boredom: wants to work

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents problem
Weight: 0.59
, obstacle
Weight: 0.58
, symptom
Weight: 0.55
, issue
Weight: 0.54
, reason
Weight: 0.52
Siblings loneliness
Weight: 0.35
, exhaustion
Weight: 0.34
, fatigue
Weight: 0.33
, tiredness
Weight: 0.33
, laziness
Weight: 0.33

Related properties

Property Similarity
wants to work 1.00
wants to play 0.82
wants to see something new 0.82
wants to learn something new 0.80
wants to have rest 0.79
wants to rest 0.79
wants to talk to someone 0.79
wants to go to sleep 0.77
wants to have fun 0.77
wants to meet person 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.90
Similarity weight: 0.79
Evidence: 0.42
¬ Remarkable(boredom, wants to work)
Evidence: 0.23
¬ Remarkable(fatigue, wants to rest)
0.09
Rule weight: 0.13
Evidence weight: 0.90
Similarity weight: 0.79
Evidence: 0.42
¬ Remarkable(boredom, wants to work)
Evidence: 0.25
¬ Remarkable(fatigue, wants to have rest)
0.09
Rule weight: 0.13
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.42
¬ Remarkable(boredom, wants to work)
Evidence: 0.34
¬ Remarkable(exhaustion, wants to go to sleep)
0.09
Rule weight: 0.13
Evidence weight: 0.84
Similarity weight: 0.77
Evidence: 0.42
¬ Remarkable(boredom, wants to work)
Evidence: 0.39
¬ Remarkable(loneliness, wants to meet person)
0.08
Rule weight: 0.13
Evidence weight: 0.79
Similarity weight: 0.79
Evidence: 0.42
¬ Remarkable(boredom, wants to work)
Evidence: 0.50
¬ Remarkable(exhaustion, wants to have rest)
0.08
Rule weight: 0.13
Evidence weight: 0.77
Similarity weight: 0.79
Evidence: 0.42
¬ Remarkable(boredom, wants to work)
Evidence: 0.55
¬ Remarkable(loneliness, wants to talk to someone)
0.08
Rule weight: 0.13
Evidence weight: 0.75
Similarity weight: 0.79
Evidence: 0.42
¬ Remarkable(boredom, wants to work)
Evidence: 0.60
¬ Remarkable(exhaustion, wants to rest)

Remarkability from sibling implausibility

0.46
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.79
Evidence: 0.26
Plausible(boredom, wants to work)
Evidence: 0.50
Remarkable(exhaustion, wants to have rest)
Evidence: 0.08
¬ Plausible(exhaustion, wants to have rest)
0.46
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.79
Evidence: 0.26
Plausible(boredom, wants to work)
Evidence: 0.60
Remarkable(exhaustion, wants to rest)
Evidence: 0.11
¬ Plausible(exhaustion, wants to rest)
0.44
Rule weight: 0.60
Evidence weight: 0.93
Similarity weight: 0.79
Evidence: 0.26
Plausible(boredom, wants to work)
Evidence: 0.55
Remarkable(loneliness, wants to talk to someone)
Evidence: 0.21
¬ Plausible(loneliness, wants to talk to someone)
0.44
Rule weight: 0.60
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.26
Plausible(boredom, wants to work)
Evidence: 0.39
Remarkable(loneliness, wants to meet person)
Evidence: 0.12
¬ Plausible(loneliness, wants to meet person)
0.44
Rule weight: 0.60
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.26
Plausible(boredom, wants to work)
Evidence: 0.34
Remarkable(exhaustion, wants to go to sleep)
Evidence: 0.12
¬ Plausible(exhaustion, wants to go to sleep)
0.42
Rule weight: 0.60
Evidence weight: 0.89
Similarity weight: 0.79
Evidence: 0.26
Plausible(boredom, wants to work)
Evidence: 0.25
Remarkable(fatigue, wants to have rest)
Evidence: 0.20
¬ Plausible(fatigue, wants to have rest)
0.42
Rule weight: 0.60
Evidence weight: 0.88
Similarity weight: 0.79
Evidence: 0.26
Plausible(boredom, wants to work)
Evidence: 0.23
Remarkable(fatigue, wants to rest)
Evidence: 0.22
¬ Plausible(fatigue, wants to rest)

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.26
Plausible(boredom, wants to work)
Evidence: 0.27
¬ Salient(boredom, wants to work)

