.56
Typical(boredom, wants to see art)
Evidence: 0.63
¬ Typical(boredom, wants to see excite story)
0.47
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.83
Evidence: 0.41
Remarkable(boredom, wants to see art)
Evidence: 0.57
¬ Remarkable(boredom, wants to see something new)
0.46
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.83
Evidence: 0.20
Plausible(boredom, wants to see art)
Evidence: 0.44
¬ Plausible(boredom, wants to see something new)
0.45
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.80
Evidence: 0.20
Plausible(boredom, wants to see art)
Evidence: 0.44
¬ Plausible(boredom, wants to see movie)
0.41
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.76
Evidence: 0.20
Plausible(boredom, wants to see art)
Evidence: 0.45
¬ Plausible(boredom, wants to see person play game)
0.38
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.76
Evidence: 0.41
Remarkable(boredom, wants to see art)
Evidence: 0.68
¬ Remarkable(boredom, wants to see person play game)
0.37
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.80
Evidence: 0.41
Remarkable(boredom, wants to see art)
Evidence: 0.77
¬ Remarkable(boredom, wants to see movie)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.33
Salient(boredom, wants to see art)
Evidence: 0.56
¬ Typical(boredom, wants to see art)
Evidence: 0.41
¬ Remarkable(boredom, wants to see art)

Typical implies Plausible

0.27
Rule weight: 0.48
Evidence weight: 0.56
Similarity weight: 1.00
Evidence: 0.20
Plausible(boredom, wants to see art)
Evidence: 0.56
¬ Typical(boredom, wants to see art)

Typicality and Rermarkability incompatibility between a parent and a child

0.30
Rule weight: 0.51
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.41
¬ Remarkable(boredom, wants to see art)
Evidence: 0.58
¬ Typical(problem, wants to create idea)

Typicality and Rermarkability incompatibility between siblings

0.07
Rule weight: 0.14
Evidence weight: 0.71
Similarity weight: 0.77
Evidence: 0.41
¬ Remarkable(boredom, wants to see art)
Evidence: 0.71
¬ Typical(loneliness, wants to hear music)
0.07
Rule weight: 0.14
Evidence weight: 0.65
Similarity weight: 0.76
Evidence: 0.41
¬ Remarkable(boredom, wants to see art)
Evidence: 0.87
¬ Typical(laziness, wants to see person play game)

Typicality inheritance from parent to child

0.27
Rule weight: 0.48
Evidence weight: 0.74
Similarity weight: 0.76
Evidence: 0.56
Typical(boredom, wants to see art)
Evidence: 0.58
¬ Typical(problem, wants to create idea)