Similarity expansion

0.62
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.80
Evidence: 0.27
Salient(boredom, wants to work)
Evidence: 0.13
¬ Salient(boredom, wants to learn something new)
0.62
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.27
Salient(boredom, wants to work)
Evidence: 0.09
¬ Salient(boredom, wants to have fun)
0.60
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.82
Evidence: 0.27
Salient(boredom, wants to work)
Evidence: 0.20
¬ Salient(boredom, wants to see something new)
0.59
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.82
Evidence: 0.48
Typical(boredom, wants to work)
Evidence: 0.31
¬ Typical(boredom, wants to play)
0.58
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.82
Evidence: 0.48
Typical(boredom, wants to work)
Evidence: 0.32
¬ Typical(boredom, wants to see something new)
0.58
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.42
Remarkable(boredom, wants to work)
Evidence: 0.20
¬ Remarkable(boredom, wants to have fun)
0.57
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.80
Evidence: 0.42
Remarkable(boredom, wants to work)
Evidence: 0.28
¬ Remarkable(boredom, wants to learn something new)
0.57
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.79
Evidence: 0.48
Typical(boredom, wants to work)
Evidence: 0.29
¬ Typical(boredom, wants to talk to someone)
0.56
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.82
Evidence: 0.27
Salient(boredom, wants to work)
Evidence: 0.28
¬ Salient(boredom, wants to play)
0.55
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.79
Evidence: 0.27
Salient(boredom, wants to work)
Evidence: 0.25
¬ Salient(boredom, wants to talk to someone)
0.53
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.80
Evidence: 0.48
Typical(boredom, wants to work)
Evidence: 0.42
¬ Typical(boredom, wants to learn something new)
0.51
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.77
Evidence: 0.48
Typical(boredom, wants to work)
Evidence: 0.42
¬ Typical(boredom, wants to have fun)
0.49
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.82
Evidence: 0.26
Plausible(boredom, wants to work)
Evidence: 0.40
¬ Plausible(boredom, wants to play)
0.49
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.80
Evidence: 0.26
Plausible(boredom, wants to work)
Evidence: 0.38
¬ Plausible(boredom, wants to learn something new)
0.47
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.82
Evidence: 0.26
Plausible(boredom, wants to work)
Evidence: 0.44
¬ Plausible(boredom, wants to see something new)
0.47
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.82
Evidence: 0.42
Remarkable(boredom, wants to work)
Evidence: 0.57
¬ Remarkable(boredom, wants to see something new)
0.45
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.77
Evidence: 0.26
Plausible(boredom, wants to work)
Evidence: 0.42
¬ Plausible(boredom, wants to have fun)
0.45
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.79
Evidence: 0.26
Plausible(boredom, wants to work)
Evidence: 0.44
¬ Plausible(boredom, wants to talk to someone)
0.42
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.82
Evidence: 0.42
Remarkable(boredom, wants to work)
Evidence: 0.69
¬ Remarkable(boredom, wants to play)
0.41
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.79
Evidence: 0.42
Remarkable(boredom, wants to work)
Evidence: 0.67
¬ Remarkable(boredom, wants to talk to someone)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.27
Salient(boredom, wants to work)
Evidence: 0.48
¬ Typical(boredom, wants to work)
Evidence: 0.42
¬ Remarkable(boredom, wants to work)

Typical implies Plausible

0.31
Rule weight: 0.48
Evidence weight: 0.64
Similarity weight: 1.00
Evidence: 0.26
Plausible(boredom, wants to work)
Evidence: 0.48
¬ Typical(boredom, wants to work)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.81
Similarity weight: 0.79
Evidence: 0.42
¬ Remarkable(boredom, wants to work)
Evidence: 0.46
¬ Typical(loneliness, wants to talk to someone)
0.08
Rule weight: 0.14
Evidence weight: 0.76
Similarity weight: 0.79
Evidence: 0.42
¬ Remarkable(boredom, wants to work)
Evidence: 0.56
¬ Typical(exhaustion, wants to rest)
0.08
Rule weight: 0.14
Evidence weight: 0.76
Similarity weight: 0.79
Evidence: 0.42
¬ Remarkable(boredom, wants to work)
Evidence: 0.56
¬ Typical(fatigue, wants to rest)
0.08
Rule weight: 0.14
Evidence weight: 0.76
Similarity weight: 0.79
Evidence: 0.42
¬ Remarkable(boredom, wants to work)
Evidence: 0.57
¬ Typical(fatigue, wants to have rest)
0.08
Rule weight: 0.14
Evidence weight: 0.73
Similarity weight: 0.79
Evidence: 0.42
¬ Remarkable(boredom, wants to work)
Evidence: 0.64
¬ Typical(exhaustion, wants to have rest)
0.08
Rule weight: 0.14
Evidence weight: 0.74
Similarity weight: 0.77
Evidence: 0.42
¬ Remarkable(boredom, wants to work)
Evidence: 0.63
¬ Typical(loneliness, wants to meet person)
0.08
Rule weight: 0.14
Evidence weight: 0.73
Similarity weight: 0.77
Evidence: 0.42
¬ Remarkable(boredom, wants to work)
Evidence: 0.63
¬ Typical(exhaustion, wants to go to sleep)